Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

SpaceShark98 vs Snowflakes

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:19
Blue Lagoon map preview
Map Blue Lagoon
Defeated
SpaceShark98Ra
Pre-match Elo1124
Win probability36.8%
24:19 Match length Snowflakes favored
Winner
SnowflakesSet
Pre-match Elo1218
Win probability63.2%

Match at a glance

SpaceShark98 vs Snowflakes

WinnerSnowflakes
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration24:19
Started
Ended
Elo favorite63.2%Snowflakes
Fastest Classical4:22*SpaceShark98
First pressure8:49SpaceShark98 · Barracks
Market timing9:49Snowflakes · Market
First extra TC5:24SpaceShark98 · Town Center
Most military units88Snowflakes
Highest EAPM58.4Snowflakes
Market volume11,900SpaceShark98
Defeat
Elo1124-13
EAPM29.2
Military units79
First pressure8:49Barracks
First expansion5:24
Market volume11900
Total score 31,527
Military score 11,748
Economic score 16,594
Kills score 3,210
Units killed 109
Units lost 155
Buildings razed 16
Largest army 79
Favorite unit Spearman 39 fielded
Classical 4:22* Research start 3:22
Heroic 11:32* Research start 10:17
Mythic 17:29* Research start 15:29
Victory
Elo1218+13
EAPM58.4
Military units88
First pressure12:22Migdol Stronghold
First expansion6:43
Market volume0
Total score 78,217
Military score 37,190
Economic score 36,019
Kills score 5,128
Units killed 148
Units lost 126
Buildings razed 61
Largest army 88
Favorite unit Slinger 47 fielded
Classical 4:48* Estimated start 3:48
Heroic 11:46* Estimated start 10:32
Mythic 15:31* Estimated start 13:31

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Anubis
Sekhmet
HeroicAge
Sekhmet
Horus
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SpaceShark98Ra
Match time
SnowflakesSet
Key technologyPickaxe
Town CenterAdditional center
Key technologyPlow
Farm transition15 farms clustered
God powerRain
ArmoryArmory
First military pressureBarracks
God powerRain
Key technologyCopper Shields
Key technologyBallistics
Key technologyHusbandry
Key technologyCrenellations
Key technologyMedium Spearmen
Key technologyHand Axe
Key technologyMedium Slingers
Key technologyMedium Axemen
Key technologyCopper Armor
Key technologyCopper Weapons
MarketMarket
God powerCitadel
Key technologyShaft Mine
God powerRain
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Spearmen
Key technologyHeavy Slingers
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyHeavy Axemen
Catapult7 training queues
Town CenterAdditional center
Key technologyBronze Shields
Key technologyHeavy Chariot Archers
Chariot Archer5 training queues
Trade route startedCaravan Egyptian queued
War Elephant2 training queues
Key technologyBow Saw
God powerRain
Spearman13 training queues
Key technologyChampion Spearmen
God powerTornado
Town CenterAdditional center
Wadjet6 training queues
Mercenary12 training queues
Spearman26 training queues
Slinger5 training queues
Key technologyChampion Slingers
Key technologyChampion Axemen
Key technologyChampion Spearmen
DefeatMatch result
Key technologyPickaxe
God powerVision
Key technologyHand Axe
Key technologyHusbandry
Key technologyPlow
God powerPlague Of Serpents
Town CenterAdditional center
ArmoryArmory
Town CenterAdditional center
MarketMarket
MarketMarket
God powerCitadel
Key technologyShaft Mine
Key technologyBow Saw
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Farm transition12 farms clustered
Key technologyPlow
Key technologyCopper Armor
Key technologyCopper Weapons
ArmoryArmory
ArmoryArmory
ArmoryArmory
God powerPlague Of Serpents
Fortress-tier buildingMigdol Stronghold
MarketMarket
MarketMarket
Trade route startedCaravan Egyptian queued
Elephant Of Set2 training queues
Key technologyHeavy War Elephants
God powerMeteor
Key technologyChampion War Elephants
Key technologyBallistics
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyBronze Armor
War Elephant10 training queues
Key technologyMedium Slingers
Key technologyMedium Spearmen
Key technologyBronze Shields
Key technologyIron Armor
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Slingers
Catapult2 training queues
Slinger4 training queues
Fortress-tier buildingMigdol Stronghold
God powerPlague Of Serpents
War Elephant9 training queues
Key technologyChampion Slingers
Key technologyHeavy Spearmen
Key technologyMedium Axemen
Axeman10 training queues
Spearman5 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyCrenellations
Fortress-tier buildingMigdol Stronghold
Slinger21 training queues
Key technologyHeavy Axemen
Key technologyChampion Spearmen
War Elephant3 training queues
Key technologyHeavy Chariot Archers
Key technologyIron Shields
Key technologyIron Weapons
Slinger21 training queues
Key technologyChampion Chariot Archers
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.2%Snowflakes
Fastest Classical4:22*SpaceShark98
Fastest Heroic11:32*SpaceShark98
Fastest Mythic15:31*Snowflakes
First pressure8:49SpaceShark98 · Barracks
First extra TC5:24SpaceShark98 · Town Center
Fortress timing12:22Snowflakes · Migdol Stronghold
Market timing9:49Snowflakes · Market
Armory timing6:47Snowflakes · Armory
Farm transition7:49–8:35SpaceShark98 · 15 farms clustered
Trade route started15:15Snowflakes

