Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

TiPython vs Ninja

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 42:52
Tundra map preview
Map Tundra
Winner
TiPythonGaia
Pre-match Elo1097
Win probability59.4%
42:52 Match length TiPython favored
Defeated
NinjaPoseidon
Pre-match Elo1031
Win probability40.6%

Match at a glance

TiPython vs Ninja

WinnerTiPython
MapTundra
QueueRanked 1v1 Supremacy
Duration42:52
Started
Ended
Elo favorite59.4%TiPython
Fastest Classical3:54*Ninja
First pressure5:02TiPython · Counter Barracks
First extra TC4:56TiPython · Town Center
Market timing10:34TiPython · Market
Most military units665Ninja
Highest EAPM58.8TiPython
Market volume9,400TiPython

TiPython

Gaia

Victory
Elo1097+14
EAPM58.8
Military units443
First pressure5:02Counter Barracks
First expansion4:56
Market volume9400
Total score 82,409
Military score 19,922
Economic score 46,531
Kills score 15,956
Units killed 529
Units lost 407
Buildings razed 12
Largest army 443
Favorite unit Turma 124 fielded
Classical 4:31* Research start 3:31
Heroic 16:56* Research start 15:41
Mythic 22:54* Research start 20:54

Ninja

Poseidon

Defeat
Elo1031-14
EAPM37.8
Military units665
First pressure5:03Stable
First expansion11:47
Market volume2000
Total score 48,705
Military score 14,107
Economic score 20,892
Kills score 13,706
Units killed 397
Units lost 528
Buildings razed 39
Largest army 665
Favorite unit Peltast 95 fielded
Classical 3:54* Estimated start 2:54
Heroic 14:21* Estimated start 13:06
Mythic 23:38* Estimated start 21:38

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Hermes
Rheia
HeroicAge
Dionysus
Atlas
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TiPythonGaia
Match time
NinjaPoseidon
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
Town CenterAdditional center
First military pressureCounter Barracks
Turma6 training queues
Katapeltes4 training queues
ArmoryArmory
Key technologyShaft Mine
Katapeltes21 training queues
MarketMarket
Turma3 training queues
Farm transition7 farms clustered
Turma3 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
Key technologyPlow
Turma6 training queues
Katapeltes3 training queues
Turma5 training queues
Key technologyMedium Archers
Oracle3 training queues
Katapeltes21 training queues
Key technologyHeavy Infantry
Key technologyHeavy Archers
Fortress-tier buildingPalace
Key technologyHeavy Cavalry
Destroyer9 training queues
Oracle2 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerTraitor
God powerCarnivora
Contarius20 training queues
Town CenterAdditional center
Destroyer7 training queues
Turma8 training queues
MarketMarket
Key technologyChampion Cavalry
Key technologyIron Shields
Key technologyIron Armor
Key technologyIron Weapons
Fortress-tier buildingPalace
Key technologyChampion Archers
Katapeltes20 training queues
God powerImplode
Turma6 training queues
Murmillo14 training queues
Key technologyChampion Infantry
God powerTraitor
Town CenterAdditional center
Key technologyChampion Infantry
Fortress-tier buildingPalace
Murmillo13 training queues
Fanatic69 training queues
Key technologyBow Saw
Murmillo14 training queues
Turma10 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Murmillo7 training queues
Katapeltes17 training queues
Murmillo11 training queues
Fire Siphon2 training queues
Turma21 training queues
Fanatic14 training queues
Turma6 training queues
Contarius9 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyIron Weapons
Turma12 training queues
Fanatic15 training queues
Contarius19 training queues
Turma19 training queues
MarketMarket
God powerTitan Gate
Turma19 training queues
Oracle4 training queues
Trade route startedCaravan Atlantean queued
VictoryMatch result
God powerLure
First military pressureStable
Key technologyHand Axe
Key technologyPickaxe
Hippeus28 training queues
Centaur2 training queues
Key technologyHusbandry
ArmoryArmory
Centaur2 training queues
Town CenterAdditional center
Key technologyCopper Shields
Key technologyPlow
Fortress-tier buildingFortress
Farm transition17 farms clustered
Hypaspist5 training queues
Toxotes10 training queues
Fortress-tier buildingFortress
Hypaspist6 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Petrobolos3 training queues
Key technologyBow Saw
Hydra2 training queues
Petrobolos2 training queues
Key technologyShaft Mine
God powerBronze
Hypaspist16 training queues
Peltast15 training queues
Town CenterAdditional center
Prodromos20 training queues
Hippeus10 training queues
Hippolyta5 training queues
Petrobolos5 training queues
Toxotes10 training queues
Peltast5 training queues
Fortress-tier buildingFortress
Atalanta5 training queues
Theseus5 training queues
MarketMarket
Town CenterAdditional center
Hippeus25 training queues
Polyphemus5 training queues
Hetairos20 training queues
Prodromos20 training queues
Peltast15 training queues
Toxotes15 training queues
Fortress-tier buildingFortress
Theseus5 training queues
Atalanta5 training queues
God powerEarthquake
Petrobolos10 training queues
Town CenterAdditional center
Hippolyta5 training queues
Polyphemus5 training queues
Key technologyMedium Cavalry
Key technologyHeavy Archers
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Town CenterAdditional center
Fortress-tier buildingFortress
Hypaspist35 training queues
Hoplite20 training queues
Atalanta10 training queues
Theseus5 training queues
Chimera10 training queues
Hydra5 training queues
Toxotes10 training queues
Peltast10 training queues
Prodromos5 training queues
Hippeus10 training queues
Petrobolos5 training queues
Centaur5 training queues
Theseus5 training queues
Key technologyHeavy Cavalry
Hoplite10 training queues
Hypaspist10 training queues
Peltast25 training queues
Toxotes25 training queues
Centaur5 training queues
Theseus5 training queues
Atalanta5 training queues
Petrobolos5 training queues
Hydra5 training queues
God powerCease Fire
Hypaspist5 training queues
Hoplite5 training queues
Atalanta5 training queues
Prodromos5 training queues
Polyphemus5 training queues
Key technologyHeavy Infantry
Peltast20 training queues
Hypaspist5 training queues
Prodromos10 training queues
God powerBronze
Theseus5 training queues
Hetairos5 training queues
God powerTitan Gate
Polyphemus5 training queues
Atalanta5 training queues
Hypaspist5 training queues
Hoplite5 training queues
Toxotes5 training queues
Centaur5 training queues
God powerCease Fire
Theseus5 training queues
Atalanta5 training queues
Hypaspist5 training queues
Hetairos5 training queues
Toxotes5 training queues
Peltast5 training queues
Centaur5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.4%TiPython
Fastest Classical3:54*Ninja
Fastest Heroic14:21*Ninja
Fastest Mythic22:54*TiPython
First pressure5:02TiPython · Counter Barracks
First extra TC4:56TiPython · Town Center
Fortress timing14:26Ninja · Fortress
Market timing10:34TiPython · Market
Armory timing8:00TiPython · Armory
Farm transition11:16–12:26TiPython · 7 farms clustered
Trade route started42:46TiPython

