Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DoL Jupiter vs PIERCED FATAL

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:29
Steppe map preview
Map Steppe
Defeated
DoL JupiterDemeter
Pre-match Elo833
Win probability48.3%
21:29 Match length PIERCED FATAL favored
Winner
PIERCED FATALHuitzilopochtli
Pre-match Elo845
Win probability51.7%

Match at a glance

DoL Jupiter vs PIERCED FATAL

WinnerPIERCED FATAL
MapSteppe
QueueRanked 1v1 Supremacy
Duration21:29
Started
Ended
Elo favorite51.7%PIERCED FATAL
Fastest Classical3:35*DoL Jupiter
First pressure3:59PIERCED FATAL · Warrior Priest trained
First extra TC12:15PIERCED FATAL · Town Center
Market timing8:07PIERCED FATAL · Market
Most military units122PIERCED FATAL
Highest EAPM27.6PIERCED FATAL
Market volume1,000PIERCED FATAL

DoL Jupiter

Demeter

Defeat
Elo833-17
EAPM17.4
Military units74
First pressure6:23Archery Range
First expansion14:19
Market volume0
Total score 21,627
Military score 5,450
Economic score 13,554
Kills score 2,640
Units killed 102
Units lost 101
Buildings razed 0
Largest army 74
Favorite unit Toxotes 48 fielded
Classical 3:35* Estimated start 2:35
Heroic 12:58* Estimated start 11:43
Mythic 15:38* Estimated start 13:38

PIERCED FATAL

Huitzilopochtli

Victory
Elo845+17
EAPM27.6
Military units122
First pressure3:59Warrior Priest trained
First expansion12:15
Market volume1000
Total score 29,748
Military score 9,625
Economic score 17,418
Kills score 2,741
Units killed 100
Units lost 112
Buildings razed 4
Largest army 122
Favorite unit Coyote Warrior 28 fielded
Classical 4:01* Research start 3:01
Heroic 11:13* Research start 9:58
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Malinalxochitl
Hestia
HeroicAge
Itzpapalotl
Persephone
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DoL JupiterDemeter
Match time
PIERCED FATALHuitzilopochtli
First military pressureArchery Range
Key technologyHand Axe
Key technologyPickaxe
Toxotes4 training queues
Toxotes4 training queues
ArmoryArmory
Key technologyPlow
Key technologyBallistics
Key technologyMedium Archers
Toxotes9 training queues
Fortress-tier buildingFortress
Farm transition5 farms clustered
Key technologyShaft Mine
Key technologyBow Saw
Town CenterAdditional center
Key technologyHeavy Archers
Toxotes31 training queues
Peltast3 training queues
God powerCommunal Hearth
God powerCommunal Hearth
Cyclops6 training queues
Key technologyMedium Infantry
Hoplite6 training queues
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest3 training queues
God powerInfestation
God powerBlood Pact
Key technologyHusbandry
Warrior Priest2 training queues
Key technologyHand Axe
Tlamanih Spearman2 training queues
MarketMarket
Key technologyPickaxe
Key technologyPlow
Tlamanih Spearman2 training queues
Tequihua Archer5 training queues
Coyote Warrior11 training queues
Town CenterAdditional center
Key technologyBow Saw
ArmoryArmory
Tequihua Archer3 training queues
Tlamanih Spearman6 training queues
Farm transition3 farms clustered
Key technologyShaft Mine
Key technologyMedium Nobles Hut Soldiers
Otontin6 training queues
Shorn One7 training queues
Key technologyHeavy Great Temple Soldiers
Tlamanih Spearman4 training queues
Tequihua Archer5 training queues
Coyote Warrior8 training queues
God powerPurge
Otontin8 training queues
Tlamanih Spearman2 training queues
Tequihua Archer6 training queues
Eagle Warrior10 training queues
Ocelotl Warrior4 training queues
Coyote Warrior9 training queues
Warrior Priest6 training queues
God powerBlood Pact
God powerInfestation
Tlamanih Spearman7 training queues
Shorn One2 training queues
Otontin4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.7%PIERCED FATAL
Fastest Classical3:35*DoL Jupiter
Fastest Heroic11:13*PIERCED FATAL
Fastest Mythic15:38*DoL Jupiter
First pressure3:59PIERCED FATAL · Warrior Priest trained
First extra TC12:15PIERCED FATAL · Town Center
Fortress timing12:38DoL Jupiter · Fortress
Market timing8:07PIERCED FATAL · Market
Armory timing10:13DoL Jupiter · Armory
Farm transition13:14–14:22DoL Jupiter · 5 farms clustered

Player highlights

Standout performances

Highest total score29,748PIERCED FATAL
Highest military score9,625PIERCED FATAL
Highest economy score17,418PIERCED FATAL
Most kills2,741PIERCED FATAL
Most units killed102DoL Jupiter
Most deaths112PIERCED FATAL
Most buildings razed4PIERCED FATAL
Largest army122PIERCED FATAL
Favorite unitToxotesDoL Jupiter · 48 fielded

DoL Jupiter

Most ImprovementsMost Kills

PIERCED FATAL

Highest ScoreLargest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DoL Jupiter

Fast Classical3:35 estimated completion
Early pressure6:23 · Archery Range
Expansion signal14:19 · Town Center
Early armory / Heroic prep10:13 · Armory
Fortress tech path12:38 · Fortress
Farm transition13:14–14:22 · 5 farms clustered

PIERCED FATAL

Classical timing4:01 estimated completion
Early pressure3:59 · Warrior Priest trained
Expansion signal12:15 · Town Center
Early market / Heroic prep8:07 · Market
Early armory / Heroic prep12:48 · Armory
Farm transition13:33–13:56 · 3 farms clustered
Market economy signal1,000 total resource volume
Large army production122 military units
DoL Jupiter · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DoL Jupiter · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
DoL Jupiter · Early MilitaryMeaningful trained combat units were produced during the early opening.
DoL Jupiter · Fast ClassicalClassical completed before 4:00 on a standard land opening.
PIERCED FATAL · Early MilitaryMeaningful trained combat units were produced during the early opening.
PIERCED FATAL · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

DoL Jupiter

Bought

No buys

Sold

No sells

Total player market volume0

PIERCED FATAL

Bought

Food300
Wood200

Sold

Food500
Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DoL Jupiter

Army

Toxotes48
Cyclops7
Hoplite6
Iolaus4
Orpheus4
Peltast4
Hamadryad1
Buildings10 types
Farm21
House10
Granary5
Storehouse5
Archery Range3
Military Academy2
Armory1
Fortress1
Temple1
Town Center1
God powers1 invoked
Communal Hearth2

PIERCED FATAL

Army

Coyote Warrior28
Tlamanih Spearman23
Tequihua Archer19
Otontin18
Warrior Priest11
Eagle Warrior10
Shorn One9
Ocelotl Warrior4
Buildings10 types
Farm32
House21
Calpulli10
Nobles Hut6
War Hut4
Armory1
Great Temple1
Market1
Temple1
Town Center1
God powers3 invoked
Blood Pact2
Infestation2
Purge1