Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

XibataAromatica vs Big Coke

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:26
Megalopolis map preview
Map Megalopolis
Winner
XibataAromaticaThor
Pre-match Elo1333
Win probability62.1%
17:26 Match length XibataAromatica favored
Defeated
Big CokeAmaterasu
Pre-match Elo1247
Win probability37.9%

Match at a glance

XibataAromatica vs Big Coke

WinnerXibataAromatica
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration17:26
Started
Ended
Elo favorite62.1%XibataAromatica
Fastest Classical4:19*XibataAromatica
First pressure1:48XibataAromatica · Hersir trained
Market timing9:17Big Coke · Market
First extra TC15:25Big Coke · Town Center
Most military units168XibataAromatica
Highest EAPM49.6XibataAromatica
Market volume300Big Coke
Victory
Elo1333+13
EAPM49.6
Military units168
First pressure1:48Hersir trained
First expansion16:33
Market volume0
Total score 23,915
Military score 12,719
Economic score 9,748
Kills score 1,538
Units killed 35
Units lost 69
Buildings razed 3
Largest army 168
Favorite unit Throwing Axeman 56 fielded
Classical 4:19* Research start 3:19
Heroic 14:13* Estimated start 12:58
Mythic Not reached

Big Coke

Amaterasu

Defeat
Elo1247-13
EAPM46.3
Military units63
First pressure4:55Stable Japanese
First expansion15:25
Market volume300
Total score 20,173
Military score 7,283
Economic score 11,478
Kills score 1,412
Units killed 69
Units lost 35
Buildings razed 0
Largest army 63
Favorite unit Samurai 41 fielded
Classical 4:30* Estimated start 3:30
Heroic 12:02* Estimated start 10:47
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Minakatatomi
Bragi
HeroicAge
Raijin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

XibataAromaticaThor
Match time
Big CokeAmaterasu
First military pressureHersir trained
Hersir5 training queues
ArmoryDwarven Armory
Key technologyCopper Armor
Hersir4 training queues
Key technologyCopper Weapons
Raiding Cavalry2 training queues
Key technologyCopper Shields
God powerHealing Spring
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman27 training queues
Berserk26 training queues
Key technologyMedium Infantry
Key technologyBallistics
Key technologyBronze Shields
Key technologyPickaxe
Berserk5 training queues
Throwing Axeman23 training queues
Berserk23 training queues
Raiding Cavalry5 training queues
Hersir4 training queues
Troll6 training queues
God powerDwarven Mine
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Godi2 training queues
Jarl24 training queues
Key technologyHeavy Cavalry
Throwing Axeman6 training queues
God powerFlaming Weapons
Town CenterAdditional center
Fortress-tier buildingHill Fort
God powerHealing Spring
Huskarl2 training queues
VictoryMatch result
God powerShrine Of The Hunt
First military pressureStable Japanese
Samurai2 training queues
Naginata Rider2 training queues
Samurai29 training queues
Key technologyPickaxe
Naginata Rider2 training queues
MarketMarket
Key technologyMedium Dojo Soldiers
Farm transition4 farms clustered
God powerThunder Burst
Daimyo2 training queues
God powerSolar Shield
Samurai5 training queues
Key technologyHusbandry
Key technologyShaft Mine
Key technologyHand Axe
Naginata Rider3 training queues
ArmoryArmory
Fortress-tier buildingCastle
Town CenterAdditional center
Samurai5 training queues
Yumi Horse Archer5 training queues
Daimyo5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.1%XibataAromatica
Fastest Classical4:19*XibataAromatica
Fastest Heroic12:02*Big Coke
First pressure1:48XibataAromatica · Hersir trained
First extra TC15:25Big Coke · Town Center
Fortress timing14:26Big Coke · Castle
Market timing9:17Big Coke · Market
Armory timing4:10XibataAromatica · Dwarven Armory
Farm transition11:05–11:07Big Coke · 4 farms clustered

Player highlights

Standout performances

Highest total score23,915XibataAromatica
Highest military score12,719XibataAromatica
Highest economy score11,478Big Coke
Most kills1,538XibataAromatica
Most units killed69Big Coke
Most deaths69XibataAromatica
Most buildings razed3XibataAromatica
Largest army168XibataAromatica
Favorite unitThrowing AxemanXibataAromatica · 56 fielded

XibataAromatica

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Big Coke

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

XibataAromatica

Classical timing4:19 estimated completion
Early pressure1:48 · Hersir trained
Expansion signal16:33 · Town Center
Early armory / Heroic prep4:10 · Dwarven Armory
Fortress tech path16:48 · Hill Fort
Heavy walling signal6 wall build events
Large army production168 military units

Big Coke

Classical timing4:30 estimated completion
Early pressure4:55 · Stable Japanese
Expansion signal15:25 · Town Center
Early market / Heroic prep9:17 · Market
Early armory / Heroic prep14:13 · Armory
Fortress tech path14:26 · Castle
Heavy walling signal16 wall build events
Farm transition11:05–11:07 · 4 farms clustered
Market economy signal300 total resource volume
XibataAromatica · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
XibataAromatica · Early MilitaryMeaningful trained combat units were produced during the early opening.
XibataAromatica · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Big Coke · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Big Coke · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

XibataAromatica

Bought

No buys

Sold

No sells

Total player market volume0

Big Coke

Bought

No buys

Sold

Food300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

XibataAromatica

Army

Throwing Axeman56
Berserk54
Jarl24
Hersir14
Raiding Cavalry8
Troll7
Godi2
Huskarl2
Hirdman1
Buildings10 types
House16
Wall6
Longhouse4
Ox Cart Building4
Great Hall3
Farm2
Dwarven Armory1
Hill Fort1
Temple1
Town Center1
God powers3 invoked
Healing Spring2
Dwarven Mine1
Flaming Weapons1

Big Coke

Army

Samurai41
Naginata Rider8
Daimyo7
Yumi Horse Archer5
Wanyudo2
Buildings13 types
Farm20
Wall16
House15
Watermill8
Mining Camp Japanese4
Shrine Japanese3
Stable Japanese3
Dojo2
Armory1
Castle1
Market1
Temple1
Town Center1
God powers3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1