Player highlights

Standout performances

Highest total score82,409TiPython
Highest military score19,922TiPython
Highest economy score46,531TiPython
Most kills15,956TiPython
Most units killed529TiPython
Most deaths528Ninja
Most buildings razed39Ninja
Largest army665Ninja
Favorite unitTurmaTiPython · 124 fielded

TiPython

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Ninja

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

TiPython

Classical timing4:31 estimated completion
Early pressure5:02 · Counter Barracks
Fast expansion4:56 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep10:34 · Market
Early armory / Heroic prep8:00 · Armory
Fortress tech path17:42 · Palace
Heavy walling signal16 wall build events
Farm transition11:16–12:26 · 7 farms clustered
Trade route started42:46 · Caravan Atlantean queued
Market economy signal9,400 total resource volume
Large army production443 military units

Ninja

Fast Classical3:54 estimated completion
Early pressure5:03 · Stable
Expansion signal11:47 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep22:56 · Market
Early armory / Heroic prep8:54 · Armory
Fortress tech path14:26 · Fortress
Heavy walling signal19 wall build events
Farm transition14:52–16:04 · 17 farms clustered
Market economy signal2,000 total resource volume
Large army production665 military units
TiPython · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
TiPython · Early MilitaryMeaningful trained combat units were produced during the early opening.
TiPython · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
TiPython · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Ninja · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ninja · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ninja · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Ninja · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 11400 total volume

TiPython

Bought

Food300
Wood500

Sold

Food5100
Wood3500
Total player market volume9400

Ninja

Bought

No buys

Sold

Wood2000
Total player market volume2000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TiPython

Army

Turma124
Fanatic98
Katapeltes86
Murmillo59
Contarius48
Destroyer16
Oracle9
Fire Siphon3
Buildings11 types
Farm56
Manor29
Counter Barracks26
Wall16
Military Barracks12
Palace5
Economic Guild4
Town Center4
Market3
Temple3
Armory2
God powers5 invoked
Traitor2
Carnivora1
Gaia Forest1
Implode1
Titan Gate1

Ninja

Army

Peltast95
Hypaspist92
Toxotes80
Hippeus73
Prodromos60
Atalanta41
Hoplite40
Theseus36
Hetairos32
Petrobolos31
Centaur28
Polyphemus21
Hydra14
Chimera11
Hippolyta11
Buildings13 types
House25
Farm22
Wall19
Storehouse11
Military Academy6
Fortress5
Town Center5
Archery Range4
Granary3
Stable2
Temple2
Armory1
Market1
God powers5 invoked
Bronze2
Cease Fire2
Earthquake1
Lure1
Titan Gate1