Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Corpsealive vs Lamaggra

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:04
Blue Lagoon map preview
Map Blue Lagoon
Defeated
CorpsealiveLoki
Pre-match Elo477
Win probability36.5%
21:04 Match length Lamaggra favored
Winner
LamaggraDemeter
Pre-match Elo573
Win probability63.5%

Match at a glance

Corpsealive vs Lamaggra

WinnerLamaggra
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration21:04
Started
Ended
Elo favorite63.5%Lamaggra
Fastest Classical5:00*Lamaggra
First pressure4:29Corpsealive · Hersir trained
Market timing13:16Corpsealive · Market
First extra TC5:53Lamaggra · Town Center
Most military units42Lamaggra
Highest EAPM20.7Corpsealive
Defeat
Elo477-13
EAPM20.7
Military units26
First pressure4:29Hersir trained
First expansion11:53
Market volume0
Total score 27,898
Military score 11,620
Economic score 16,013
Kills score 265
Units killed 6
Units lost 58
Buildings razed 0
Largest army 26
Favorite unit Hersir 10 fielded
Classical 5:29* Estimated start 4:29
Heroic 15:21* Research start 14:06
Mythic Not reached

Lamaggra

Demeter

Victory
Elo573+13
EAPM20.0
Military units42
First pressure6:53Archery Range
First expansion5:53
Market volume0
Total score 49,711
Military score 19,129
Economic score 28,655
Kills score 1,989
Units killed 58
Units lost 6
Buildings razed 6
Largest army 42
Favorite unit Hoplite 11 fielded
Classical 5:00* Research start 4:00
Heroic 14:54* Research start 13:39
Mythic 19:33* Research start 17:33

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Pan
Bragi
HeroicAge
Aphrodite
No choice recorded
MythicAge
Hera

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

CorpsealiveLoki
Match time
LamaggraDemeter
First military pressureHersir trained
Hersir3 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHand Axe
God powerSpy
Key technologyPickaxe
Key technologyPlow
Key technologyHusbandry
Key technologyCrenellations
Key technologyMedium Infantry
Key technologyMedium Cavalry
Farm transition5 farms clustered
Town CenterAdditional center
Raiding Cavalry5 training queues
MarketMarket
Raiding Cavalry2 training queues
Hersir3 training queues
Key technologyHeavy Cavalry
Key technologyBallistics
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Key technologyBow Saw
Trade route startedCaravan Norse queued
Raiding Cavalry2 training queues
Hersir3 training queues
Key technologyBronze Weapons
God powerFlaming Weapons
DefeatMatch result
God powerWither
Town CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
First military pressureArchery Range
Hoplite6 training queues
Toxotes5 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
ArmoryArmory
Farm transition9 farms clustered
Toxotes2 training queues
Hoplite2 training queues
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Town CenterAdditional center
Toxotes3 training queues
Hoplite3 training queues
Key technologyHeavy Archers
Key technologyHeavy Infantry
Key technologyShaft Mine
Key technologyBow Saw
Peltast4 training queues
Hypaspist4 training queues
Fortress-tier buildingFortress
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Nemean Lion3 training queues
Icarus2 training queues
Petrobolos5 training queues
Fortress-tier buildingFortress
God powerCurse
Key technologyChampion Infantry
Key technologyChampion Archers
Key technologyIron Armor
Key technologyIron Weapons
Key technologyIron Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.5%Lamaggra
Fastest Classical5:00*Lamaggra
Fastest Heroic14:54*Lamaggra
Fastest Mythic19:33*Lamaggra
First pressure4:29Corpsealive · Hersir trained
First extra TC5:53Lamaggra · Town Center
Fortress timing15:55Lamaggra · Fortress
Market timing13:16Corpsealive · Market
Armory timing6:37Corpsealive · Armory
Farm transition9:47–9:52Lamaggra · 9 farms clustered
Trade route started17:31Corpsealive

Player highlights

Standout performances

Highest total score49,711Lamaggra
Highest military score19,129Lamaggra
Highest economy score28,655Lamaggra
Most kills1,989Lamaggra
Most units killed58Lamaggra
Most deaths58Corpsealive
Most buildings razed6Lamaggra
Largest army42Lamaggra
Favorite unitHopliteLamaggra · 11 fielded

Corpsealive

Most Deaths

Lamaggra

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Corpsealive

Late Classical5:29 estimated completion
Early pressure4:29 · Hersir trained
Expansion signal11:53 · Town Center
Early market / Heroic prep13:16 · Market
Early armory / Heroic prep6:37 · Armory
Fortress tech path16:34 · Hill Fort
Farm transition11:08–12:09 · 5 farms clustered
Trade route started17:31 · Caravan Norse queued

Lamaggra

Classical timing5:00 estimated completion
Early pressure6:53 · Archery Range
Fast expansion5:53 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:36 · Armory
Fortress tech path15:55 · Fortress
Farm transition9:47–9:52 · 9 farms clustered
Corpsealive · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Corpsealive · Early MilitaryMeaningful trained combat units were produced during the early opening.
Corpsealive · Late ClassicalClassical completed after 5:00 on a standard land opening.
Corpsealive · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Lamaggra · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Lamaggra · Early MilitaryMeaningful trained combat units were produced during the early opening.
Lamaggra · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Lamaggra · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Corpsealive

Army

Hersir10
Raiding Cavalry9
Throwing Axeman3
Hirdman2
Berserk1
Huskarl1
Buildings11 types
House16
Farm15
Sentry Tower3
Longhouse2
Ox Cart Building2
Temple2
Armory1
Great Hall1
Hill Fort1
Market1
Town Center1
God powers2 invoked
Flaming Weapons1
Spy1

Lamaggra

Army

Hoplite11
Toxotes10
Petrobolos5
Hypaspist4
Peltast4
Nemean Lion3
Icarus2
Iolaus1
Medusa1
Orpheus1
Buildings10 types
Farm21
House18
Storehouse7
Granary3
Fortress2
Town Center2
Archery Range1
Armory1
Military Academy1
Temple1
God powers2 invoked
Curse1
Wither1