Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Qara Khitai vs Mr-Mushroom

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 33:28
Blue Lagoon map preview
Map Blue Lagoon
Defeated
Qara KhitaiAmaterasu
Pre-match Elo1285
Win probability40.9%
33:28 Match length Mr-Mushroom favored
Winner
Mr-MushroomGaia
Pre-match Elo1349
Win probability59.1%

Match at a glance

Qara Khitai vs Mr-Mushroom

WinnerMr-Mushroom
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration33:28
Started
Ended
Elo favorite59.1%Mr-Mushroom
Fastest Classical4:18*Mr-Mushroom
First pressure4:12Mr-Mushroom · Military Barracks
First extra TC16:18Qara Khitai · Town Center
Market timing18:37Qara Khitai · Market
Most military units312Mr-Mushroom
Highest EAPM67.5Mr-Mushroom

Qara Khitai

Amaterasu

Defeat
Elo1285-19
EAPM64.3
Military units272
First pressure5:07Stable Japanese
First expansion16:18
Market volume0
Total score 53,864
Military score 16,528
Economic score 28,840
Kills score 8,528
Units killed 251
Units lost 275
Buildings razed 18
Largest army 272
Favorite unit Samurai 78 fielded
Classical 4:29* Estimated start 3:29
Heroic 14:32* Estimated start 13:17
Mythic 22:28* Estimated start 20:28
Victory
Elo1349+15
EAPM67.5
Military units312
First pressure4:12Military Barracks
First expansion23:42
Market volume0
Total score 55,198
Military score 21,830
Economic score 23,148
Kills score 10,368
Units killed 275
Units lost 247
Buildings razed 33
Largest army 312
Favorite unit Fanatic 67 fielded
Classical 4:18* Estimated start 3:18
Heroic 13:27* Estimated start 12:12
Mythic 30:14* Estimated start 28:14

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Leto
Raijin
HeroicAge
Rheia
Takemikazuchi
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Qara KhitaiAmaterasu
Match time
Mr-MushroomGaia
Key technologyPickaxe
Key technologyHand Axe
God powerShrine Of The Hunt
First military pressureStable Japanese
Samurai9 training queues
Naginata Rider6 training queues
Yumi Archer11 training queues
God powerSolar Shield
Samurai5 training queues
Naginata Rider2 training queues
Bushi3 training queues
ArmoryArmory
Bushi2 training queues
Samurai7 training queues
God powerSolar Shield
Fortress-tier buildingCastle
Onna Musha4 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Yumi Archer5 training queues
Key technologyShaft Mine
Naginata Rider27 training queues
Oyumi3 training queues
Samurai4 training queues
Town CenterAdditional center
Yumi Archer11 training queues
God powerSolar Shield
God powerThunder Burst
Oyumi2 training queues
Farm transition14 farms clustered
ArmoryArmory
MarketMarket
Raiju3 training queues
Samurai3 training queues
Shinobi13 training queues
Key technologyPlow
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBronze Shields
Town CenterAdditional center
Naginata Rider5 training queues
Samurai23 training queues
Yumi Archer27 training queues
God powerDivine Slash
Naginata Rider10 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Shinobi2 training queues
Raiju3 training queues
Oyumi2 training queues
Town CenterAdditional center
ArmoryArmory
Trade route startedCaravan Japanese queued
Key technologyBow Saw
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyIron Shields
Key technologyBallistics
Yumi Archer4 training queues
Town CenterAdditional center
Oyumi2 training queues
Samurai4 training queues
Naginata Rider2 training queues
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Shinobi4 training queues
Samurai6 training queues
Oyumi4 training queues
God powerDivine Slash
Yumi Archer11 training queues
Naginata Rider13 training queues
Shinobi2 training queues
Samurai17 training queues
Yumi Horse Archer5 training queues
DefeatMatch result
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
God powerGaia Forest
First military pressureMilitary Barracks
Murmillo3 training queues
God powerSpider Lair
Katapeltes3 training queues
God powerSpider Lair
ArmoryArmory
Murmillo3 training queues
Key technologyShaft Mine
God powerSpider Lair
Key technologyMedium Infantry
Automaton7 training queues
Oracle2 training queues
Cheiroballista2 training queues
God powerSpider Lair
Katapeltes5 training queues
Turma6 training queues
Cheiroballista10 training queues
Key technologyMedium Archers
Automaton6 training queues
Turma3 training queues
God powerTraitor
Katapeltes9 training queues
God powerSpider Lair
Arcus11 training queues
Key technologyHeavy Archers
Key technologyHeavy Infantry
Key technologyPlow
Key technologyBow Saw
Farm transition3 farms clustered
Behemoth3 training queues
God powerTraitor
Arcus8 training queues
Murmillo4 training queues
Oracle2 training queues
Fortress-tier buildingPalace
Key technologyBallistics
Key technologyCopper Armor
Katapeltes24 training queues
Cheiroballista2 training queues
Arcus8 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Fortress-tier buildingPalace
Destroyer25 training queues
Key technologyCopper Shields
God powerSpider Lair
God powerTraitor
Arcus9 training queues
God powerGaia Forest
Fanatic19 training queues
Town CenterAdditional center
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Key technologyHeavy Cavalry
Contarius18 training queues
Fortress-tier buildingPalace
Fanatic10 training queues
Oracle2 training queues
God powerTraitor
Destroyer11 training queues
Arcus11 training queues
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyBronze Armor
Katapeltes7 training queues
Fortress-tier buildingPalace
Town CenterAdditional center
Destroyer27 training queues
Oracle2 training queues
Fanatic38 training queues
God powerTraitor
Turma3 training queues
Arcus6 training queues
Fortress-tier buildingPalace
Key technologyChampion Archers
Key technologyChampion Cavalry
Key technologyChampion Infantry
MarketMarket
MarketMarket
MarketMarket
Trade route startedCaravan Atlantean queued
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.1%Mr-Mushroom
Fastest Classical4:18*Mr-Mushroom
Fastest Heroic13:27*Mr-Mushroom
Fastest Mythic22:28*Qara Khitai
First pressure4:12Mr-Mushroom · Military Barracks
First extra TC16:18Qara Khitai · Town Center
Fortress timing13:24Qara Khitai · Castle
Market timing18:37Qara Khitai · Market
Armory timing6:34Mr-Mushroom · Armory
Farm transition15:10–15:40Mr-Mushroom · 3 farms clustered
Trade route started26:23Qara Khitai

