Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Neosaldina500mg vs Annubis

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:55
Savannah map preview
Map Savannah
Winner
Neosaldina500mgOranos
Pre-match Elo1608
Win probability44.0%
21:55 Match length UpsetThe Elo underdog won
Defeated
AnnubisShennong
Pre-match Elo1650
Win probability56.0%

Match at a glance

Neosaldina500mg vs Annubis

WinnerNeosaldina500mg
MapSavannah
QueueRanked 1v1 Supremacy
Duration21:55
Started
Ended
Elo favorite56.0%Annubis · Upset
Fastest Classical3:55*Neosaldina500mg
First pressure3:00Annubis · Pioneer produced
Market timing12:10Annubis · Market
First extra TC12:46Annubis · Town Center
Most military units235Annubis
Highest EAPM65.5Annubis
Market volume1,000Annubis
Victory
Elo1608+20
EAPM56.3
Military units147
First pressure3:26Counter Barracks
First expansion
Market volume500
Total score 34,234
Military score 14,175
Economic score 14,942
Kills score 5,117
Units killed 195
Units lost 93
Buildings razed 8
Largest army 147
Favorite unit Arcus 46 fielded
Classical 3:55* Estimated start 2:55
Heroic 13:38* Estimated start 12:23
Mythic Not reached

Annubis

Shennong

Defeat
Elo1650-20
EAPM65.5
Military units235
First pressure3:00Pioneer produced
First expansion12:46
Market volume1000
Total score 24,226
Military score 7,853
Economic score 13,403
Kills score 2,970
Units killed 93
Units lost 196
Buildings razed 3
Largest army 235
Favorite unit Dao Swordsman 84 fielded
Classical 4:38* Research start 3:38
Heroic 14:55* Estimated start 13:40
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Houtu
Hyperion
HeroicAge
Rushou
No choice recorded
MythicAge
Zhurong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Neosaldina500mgOranos
Match time
AnnubisShennong
First military pressureCounter Barracks
God powerValor
Turma8 training queues
Murmillo2 training queues
God powerValor
God powerValor
God powerValor
God powerShockwave
God powerValor
Key technologyPickaxe
God powerValor
God powerValor
Oracle2 training queues
Key technologyHand Axe
Turma3 training queues
God powerValor
Murmillo2 training queues
God powerValor
Key technologyHusbandry
God powerValor
Cheiroballista3 training queues
God powerValor
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Cheiroballista2 training queues
Key technologyMedium Archers
Key technologyMedium Infantry
Fortress-tier buildingPalace
God powerValor
Arcus13 training queues
Destroyer15 training queues
Key technologyCopper Shields
Murmillo4 training queues
God powerChaos
Cheiroballista3 training queues
God powerShockwave
Contarius11 training queues
MarketMarket
Contarius26 training queues
Key technologyHeavy Cavalry
Key technologyShaft Mine
God powerValor
Arcus4 training queues
Murmillo2 training queues
God powerShockwave
Farm transition5 farms clustered
Key technologyPlow
Key technologyBow Saw
Arcus29 training queues
Cheiroballista2 training queues
Murmillo2 training queues
God powerChaos
Katapeltes3 training queues
Contarius4 training queues
VictoryMatch result
Key technologyHand Axe
First military pressurePioneer produced
Pioneer2 training queues
Dao Swordsman22 training queues
God powerProsperous Seeds
Wuzu Javelineer4 training queues
Pioneer4 training queues
Key technologyPickaxe
God powerEarth Wall
Fire Archer13 training queues
Wuzu Javelineer6 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
MarketMarket
Fire Archer14 training queues
Wuzu Javelineer3 training queues
Dao Swordsman62 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyCopper Shields
Wuzu Javelineer11 training queues
Chu Ko Nu25 training queues
God powerVenom Beast
Key technologyCopper Weapons
ArmoryArmory
Pioneer2 training queues
Key technologyHeavy Infantry
Ge Halberdier12 training queues
Wuzu Javelineer18 training queues
Key technologyHeavy Archers
Siege Crossbow2 training queues
Chu Ko Nu13 training queues
Farm transition10 farms clustered
God powerProsperous Seeds
White Horse Cavalry9 training queues
God powerProsperous Seeds
Ge Halberdier9 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.0%Annubis · Upset
Fastest Classical3:55*Neosaldina500mg
Fastest Heroic13:38*Neosaldina500mg
First pressure3:00Annubis · Pioneer produced
First extra TC12:46Annubis · Town Center
Fortress timing12:55Neosaldina500mg · Palace
Market timing12:10Annubis · Market
Armory timing10:53Neosaldina500mg · Armory
Farm transition18:20–18:26Neosaldina500mg · 5 farms clustered

Player highlights

Standout performances

Highest total score34,234Neosaldina500mg
Highest military score14,175Neosaldina500mg
Highest economy score14,942Neosaldina500mg
Most kills5,117Neosaldina500mg
Most units killed195Neosaldina500mg
Most deaths196Annubis
Most buildings razed8Neosaldina500mg
Largest army235Annubis
Favorite unitDao SwordsmanAnnubis · 84 fielded

Neosaldina500mg

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Annubis

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Neosaldina500mg

Fast Classical3:55 estimated completion
Early pressure3:26 · Counter Barracks
Early market / Heroic prep16:29 · Market
Early armory / Heroic prep10:53 · Armory
Fortress tech path12:55 · Palace
Farm transition18:20–18:26 · 5 farms clustered
Market economy signal500 total resource volume
Large army production147 military units

Annubis

Classical timing4:38 estimated completion
Early pressure3:00 · Pioneer produced
Expansion signal12:46 · Town Center
Early market / Heroic prep12:10 · Market
Early armory / Heroic prep13:05 · Armory
Heavy walling signal28 wall build events
Farm transition19:43–20:53 · 10 farms clustered
Market economy signal1,000 total resource volume
Large army production235 military units
Neosaldina500mg · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Neosaldina500mg · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Neosaldina500mg · Early MilitaryMeaningful trained combat units were produced during the early opening.
Neosaldina500mg · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Annubis · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Annubis · Early MilitaryMeaningful trained combat units were produced during the early opening.
Annubis · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1500 total volume

Neosaldina500mg

Bought

No buys

Sold

Food500
Total player market volume500

Annubis

Bought

Wood300

Sold

Food200
Wood500
Total player market volume1000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Neosaldina500mg

Army

Arcus46
Contarius41
Destroyer15
Murmillo13
Cheiroballista12
Turma11
Oracle4
Katapeltes3
Promethean2
Buildings10 types
Farm9
Manor9
Military Barracks6
Sky Passage4
Counter Barracks2
Armory1
Economic Guild1
Market1
Palace1
Temple1
God powers3 invoked
Valor13
Shockwave3
Chaos2

Annubis

Army

Dao Swordsman84
Wuzu Javelineer42
Chu Ko Nu38
Fire Archer28
Ge Halberdier22
Pioneer10
White Horse Cavalry9
Siege Crossbow2
Buildings11 types
Wall28
Silo23
House22
Farm12
Military Camp4
Baolei3
Machine Workshop3
Armory2
Market1
Temple1
Town Center1
God powers3 invoked
Prosperous Seeds3
Earth Wall1
Venom Beast1