Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

BridgettPrincess vs Himura

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:21
Savannah map preview
Map Savannah
Winner
BridgettPrincessOranos
Pre-match Elo1456
Win probability58.4%
19:21 Match length BridgettPrincess favored
Defeated
HimuraOranos
Pre-match Elo1397
Win probability41.6%

Match at a glance

BridgettPrincess vs Himura

WinnerBridgettPrincess
MapSavannah
QueueRanked 1v1 Supremacy
Duration19:21
Started
Ended
Elo favorite58.4%BridgettPrincess
Fastest Classical3:07*BridgettPrincess
First pressure3:11BridgettPrincess · Counter Barracks
Market timing13:52Himura · Market
First extra TC13:08BridgettPrincess · Town Center
Most military units92BridgettPrincess
Highest EAPM57.1Himura
Market volume300Himura
Victory
Elo1456+15
EAPM46.4
Military units92
First pressure3:11Counter Barracks
First expansion13:08
Market volume0
Total score 30,829
Military score 12,340
Economic score 16,712
Kills score 1,815
Units killed 60
Units lost 66
Buildings razed 8
Largest army 92
Favorite unit Arcus 28 fielded
Classical 3:07* Estimated start 2:07
Heroic 13:19* Estimated start 12:04
Mythic 18:21* Estimated start 16:21

Himura

Oranos

Defeat
Elo1397-15
EAPM57.1
Military units86
First pressure3:14Military Barracks
First expansion16:32
Market volume300
Total score 17,999
Military score 6,758
Economic score 10,012
Kills score 1,229
Units killed 67
Units lost 57
Buildings razed 1
Largest army 86
Favorite unit Murmillo 34 fielded
Classical 3:53* Estimated start 2:53
Heroic 13:27* Estimated start 12:12
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Oceanus
Hyperion
HeroicAge
Hyperion
Hekate
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BridgettPrincessOranos
Match time
HimuraOranos
First military pressureCounter Barracks
Turma5 training queues
God powerCarnivora
Murmillo22 training queues
God powerShockwave
Cheiroballista2 training queues
God powerCarnivora
Turma7 training queues
Key technologyPickaxe
God powerShockwave
ArmoryArmory
Key technologyMedium Infantry
Key technologyHand Axe
Contarius3 training queues
Satyr2 training queues
Town CenterAdditional center
Key technologyBow Saw
Arcus21 training queues
Katapeltes4 training queues
Fortress-tier buildingPalace
Key technologyCopper Shields
Key technologyMedium Archers
God powerChaos
Contarius3 training queues
God powerCarnivora
Key technologyHeavy Archers
Oracle4 training queues
Katapeltes5 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyPlow
Arcus7 training queues
Key technologyChampion Archers
Contarius4 training queues
God powerTartarian Gate
VictoryMatch result
First military pressureMilitary Barracks
Murmillo15 training queues
Turma8 training queues
God powerShockwave
Turma2 training queues
Murmillo11 training queues
Cheiroballista4 training queues
ArmoryArmory
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyCopper Weapons
God powerShockwave
God powerCarnivora
Turma2 training queues
Oracle2 training queues
Murmillo2 training queues
Cheiroballista2 training queues
MarketMarket
Key technologyPickaxe
Key technologyHusbandry
Key technologyCopper Armor
Murmillo3 training queues
Katapeltes2 training queues
Turma3 training queues
Key technologyHeavy Infantry
Contarius3 training queues
Satyr3 training queues
God powerChaos
Town CenterAdditional center
Oracle3 training queues
Town CenterAdditional center
Murmillo3 training queues
Farm transition3 farms clustered
Key technologyPlow
Arcus7 training queues
Turma5 training queues
Fortress-tier buildingPalace
Contarius5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.4%BridgettPrincess
Fastest Classical3:07*BridgettPrincess
Fastest Heroic13:19*BridgettPrincess
Fastest Mythic18:21*BridgettPrincess
First pressure3:11BridgettPrincess · Counter Barracks
First extra TC13:08BridgettPrincess · Town Center
Fortress timing14:10BridgettPrincess · Palace
Market timing13:52Himura · Market
Armory timing10:34BridgettPrincess · Armory
Farm transition17:28–18:35Himura · 3 farms clustered

Player highlights

Standout performances

Highest total score30,829BridgettPrincess
Highest military score12,340BridgettPrincess
Highest economy score16,712BridgettPrincess
Most kills1,815BridgettPrincess
Most units killed67Himura
Most deaths66BridgettPrincess
Most buildings razed8BridgettPrincess
Largest army92BridgettPrincess
Favorite unitMurmilloHimura · 34 fielded

BridgettPrincess

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Himura

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

BridgettPrincess

Fast Classical3:07 estimated completion
Early pressure3:11 · Counter Barracks
Expansion signal13:08 · Town Center
Early armory / Heroic prep10:34 · Armory
Fortress tech path14:10 · Palace
Large army production92 military units

Himura

Fast Classical3:53 estimated completion
Early pressure3:14 · Military Barracks
Expansion signal16:32 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:52 · Market
Early armory / Heroic prep10:42 · Armory
Fortress tech path18:18 · Palace
Farm transition17:28–18:35 · 3 farms clustered
Market economy signal300 total resource volume
Large army production86 military units
BridgettPrincess · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
BridgettPrincess · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
BridgettPrincess · Early MilitaryMeaningful trained combat units were produced during the early opening.
BridgettPrincess · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Himura · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Himura · Early MilitaryMeaningful trained combat units were produced during the early opening.
Himura · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

BridgettPrincess

Bought

No buys

Sold

No sells

Total player market volume0

Himura

Bought

No buys

Sold

Food300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BridgettPrincess

Army

Arcus28
Murmillo22
Turma12
Contarius10
Katapeltes9
Oracle6
Cheiroballista2
Satyr2
Caladria1
Buildings11 types
Manor8
Sky Passage4
Wall4
Counter Barracks2
Farm2
Military Barracks2
Armory1
Economic Guild1
Palace1
Temple1
Town Center1
God powers4 invoked
Carnivora3
Shockwave2
Chaos1
Tartarian Gate1

Himura

Army

Murmillo34
Turma20
Contarius8
Arcus7
Cheiroballista6
Oracle5
Satyr3
Katapeltes2
Caladria1
Buildings12 types
Manor8
Sky Passage8
Counter Barracks3
Farm3
Military Barracks3
Town Center2
Wall2
Armory1
Economic Guild1
Market1
Palace1
Temple1
God powers3 invoked
Shockwave2
Carnivora1
Chaos1