Player highlights

Standout performances

Highest total score55,198Mr-Mushroom
Highest military score21,830Mr-Mushroom
Highest economy score28,840Qara Khitai
Most kills10,368Mr-Mushroom
Most units killed275Mr-Mushroom
Most deaths275Qara Khitai
Most buildings razed33Mr-Mushroom
Largest army312Mr-Mushroom
Favorite unitSamuraiQara Khitai · 78 fielded

Qara Khitai

Most DeathsMost Resources

Mr-Mushroom

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Qara Khitai

Classical timing4:29 estimated completion
Early pressure5:07 · Stable Japanese
Expansion signal16:18 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep18:37 · Market
Early armory / Heroic prep11:47 · Armory
Fortress tech path13:24 · Castle
Farm transition18:11–19:19 · 14 farms clustered
Trade route started26:23 · Caravan Japanese queued
Large army production272 military units

Mr-Mushroom

Classical timing4:18 estimated completion
Early pressure4:12 · Military Barracks
Expansion signal23:42 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep32:35 · Market
Early armory / Heroic prep6:34 · Armory
Fortress tech path17:44 · Palace
Farm transition15:10–15:40 · 3 farms clustered
Trade route started33:06 · Caravan Atlantean queued
Large army production312 military units
Qara Khitai · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Qara Khitai · Early MilitaryMeaningful trained combat units were produced during the early opening.
Qara Khitai · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Mr-Mushroom · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mr-Mushroom · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Qara Khitai

Army

Samurai78
Yumi Archer69
Naginata Rider65
Shinobi22
Oyumi13
Raiju6
Bushi5
Onna Musha5
Yumi Horse Archer5
Yari Spearman2
Kitsune1
Wanyudo1
Buildings14 types
Farm45
House18
Watermill12
Castle8
Guardhouse8
Dojo6
Mining Camp Japanese5
Shrine Japanese5
Stable Japanese4
Town Center4
Wall4
Armory3
Market1
Temple1
God powers4 invoked
Solar Shield3
Divine Slash2
Shrine Of The Hunt1
Thunder Burst1

Mr-Mushroom

Army

Fanatic67
Destroyer63
Arcus53
Katapeltes49
Contarius18
Automaton14
Cheiroballista14
Turma13
Murmillo10
Oracle8
Behemoth3
Buildings10 types
Farm22
Military Barracks17
Counter Barracks13
Economic Guild13
Manor12
Palace7
Market3
Temple2
Town Center2
Armory1
God powers3 invoked
Spider Lair6
Traitor5
Gaia Forest3