Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

BraskT vs Journey Before Destination

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:15
Yellow River map preview
Map Yellow River
Defeated
BraskTThor
Pre-match Elo1558
Win probability28.9%
18:15 Match length Journey Before Destination favored
Winner
Journey Before DestinationHades
Pre-match Elo1714
Win probability71.1%

Match at a glance

BraskT vs Journey Before Destination

WinnerJourney Before Destination
MapYellow River
QueueRanked 1v1 Supremacy
Duration18:15
Started
Ended
Elo favorite71.1%Journey Before Destination
Fastest Classical4:03*BraskT
First pressure1:37BraskT · Hersir trained
First extra TC8:22BraskT · Town Center
Most military units192BraskT
Highest EAPM71.5Journey Before Destination

BraskT

Thor

Defeat
Elo1558-10
EAPM65.0
Military units192
First pressure1:37Hersir trained
First expansion8:22
Market volume0
Total score 18,215
Military score 8,187
Economic score 8,843
Kills score 1,185
Units killed 47
Units lost 122
Buildings razed 1
Largest army 192
Favorite unit Throwing Axeman 56 fielded
Classical 4:03* Research start 3:03
Heroic 11:07* Estimated start 9:52
Mythic Not reached
Victory
Elo1714+10
EAPM71.5
Military units101
First pressure4:29Military Academy
First expansion
Market volume0
Total score 23,774
Military score 12,415
Economic score 8,012
Kills score 3,492
Units killed 122
Units lost 47
Buildings razed 7
Largest army 101
Favorite unit Toxotes 50 fielded
Classical 4:22* Research start 3:22
Heroic 9:47* Research start 8:32
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Ares
Skadi
HeroicAge
Apollo
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

BraskTThor
Match time
Journey Before DestinationHades
First military pressureHersir trained
Hersir3 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
Raiding Cavalry4 training queues
Key technologyPickaxe
God powerForest Fire
Town CenterAdditional center
Raiding Cavalry11 training queues
Throwing Axeman6 training queues
Key technologyHand Axe
Berserk6 training queues
Key technologyCopper Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Throwing Axeman2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Throwing Axeman30 training queues
Jarl3 training queues
Key technologyBallistics
Frost Giant3 training queues
Jarl19 training queues
Hirdman14 training queues
God powerFrost
Godi3 training queues
Raiding Cavalry2 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
God powerDwarven Mine
Hirdman10 training queues
Valkyrie3 training queues
Throwing Axeman18 training queues
Jarl18 training queues
Raiding Cavalry8 training queues
Berserk23 training queues
Farm transition6 farms clustered
Key technologyBow Saw
DefeatMatch result
First military pressureMilitary Academy
God powerSentinel
Key technologyHusbandry
Key technologyHand Axe
ArmoryArmory
Cyclops5 training queues
Toxotes50 training queues
Hoplite24 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Archers
Cyclops2 training queues
Hypaspist4 training queues
Achilles2 training queues
Key technologyMedium Infantry
God powerPestilence
Key technologyHeavy Archers
Fortress-tier buildingFortress
Hoplite5 training queues
Key technologyHeavy Infantry
Key technologyBallistics
Cyclops3 training queues
Fortress-tier buildingFortress
Hoplite2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite71.1%Journey Before Destination
Fastest Classical4:03*BraskT
Fastest Heroic9:47*Journey Before Destination
First pressure1:37BraskT · Hersir trained
First extra TC8:22BraskT · Town Center
Fortress timing16:28Journey Before Destination · Fortress
Armory timing4:48BraskT · Dwarven Armory
Farm transition16:25–17:13BraskT · 6 farms clustered

Player highlights

Standout performances

Highest total score23,774Journey Before Destination
Highest military score12,415Journey Before Destination
Highest economy score8,843BraskT
Most kills3,492Journey Before Destination
Most units killed122Journey Before Destination
Most deaths122BraskT
Most buildings razed7Journey Before Destination
Largest army192BraskT
Favorite unitThrowing AxemanBraskT · 56 fielded

BraskT

Most DeathsMost Resources

Journey Before Destination

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

BraskT

Classical timing4:03 estimated completion
Early pressure1:37 · Hersir trained
Fast expansion8:22 · Town Center
Early armory / Heroic prep4:48 · Dwarven Armory
Farm transition16:25–17:13 · 6 farms clustered
Large army production192 military units

Journey Before Destination

Classical timing4:22 estimated completion
Early pressure4:29 · Military Academy
Early armory / Heroic prep7:41 · Armory
Fortress tech path16:28 · Fortress
Large army production101 military units
BraskT · Early MilitaryMeaningful trained combat units were produced during the early opening.
BraskT · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Journey Before Destination · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Journey Before Destination · Early MilitaryMeaningful trained combat units were produced during the early opening.
Journey Before Destination · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Journey Before Destination · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BraskT

Army

Throwing Axeman56
Jarl40
Berserk29
Raiding Cavalry25
Hirdman24
Valkyrie6
Hersir5
Frost Giant4
Godi3
Buildings8 types
House15
Farm6
Longhouse6
Great Hall4
Ox Cart Building4
Temple2
Dwarven Armory1
Town Center1
God powers3 invoked
Dwarven Mine1
Forest Fire1
Frost1

Journey Before Destination

Army

Toxotes50
Hoplite31
Cyclops10
Hypaspist4
Achilles3
Ajax2
Chiron1
Buildings8 types
House25
Storehouse5
Granary4
Military Academy4
Archery Range3
Fortress2
Temple2
Armory1
God powers2 invoked
Pestilence1
Sentinel1