Player highlights

Standout performances

Highest total score78,217Snowflakes
Highest military score37,190Snowflakes
Highest economy score36,019Snowflakes
Most kills5,128Snowflakes
Most units killed148Snowflakes
Most deaths155SpaceShark98
Most buildings razed61Snowflakes
Largest army88Snowflakes
Favorite unitSlingerSnowflakes · 47 fielded

SpaceShark98

Most Deaths

Snowflakes

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

SpaceShark98

Classical timing4:22 estimated completion
Delayed pressure8:49 · Barracks
Fast expansion5:24 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:22 · Market
Early armory / Heroic prep8:47 · Armory
Fortress tech path12:54 · Migdol Stronghold
Farm transition7:49–8:35 · 15 farms clustered
Trade route started17:10 · Caravan Egyptian queued
Market economy signal11,900 total resource volume

Snowflakes

Classical timing4:48 estimated completion
Delayed pressure12:22 · Migdol Stronghold
Fast expansion6:43 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep9:49 · Market
Early armory / Heroic prep6:47 · Armory
Fortress tech path12:22 · Migdol Stronghold
Heavy walling signal20 wall build events
Farm transition12:55–12:57 · 12 farms clustered
Trade route started15:15 · Caravan Egyptian queued
Large army production88 military units
SpaceShark98 · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
SpaceShark98 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
SpaceShark98 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Snowflakes · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Snowflakes · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Snowflakes · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Snowflakes · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 11900 total volume

SpaceShark98

Bought

Food200

Sold

Food3900
Wood7800
Total player market volume11900

Snowflakes

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SpaceShark98

Army

Spearman39
Mercenary13
Catapult7
Wadjet6
Chariot Archer5
Slinger5
War Elephant3
Mercenary Cavalry1
Buildings18 types
House25
Farm22
Barracks11
Mining Camp7
Obelisk6
Granary4
Town Center3
Lighthouse2
Lumber Camp2
Monument To Soldiers2
Siege Works2
Armory1
Market1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Villagers1
Temple1
God powers3 invoked
Rain4
Citadel1
Tornado1

Snowflakes

Army

Slinger47
War Elephant22
Axeman10
Spearman5
Catapult2
Elephant Of Set2
Buildings18 types
Farm44
Wall20
House19
Granary14
Mining Camp13
Lumber Camp11
Migdol Stronghold8
Barracks7
Armory4
Market4
Siege Works4
Town Center2
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
God powers4 invoked
Plague Of Serpents3
Citadel1
Meteor1
Vision1