Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

CriticalKush420i vs MaccyF

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:37
Marsh map preview
Map Marsh
Defeated
CriticalKush420iHuitzilopochtli
Pre-match Elo1215
Win probability37.3%
11:37 Match length MaccyF favored
Winner
MaccyFOranos
Pre-match Elo1305
Win probability62.7%

Match at a glance

CriticalKush420i vs MaccyF

WinnerMaccyF
MapMarsh
QueueRanked 1v1 Supremacy
Duration11:37
Started
Ended
Elo favorite62.7%MaccyF
Fastest Classical3:47*MaccyF
First pressure3:38CriticalKush420i · Warrior Priest trained
First extra TC7:29MaccyF · Town Center
Most military units57CriticalKush420i
Highest EAPM38.6MaccyF

CriticalKush420i

Huitzilopochtli

Defeat
Elo1215-13
EAPM22.7
Military units57
First pressure3:38Warrior Priest trained
First expansion
Market volume0
Total score 9,471
Military score 3,805
Economic score 5,103
Kills score 563
Units killed 26
Units lost 40
Buildings razed 0
Largest army 57
Favorite unit Tequihua Archer 21 fielded
Classical 4:05* Estimated start 3:05
Heroic Not reached
Mythic Not reached

MaccyF

Oranos

Victory
Elo1305+13
EAPM38.6
Military units56
First pressure3:50Military Barracks
First expansion7:29
Market volume0
Total score 12,624
Military score 5,175
Economic score 6,647
Kills score 839
Units killed 39
Units lost 25
Buildings razed 0
Largest army 56
Favorite unit Murmillo 31 fielded
Classical 3:47* Research start 2:47
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Patecatl
ClassicalAge
Oceanus
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CriticalKush420iHuitzilopochtli
Match time
MaccyFOranos
Key technologyHand Axe
Key technologyPickaxe
First military pressureWarrior Priest trained
Warrior Priest3 training queues
Tlamanih Spearman4 training queues
God powerBlood Pact
Tequihua Archer21 training queues
Ocelotl Warrior14 training queues
Warrior Priest9 training queues
Tlamanih Spearman2 training queues
Key technologyPlow
God powerAgave Bloom
Warrior Priest3 training queues
DefeatMatch result
First military pressureMilitary Barracks
Murmillo10 training queues
Turma4 training queues
Town CenterAdditional center
Murmillo21 training queues
Turma19 training queues
God powerCarnivora
Key technologyHand Axe
God powerShockwave
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.7%MaccyF
Fastest Classical3:47*MaccyF
First pressure3:38CriticalKush420i · Warrior Priest trained
First extra TC7:29MaccyF · Town Center

Player highlights

Standout performances

Highest total score12,624MaccyF
Highest military score5,175MaccyF
Highest economy score6,647MaccyF
Most kills839MaccyF
Most units killed39MaccyF
Most deaths40CriticalKush420i
Most buildings razed0CriticalKush420i
Largest army57CriticalKush420i
Favorite unitMurmilloMaccyF · 31 fielded

CriticalKush420i

Most DeathsMost Improvements

MaccyF

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

CriticalKush420i

Classical timing4:05 estimated completion
Early pressure3:38 · Warrior Priest trained

MaccyF

Fast Classical3:47 estimated completion
Early pressure3:50 · Military Barracks
Fast expansion7:29 · Town Center
CriticalKush420i · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
CriticalKush420i · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
CriticalKush420i · Early MilitaryMeaningful trained combat units were produced during the early opening.
MaccyF · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MaccyF · Early MilitaryMeaningful trained combat units were produced during the early opening.
MaccyF · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CriticalKush420i

Army

Tequihua Archer21
Warrior Priest15
Ocelotl Warrior14
Tlamanih Spearman6
Coyote Warrior1
Buildings6 types
House11
Calpulli6
Farm2
Nobles Hut1
Temple1
War Hut1
God powers2 invoked
Agave Bloom1
Blood Pact1

MaccyF

Army

Murmillo31
Turma23
Caladria1
Katapeltes1
Buildings7 types
Manor5
Military Barracks4
Counter Barracks2
Sky Passage2
Economic Guild1
Temple1
Town Center1
God powers2 invoked
Carnivora1
Shockwave1