Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

horvath vs campuzanoantonio

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:56
Savannah map preview
Map Savannah
Winner
horvathFreyr
Pre-match Elo1412
Win probability70.9%
21:56 Match length horvath favored
Defeated
campuzanoantonioKronos
Pre-match Elo1257
Win probability29.1%

Match at a glance

horvath vs campuzanoantonio

Winnerhorvath
MapSavannah
QueueRanked 1v1 Supremacy
Duration21:56
Started
Ended
Elo favorite70.9%horvath
Fastest Classical3:47*campuzanoantonio
First pressure3:17campuzanoantonio · Counter Barracks
Market timing9:38horvath · Market
First extra TC9:25campuzanoantonio · Town Center
Most military units219campuzanoantonio
Highest EAPM61.9horvath
Market volume700horvath

horvath

Freyr

Victory
Elo1412+10
EAPM61.9
Military units180
First pressure3:46Hersir trained
First expansion10:02
Market volume700
Total score 37,396
Military score 11,994
Economic score 20,326
Kills score 5,076
Units killed 149
Units lost 121
Buildings razed 11
Largest army 180
Favorite unit Berserk 89 fielded
Classical 5:04* Estimated start 4:04
Heroic 13:58* Estimated start 12:43
Mythic Research start 21:13 · not reached
Defeat
Elo1257-10
EAPM52.8
Military units219
First pressure3:17Counter Barracks
First expansion9:25
Market volume300
Total score 27,827
Military score 9,525
Economic score 15,265
Kills score 3,037
Units killed 121
Units lost 147
Buildings razed 0
Largest army 219
Favorite unit Contarius 110 fielded
Classical 3:47* Estimated start 2:47
Heroic 13:24* Estimated start 12:09
Mythic 17:04* Estimated start 15:04

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Prometheus
Aegir
HeroicAge
Hyperion
Hel
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

horvathFreyr
Match time
campuzanoantonioKronos
Key technologyPickaxe
First military pressureHersir trained
Hersir2 training queues
God powerGullinbursti
Hersir10 training queues
Key technologyHand Axe
Berserk7 training queues
God powerAsgardian Bastion
ArmoryArmory
MarketMarket
Key technologyMedium Infantry
Huskarl2 training queues
Town CenterAdditional center
Berserk2 training queues
Key technologyCopper Armor
Farm transition5 farms clustered
Key technologyPlow
Huskarl5 training queues
Throwing Axeman2 training queues
God powerAsgardian Bastion
Key technologyCopper Shields
Key technologyCopper Weapons
Huskarl6 training queues
Berserk78 training queues
DockDock
Longboat2 training queues
Key technologyHeavy Infantry
ArmoryArmory
Throwing Axeman7 training queues
Godi2 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Huskarl5 training queues
Key technologyBallistics
Key technologyBronze Weapons
God powerTempest
Hirdman6 training queues
Hersir4 training queues
Portable Ram5 training queues
Hersir2 training queues
Throwing Axeman2 training queues
Hirdman13 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyBronze Weapons
God powerAsgardian Bastion
Town CenterAdditional center
Huskarl2 training queues
Rock Giant3 training queues
Hirdman5 training queues
Huskarl3 training queues
VictoryMatch result
First military pressureCounter Barracks
God powerValor
God powerDeconstruction
Turma2 training queues
Cheiroballista3 training queues
God powerValor
Katapeltes8 training queues
God powerValor
Cheiroballista2 training queues
Key technologyHusbandry
Key technologyPickaxe
God powerValor
God powerValor
Town CenterAdditional center
Oracle2 training queues
Turma2 training queues
Katapeltes2 training queues
God powerValor
ArmoryArmory
Murmillo2 training queues
God powerValor
Fortress-tier buildingPalace
Contarius15 training queues
Key technologyHand Axe
Key technologyShaft Mine
God powerValor
Destroyer2 training queues
Arcus10 training queues
Oracle2 training queues
Key technologyMedium Archers
Key technologyCopper Shields
Key technologyHeavy Cavalry
Key technologyBow Saw
MarketMarket
God powerValor
Contarius95 training queues
Arcus64 training queues
God powerChaos
God powerValor
God powerImplode
God powerValor
Promethean2 training queues
God powerValor
Cheiroballista2 training queues
Argus2 training queues
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
God powerValor
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite70.9%horvath
Fastest Classical3:47*campuzanoantonio
Fastest Heroic13:24*campuzanoantonio
Fastest Mythic17:04*campuzanoantonio
First pressure3:17campuzanoantonio · Counter Barracks
First extra TC9:25campuzanoantonio · Town Center
Fortress timing12:20campuzanoantonio · Palace
Market timing9:38horvath · Market
Armory timing8:59horvath · Armory
Farm transition10:57–11:31horvath · 5 farms clustered

Player highlights

Standout performances

Highest total score37,396horvath
Highest military score11,994horvath
Highest economy score20,326horvath
Most kills5,076horvath
Most units killed149horvath
Most deaths147campuzanoantonio
Most buildings razed11horvath
Largest army219campuzanoantonio
Favorite unitContariuscampuzanoantonio · 110 fielded

horvath

Highest ScoreLargest ArmyMost ImprovementsMost Kills

campuzanoantonio

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

horvath

Late Classical5:04 estimated completion
Early pressure3:46 · Hersir trained
Expansion signal10:02 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:38 · Market
Early armory / Heroic prep8:59 · Armory
Heavy walling signal12 wall build events
Water commitment signal1 dock build events
Farm transition10:57–11:31 · 5 farms clustered
Market economy signal700 total resource volume
Large army production180 military units

campuzanoantonio

Fast Classical3:47 estimated completion
Early pressure3:17 · Counter Barracks
Expansion signal9:25 · Town Center
Early market / Heroic prep15:18 · Market
Early armory / Heroic prep10:39 · Armory
Fortress tech path12:20 · Palace
Market economy signal300 total resource volume
Large army production219 military units
horvath · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
horvath · Early MilitaryMeaningful trained combat units were produced during the early opening.
horvath · Late ClassicalClassical completed after 5:00 on a standard land opening.
campuzanoantonio · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
campuzanoantonio · Early MilitaryMeaningful trained combat units were produced during the early opening.
campuzanoantonio · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

horvath

Bought

Wood300

Sold

Wood400
Total player market volume700

campuzanoantonio

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

horvath

Army

Berserk89
Hirdman24
Huskarl23
Hersir19
Throwing Axeman12
Portable Ram6
Rock Giant3
Godi2
Longboat2
Buildings11 types
Farm39
House17
Wall12
Longhouse9
Ox Cart Building7
Temple4
Great Hall3
Armory2
Town Center2
Dock1
Market1
God powers3 invoked
Asgardian Bastion3
Gullinbursti1
Tempest1

campuzanoantonio

Army

Contarius110
Arcus74
Katapeltes10
Cheiroballista8
Turma5
Oracle4
Argus2
Destroyer2
Murmillo2
Promethean2
Buildings10 types
Manor11
Military Barracks7
Counter Barracks3
Temple2
Wall2
Armory1
Economic Guild1
Market1
Palace1
Town Center1
God powers4 invoked
Valor13
Chaos1
Deconstruction1
Implode1