Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Vrymm vs alexzuc742

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:28
Megalopolis map preview
Map Megalopolis
Winner
VrymmRa
Pre-match Elo1318
Win probability69.5%
17:28 Match length Vrymm favored
Defeated
alexzuc742Poseidon
Pre-match Elo1175
Win probability30.5%

Match at a glance

Vrymm vs alexzuc742

WinnerVrymm
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration17:28
Started
Ended
Elo favorite69.5%Vrymm
Fastest Classical3:34*alexzuc742
First pressure4:01alexzuc742 · Stable
Market timing9:33Vrymm · Market
First extra TC8:25Vrymm · Town Center
Most military units73Vrymm
Highest EAPM62.9Vrymm
Market volume800Vrymm

Vrymm

Ra

Victory
Elo1318+11
EAPM62.9
Military units73
First pressure5:05Barracks
First expansion8:25
Market volume800
Total score 30,379
Military score 13,345
Economic score 15,727
Kills score 1,340
Units killed 69
Units lost 17
Buildings razed 2
Largest army 73
Favorite unit Spearman 34 fielded
Classical 5:31* Estimated start 4:31
Heroic 12:18* Estimated start 11:03
Mythic Estimated start 16:31 · not reached

alexzuc742

Poseidon

Defeat
Elo1175-11
EAPM52.8
Military units56
First pressure4:01Stable
First expansion8:27
Market volume0
Total score 21,238
Military score 7,732
Economic score 13,122
Kills score 402
Units killed 16
Units lost 69
Buildings razed 6
Largest army 56
Favorite unit Hippeus 24 fielded
Classical 3:34* Estimated start 2:34
Heroic 16:09* Research start 14:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Hermes
Sobek
HeroicAge
Dionysus
Horus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

VrymmRa
Match time
alexzuc742Poseidon
Key technologyPickaxe
Sphinx2 training queues
First military pressureBarracks
Spearman7 training queues
Sphinx2 training queues
God powerEclipse
Town CenterAdditional center
Key technologyMedium Spearmen
Spearman5 training queues
MarketMarket
ArmoryArmory
Sphinx2 training queues
Key technologyHeavy Spearmen
Farm transition9 farms clustered
Key technologyPlow
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Fortress-tier buildingMigdol Stronghold
Sphinx2 training queues
Key technologyShaft Mine
Spearman22 training queues
God powerRain
Camel Rider4 training queues
Chariot Archer21 training queues
Key technologyHand Axe
Siege Tower2 training queues
Key technologyHeavy Chariot Archers
Key technologyBronze Armor
Key technologyBow Saw
Fortress-tier buildingMigdol Stronghold
Sphinx2 training queues
God powerLocust Swarm
Siege Tower2 training queues
VictoryMatch result
God powerLure
First military pressureStable
Hippeus2 training queues
Key technologyPickaxe
Key technologyMedium Cavalry
God powerCease Fire
Town CenterAdditional center
Key technologyHand Axe
Hippeus4 training queues
Farm transition8 farms clustered
Key technologyPlow
ArmoryArmory
Hippeus6 training queues
Toxotes5 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBronze Shields
Hippeus11 training queues
Hoplite7 training queues
God powerCease Fire
Toxotes7 training queues
Key technologyMedium Archers
Key technologyHeavy Cavalry
Key technologyMedium Infantry
Hypaspist4 training queues
Prodromos3 training queues
God powerBronze
Peltast2 training queues
Key technologyHeavy Archers
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.5%Vrymm
Fastest Classical3:34*alexzuc742
Fastest Heroic12:18*Vrymm
First pressure4:01alexzuc742 · Stable
First extra TC8:25Vrymm · Town Center
Fortress timing12:40Vrymm · Migdol Stronghold
Market timing9:33Vrymm · Market
Armory timing9:34Vrymm · Armory
Farm transition9:56–11:11alexzuc742 · 8 farms clustered

Player highlights

Standout performances

Highest total score30,379Vrymm
Highest military score13,345Vrymm
Highest economy score15,727Vrymm
Most kills1,340Vrymm
Most units killed69Vrymm
Most deaths69alexzuc742
Most buildings razed6alexzuc742
Largest army73Vrymm
Favorite unitSpearmanVrymm · 34 fielded

Vrymm

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

alexzuc742

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Vrymm

Late Classical5:31 estimated completion
Early pressure5:05 · Barracks
Fast expansion8:25 · Town Center
Early market / Heroic prep9:33 · Market
Early armory / Heroic prep9:34 · Armory
Fortress tech path12:40 · Migdol Stronghold
Farm transition10:47–11:34 · 9 farms clustered
Market economy signal800 total resource volume

alexzuc742

Fast Classical3:34 estimated completion
Early pressure4:01 · Stable
Fast expansion8:27 · Town Center
Early armory / Heroic prep11:17 · Armory
Heavy walling signal16 wall build events
Farm transition9:56–11:11 · 8 farms clustered
Vrymm · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Vrymm · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vrymm · Late ClassicalClassical completed after 5:00 on a standard land opening.
alexzuc742 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
alexzuc742 · Early MilitaryMeaningful trained combat units were produced during the early opening.
alexzuc742 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
alexzuc742 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

Vrymm

Bought

Food100

Sold

Food700
Total player market volume800

alexzuc742

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vrymm

Army

Spearman34
Chariot Archer21
Sphinx10
Camel Rider4
Siege Tower4
Buildings16 types
Farm17
House16
Obelisk8
Mining Camp6
Granary5
Barracks4
Lumber Camp2
Migdol Stronghold2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers3 invoked
Eclipse1
Locust Swarm1
Rain1

alexzuc742

Army

Hippeus24
Toxotes13
Hoplite7
Hypaspist4
Prodromos3
Peltast2
Theseus2
Atalanta1
Buildings11 types
Farm29
House19
Wall16
Storehouse6
Archery Range3
Stable3
Granary2
Armory1
Military Academy1
Temple1
Town Center1
God powers3 invoked
Cease Fire2
Bronze1
Lure1