Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

nak4no vs Leif Erikson

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:09
Tundra map preview
Map Tundra
Winner
nak4noAmaterasu
Pre-match Elo1617
Win probability81.2%
10:09 Match length nak4no favored
Defeated
Leif EriksonOdin
Pre-match Elo1363
Win probability18.8%

Match at a glance

nak4no vs Leif Erikson

Winnernak4no
MapTundra
QueueRanked 1v1 Supremacy
Duration10:09
Started
Ended
Elo favorite81.2%nak4no
Fastest Classical3:53*nak4no
First pressure3:57nak4no · Stable Japanese
Most military units37nak4no
Highest EAPM73.8Leif Erikson

nak4no

Amaterasu

Victory
Elo1617+6
EAPM52.1
Military units37
First pressure3:57Stable Japanese
First expansion
Market volume0
Total score 10,912
Military score 5,845
Economic score 4,209
Kills score 878
Units killed 37
Units lost 16
Buildings razed 1
Largest army 37
Favorite unit Naginata Rider 15 fielded
Classical 3:53* Research start 2:53
Heroic Not reached
Mythic Not reached
Defeat
Elo1363-6
EAPM73.8
Military units28
First pressure3:58Hersir trained
First expansion
Market volume0
Total score 7,537
Military score 3,082
Economic score 3,943
Kills score 512
Units killed 16
Units lost 35
Buildings razed 0
Largest army 28
Favorite unit Berserk 14 fielded
Classical 4:40* Research start 3:40
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

nak4noAmaterasu
Match time
Leif EriksonOdin
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider15 training queues
Samurai13 training queues
God powerSolar Shield
Wanyudo2 training queues
VictoryMatch result
Key technologyPickaxe
God powerGreat Hunt
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir5 training queues
Key technologyMedium Infantry
ArmoryArmory
Berserk14 training queues
Raiding Cavalry3 training queues
Hersir3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
God powerForest Fire
Throwing Axeman3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite81.2%nak4no
Fastest Classical3:53*nak4no
First pressure3:57nak4no · Stable Japanese
Armory timing6:46Leif Erikson · Armory

Player highlights

Standout performances

Highest total score10,912nak4no
Highest military score5,845nak4no
Highest economy score4,209nak4no
Most kills878nak4no
Most units killed37nak4no
Most deaths35Leif Erikson
Most buildings razed1nak4no
Largest army37nak4no
Favorite unitNaginata Ridernak4no · 15 fielded

nak4no

Highest ScoreLargest ArmyMost KillsMost Resources

Leif Erikson

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

nak4no

Fast Classical3:53 estimated completion
Early pressure3:57 · Stable Japanese
Heavy walling signal6 wall build events

Leif Erikson

Classical timing4:40 estimated completion
Early pressure3:58 · Hersir trained
Early armory / Heroic prep6:46 · Armory
Heavy walling signal7 wall build events
nak4no · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nak4no · Early MilitaryMeaningful trained combat units were produced during the early opening.
nak4no · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Leif Erikson · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nak4no

Army

Naginata Rider15
Samurai14
Wanyudo4
Bushi2
Onna Musha2
Buildings9 types
House12
Wall6
Dojo2
Shrine Japanese2
Watermill2
Guardhouse1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers2 invoked
Shrine Of The Hunt1
Solar Shield1

Leif Erikson

Army

Berserk14
Hersir8
Raiding Cavalry3
Throwing Axeman3
Buildings7 types
House7
Wall7
Great Hall3
Longhouse2
Ox Cart Building2
Armory1
Temple1
God powers2 invoked
Forest Fire1
Great Hunt1