Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

aliencrimelord vs Medusa -_-

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:24
Blue Lagoon map preview
Map Blue Lagoon
Winner
aliencrimelordOdin
Pre-match Elo1630
Win probability67.0%
16:24 Match length aliencrimelord favored
Defeated
Medusa -_-Demeter
Pre-match Elo1507
Win probability33.0%

Match at a glance

aliencrimelord vs Medusa -_-

Winneraliencrimelord
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration16:24
Started
Ended
Elo favorite67.0%aliencrimelord
Fastest Classical3:44*Medusa -_-
First pressure3:25aliencrimelord · Hersir trained
First extra TC4:52Medusa -_- · Town Center
Market timing10:52aliencrimelord · Market
Most military units100aliencrimelord
Highest EAPM74.0aliencrimelord
Market volume2,500Medusa -_-
Victory
Elo1630+12
EAPM74.0
Military units100
First pressure3:25Hersir trained
First expansion4:59
Market volume1600
Total score 39,188
Military score 16,015
Economic score 21,520
Kills score 1,857
Units killed 84
Units lost 37
Buildings razed 1
Largest army 100
Favorite unit Throwing Axeman 34 fielded
Classical 4:09* Research start 3:09
Heroic 12:18* Estimated start 11:03
Mythic 15:48* Estimated start 13:48

Medusa -_-

Demeter

Defeat
Elo1507-12
EAPM51.8
Military units75
First pressure7:00Archery Range
First expansion4:52
Market volume2500
Total score 22,981
Military score 9,872
Economic score 12,446
Kills score 711
Units killed 38
Units lost 84
Buildings razed 0
Largest army 75
Favorite unit Hoplite 23 fielded
Classical 3:44* Research start 2:44
Heroic 13:34* Estimated start 12:19
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Pan
Skadi
HeroicAge
Aphrodite
Tyr
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

aliencrimelordOdin
Match time
Medusa -_-Demeter
God powerGreat Hunt
First military pressureHersir trained
Hersir3 training queues
Berserk11 training queues
Town CenterAdditional center
Village CenterAdditional center
Town CenterAdditional center
Key technologyHusbandry
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
MarketMarket
Key technologyMedium Infantry
Berserk10 training queues
Key technologyBronze Armor
Key technologyShaft Mine
Key technologyBow Saw
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Key technologyHeavy Infantry
Town CenterAdditional center
Huskarl4 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Godi14 training queues
Key technologyBallistics
Throwing Axeman17 training queues
Key technologyPlow
Huskarl3 training queues
Fortress-tier buildingHill Fort
Farm transition12 farms clustered
God powerUndermine
God powerFrost
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Godi16 training queues
Huskarl4 training queues
Throwing Axeman17 training queues
Key technologyChampion Infantry
God powerFimbulwinter
VictoryMatch result
Key technologyHand Axe
Town CenterAdditional center
Key technologyHusbandry
Key technologyPickaxe
First military pressureArchery Range
Lykaon Villager2 training queues
Toxotes5 training queues
Farm transition9 farms clustered
Hoplite4 training queues
Key technologyPlow
Hoplite15 training queues
Key technologyMedium Archers
Lykaon Villager2 training queues
Key technologyMedium Infantry
ArmoryArmory
Toxotes6 training queues
Key technologyMedium Infantry
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Infantry
Peltast10 training queues
Key technologyHeavy Archers
Hypaspist3 training queues
MarketMarket
Key technologyBow Saw
Fortress-tier buildingFortress
God powerCurse
God powerArcadian Meadow
Hoplite4 training queues
Hypaspist15 training queues
Peltast5 training queues
Fortress-tier buildingFortress
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.0%aliencrimelord
Fastest Classical3:44*Medusa -_-
Fastest Heroic12:18*aliencrimelord
Fastest Mythic15:48*aliencrimelord
First pressure3:25aliencrimelord · Hersir trained
First extra TC4:52Medusa -_- · Town Center
Fortress timing11:45aliencrimelord · Hill Fort
Market timing10:52aliencrimelord · Market
Armory timing9:33aliencrimelord · Armory
Farm transition8:23–9:36Medusa -_- · 9 farms clustered

Player highlights

Standout performances

Highest total score39,188aliencrimelord
Highest military score16,015aliencrimelord
Highest economy score21,520aliencrimelord
Most kills1,857aliencrimelord
Most units killed84aliencrimelord
Most deaths84Medusa -_-
Most buildings razed1aliencrimelord
Largest army100aliencrimelord
Favorite unitThrowing Axemanaliencrimelord · 34 fielded

aliencrimelord

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Medusa -_-

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

aliencrimelord

Classical timing4:09 estimated completion
Early pressure3:25 · Hersir trained
Fast expansion4:59 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep10:52 · Market
Early armory / Heroic prep9:33 · Armory
Fortress tech path11:45 · Hill Fort
Heavy walling signal21 wall build events
Farm transition14:32–15:07 · 12 farms clustered
Market economy signal1,600 total resource volume
Large army production100 military units

Medusa -_-

Fast Classical3:44 estimated completion
Early pressure7:00 · Archery Range
Fast expansion4:52 · Town Center
Early market / Heroic prep13:25 · Market
Early armory / Heroic prep10:49 · Armory
Fortress tech path14:25 · Fortress
Farm transition8:23–9:36 · 9 farms clustered
Market economy signal2,500 total resource volume
aliencrimelord · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
aliencrimelord · Early MilitaryMeaningful trained combat units were produced during the early opening.
aliencrimelord · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Medusa -_- · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Medusa -_- · Early MilitaryMeaningful trained combat units were produced during the early opening.
Medusa -_- · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4100 total volume

aliencrimelord

Bought

Food400
Wood1200

Sold

No sells

Total player market volume1600

Medusa -_-

Bought

Wood200

Sold

Food1600
Wood700
Total player market volume2500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

aliencrimelord

Army

Throwing Axeman34
Godi30
Berserk21
Huskarl11
Hersir3
Raiding Cavalry1
Buildings12 types
House23
Wall21
Farm12
Longhouse7
Great Hall6
Ox Cart Building6
Hill Fort4
Town Center3
Armory1
Market1
Temple1
Village Center1
God powers4 invoked
Fimbulwinter1
Frost1
Great Hunt1
Undermine1

Medusa -_-

Army

Hoplite23
Hypaspist18
Peltast15
Toxotes12
Lykaon Villager4
Iolaus2
Orpheus1
Buildings12 types
Farm19
House16
Storehouse5
Archery Range4
Granary3
Military Academy3
Wall3
Fortress2
Armory1
Market1
Temple1
Town Center1
God powers2 invoked
Arcadian Meadow1
Curse1