Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

HAPY VADER vs Rollin' it

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:10
Savannah map preview
Map Savannah
Defeated
HAPY VADERAmaterasu
Pre-match Elo971
Win probability40.2%
16:10 Match length Rollin' it favored
Winner
Rollin' itTsukuyomi
Pre-match Elo1040
Win probability59.8%

Match at a glance

HAPY VADER vs Rollin' it

WinnerRollin' it
MapSavannah
QueueRanked 1v1 Supremacy
Duration16:10
Started
Ended
Elo favorite59.8%Rollin' it
Fastest Classical4:06*Rollin' it
First pressure4:48Rollin' it · Stable Japanese
First extra TC8:43HAPY VADER · Village Center
Market timing8:23Rollin' it · Market
Most military units30Rollin' it
Highest EAPM55.8Rollin' it
Market volume500Rollin' it

HAPY VADER

Amaterasu

Defeat
Elo971-14
EAPM31.6
Military units23
First pressure5:00Onna Musha produced
First expansion8:43
Market volume0
Total score 15,767
Military score 5,360
Economic score 10,279
Kills score 128
Units killed 4
Units lost 76
Buildings razed 0
Largest army 23
Favorite unit Samurai 7 fielded
Classical 4:15* Research start 3:15
Heroic 15:52* Research start 14:37
Mythic Not reached

Rollin' it

Tsukuyomi

Victory
Elo1040+14
EAPM55.8
Military units30
First pressure4:48Stable Japanese
First expansion
Market volume500
Total score 23,182
Military score 12,565
Economic score 9,019
Kills score 1,598
Units killed 78
Units lost 4
Buildings razed 3
Largest army 30
Favorite unit Yumi Horse Archer 14 fielded
Classical 4:06* Estimated start 3:21
Heroic 11:40* Estimated start 10:44
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ame No Uzume
ClassicalAge
Inari Okami
Hachiman
HeroicAge
Fujin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HAPY VADERAmaterasu
Match time
Rollin' itTsukuyomi
Key technologyPickaxe
Key technologyHusbandry
Key technologyHand Axe
God powerGoshinboku
First military pressureOnna Musha produced
ArmoryArmory
Key technologyMedium Dojo Soldiers
God powerSolar Shield
Key technologyPlow
Samurai3 training queues
God powerSolar Shield
Farm transition11 farms clustered
Village CenterAdditional center
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Guardhouse Soldiers
Yari Spearman4 training queues
Onna Musha2 training queues
Samurai3 training queues
Key technologyCopper Weapons
Key technologyBallistics
Key technologyCopper Shields
Yumi Archer3 training queues
DefeatMatch result
First military pressureStable Japanese
Key technologyHand Axe
Key technologyPickaxe
God powerNew Moon
Naginata Rider5 training queues
ArmoryArmory
MarketMarket
Naginata Rider4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Bushi2 training queues
Yumi Horse Archer14 training queues
Fortress-tier buildingCastle
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Daimyo2 training queues
Key technologyHeavy Stable Soldiers
God powerSwampland
Oyumi3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.8%Rollin' it
Fastest Classical4:06*Rollin' it
Fastest Heroic11:40*Rollin' it
First pressure4:48Rollin' it · Stable Japanese
First extra TC8:43HAPY VADER · Village Center
Fortress timing13:19Rollin' it · Castle
Market timing8:23Rollin' it · Market
Armory timing5:18HAPY VADER · Armory
Farm transition8:15–8:40HAPY VADER · 11 farms clustered

Player highlights

Standout performances

Highest total score23,182Rollin' it
Highest military score12,565Rollin' it
Highest economy score10,279HAPY VADER
Most kills1,598Rollin' it
Most units killed78Rollin' it
Most deaths76HAPY VADER
Most buildings razed3Rollin' it
Largest army30Rollin' it
Favorite unitYumi Horse ArcherRollin' it · 14 fielded

HAPY VADER

Most DeathsMost Resources

Rollin' it

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

HAPY VADER

Classical timing4:15 estimated completion
Early pressure5:00 · Onna Musha produced
Fast expansion8:43 · Village Center
Early armory / Heroic prep5:18 · Armory
Farm transition8:15–8:40 · 11 farms clustered

Rollin' it

Classical timing4:06 estimated completion
Early pressure4:48 · Stable Japanese
Early market / Heroic prep8:23 · Market
Early armory / Heroic prep7:08 · Armory
Fortress tech path13:19 · Castle
Heavy walling signal14 wall build events
Market economy signal500 total resource volume
HAPY VADER · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
HAPY VADER · Early MilitaryMeaningful trained combat units were produced during the early opening.
HAPY VADER · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Rollin' it · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rollin' it · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Rollin' it · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 500 total volume

HAPY VADER

Bought

No buys

Sold

No sells

Total player market volume0

Rollin' it

Bought

Food500

Sold

No sells

Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HAPY VADER

Army

Samurai7
Yari Spearman6
Onna Musha4
Yumi Archer4
Bushi2
Buildings10 types
Farm32
House11
Watermill4
Mining Camp Japanese2
Armory1
Dojo1
Guardhouse1
Shrine Japanese1
Temple1
Village Center1
God powers2 invoked
Solar Shield2
Goshinboku1

Rollin' it

Army

Yumi Horse Archer14
Naginata Rider9
Oyumi3
Bushi2
Daimyo2
Buildings11 types
Wall14
House13
Watermill7
Mining Camp Japanese3
Shrine Japanese3
Stable Japanese3
Guardhouse2
Armory1
Castle1
Market1
Temple1
God powers2 invoked
New Moon1
Swampland1