Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

buche vs benoit.jayon

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 34:28
Alfheim map preview
Map Alfheim
Winner
buchePoseidon
Pre-match Elo801
Win probability63.1%
34:28 Match length buche favored
Defeated
benoit.jayonGaia
Pre-match Elo708
Win probability36.9%

Match at a glance

buche vs benoit.jayon

Winnerbuche
MapAlfheim
QueueRanked 1v1 Supremacy
Duration34:28
Started
Ended
Elo favorite63.1%buche
Fastest Classical4:25*benoit.jayon
First pressure4:30benoit.jayon · Military Barracks
Market timing7:10buche · Market
First extra TC7:23benoit.jayon · Town Center
Most military units198buche
Highest EAPM32.6buche
Market volume5,400buche

buche

Poseidon

Victory
Elo801+13
EAPM32.6
Military units198
First pressure5:22Stable
First expansion11:40
Market volume5400
Total score 82,315
Military score 23,225
Economic score 51,033
Kills score 8,098
Units killed 207
Units lost 205
Buildings razed 11
Largest army 198
Favorite unit Hippeus 77 fielded
Classical 5:02* Estimated start 4:02
Heroic 13:26* Estimated start 12:11
Mythic 21:44* Estimated start 19:44
Defeat
Elo708-13
EAPM21.7
Military units186
First pressure4:30Military Barracks
First expansion7:23
Market volume2800
Total score 41,582
Military score 17,453
Economic score 18,383
Kills score 5,768
Units killed 181
Units lost 203
Buildings razed 8
Largest army 186
Favorite unit Arcus 33 fielded
Classical 4:25* Research start 3:25
Heroic 17:06* Research start 15:51
Mythic 24:40* Research start 22:40

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Oceanus
Aphrodite
HeroicAge
Theia
Hephaestus
MythicAge
Atlas

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

buchePoseidon
Match time
benoit.jayonGaia
Key technologyPickaxe
God powerLure
First military pressureStable
Key technologyPlow
ArmoryArmory
MarketMarket
Hippeus19 training queues
Key technologyMedium Cavalry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyHand Axe
Key technologyHusbandry
Town CenterAdditional center
Toxotes7 training queues
Hoplite7 training queues
Farm transition16 farms clustered
Key technologyMedium Archers
MarketMarket
MarketMarket
Nemean Lion6 training queues
Fortress-tier buildingFortress
Trade route startedCaravan Greek queued
Key technologyHeavy Cavalry
Fortress-tier buildingFortress
Petrobolos5 training queues
Fortress-tier buildingFortress
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyCopper Weapons
Key technologyBallistics
Key technologyHeavy Archers
Fortress-tier buildingFortress
Hoplite8 training queues
Key technologyMedium Infantry
God powerPlenty Vault
Key technologyBow Saw
Key technologyChampion Cavalry
God powerCease Fire
Hippeus33 training queues
Centaur5 training queues
Key technologyChampion Archers
Toxotes8 training queues
Hetairos8 training queues
Town CenterAdditional center
Nemean Lion3 training queues
God powerCease Fire
Fortress-tier buildingFortress
Town CenterAdditional center
Hetairos12 training queues
Hippeus15 training queues
Toxotes12 training queues
God powerCurse
Key technologyIron Shields
Key technologyIron Armor
Key technologyBronze Weapons
Fortress-tier buildingFortress
Fortress-tier buildingFortress
God powerTitan Gate
God powerCease Fire
Fortress-tier buildingFortress
Key technologyIron Weapons
Toxotes6 training queues
Hetairos25 training queues
Petrobolos2 training queues
Hippeus10 training queues
VictoryMatch result
God powerGaia Forest
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
First military pressureMilitary Barracks
Murmillo4 training queues
Town CenterAdditional center
Farm transition3 farms clustered
Murmillo2 training queues
Turma2 training queues
God powerCarnivora
ArmoryArmory
Turma4 training queues
Key technologyBow Saw
Murmillo2 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Katapeltes4 training queues
God powerCarnivora
Key technologyShaft Mine
Key technologyMedium Infantry
Key technologyMedium Archers
Turma7 training queues
Key technologyCopper Weapons
MarketMarket
Key technologyBallistics
Katapeltes4 training queues
Town CenterAdditional center
God powerCarnivora
Town CenterAdditional center
God powerHesperides Tree
Town CenterAdditional center
Fortress-tier buildingPalace
Key technologyBronze Weapons
Key technologyBronze Armor
Contarius4 training queues
Key technologyBronze Wall
Fortress-tier buildingPalace
Destroyer2 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyHeavy Archers
God powerGaia Forest
Destroyer10 training queues
Dryad4 training queues
Turma8 training queues
Arcus9 training queues
God powerImplode
Key technologyChampion Infantry
Fire Siphon4 training queues
Fanatic19 training queues
Key technologyChampion Archers
Turma8 training queues
Arcus17 training queues
Contarius20 training queues
Murmillo4 training queues
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyIron Weapons
Caladria6 training queues
Fanatic3 training queues
God powerCarnivora
Fortress-tier buildingPalace
Cheiroballista4 training queues
Caladria3 training queues
Katapeltes19 training queues
Fortress-tier buildingPalace
Key technologyChampion Cavalry
Arcus7 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.1%buche
Fastest Classical4:25*benoit.jayon
Fastest Heroic13:26*buche
Fastest Mythic21:44*buche
First pressure4:30benoit.jayon · Military Barracks
First extra TC7:23benoit.jayon · Town Center
Fortress timing15:20buche · Fortress
Market timing7:10buche · Market
Armory timing7:07buche · Armory
Farm transition8:46–9:34benoit.jayon · 3 farms clustered
Trade route started15:33buche

Player highlights

Standout performances

Highest total score82,315buche
Highest military score23,225buche
Highest economy score51,033buche
Most kills8,098buche
Most units killed207buche
Most deaths205buche
Most buildings razed11buche
Largest army198buche
Favorite unitHippeusbuche · 77 fielded

buche

Highest ScoreMost DeathsMost ImprovementsMost KillsMost Resources

benoit.jayon

Largest Army

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

buche

Late Classical5:02 estimated completion
Early pressure5:22 · Stable
Expansion signal11:40 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep7:10 · Market
Early armory / Heroic prep7:07 · Armory
Fortress tech path15:20 · Fortress
Heavy walling signal6 wall build events
Farm transition13:37–13:41 · 16 farms clustered
Trade route started15:33 · Caravan Greek queued
Market economy signal5,400 total resource volume
Large army production198 military units

benoit.jayon

Classical timing4:25 estimated completion
Early pressure4:30 · Military Barracks
Fast expansion7:23 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep15:27 · Market
Early armory / Heroic prep11:06 · Armory
Fortress tech path18:30 · Palace
Heavy walling signal10 wall build events
Farm transition8:46–9:34 · 3 farms clustered
Market economy signal2,800 total resource volume
Large army production186 military units
buche · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
buche · Early MilitaryMeaningful trained combat units were produced during the early opening.
buche · Late ClassicalClassical completed after 5:00 on a standard land opening.
benoit.jayon · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
benoit.jayon · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
benoit.jayon · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
benoit.jayon · Early MilitaryMeaningful trained combat units were produced during the early opening.
benoit.jayon · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 8200 total volume

buche

Bought

Food1000
Wood800

Sold

Food1900
Wood1700
Total player market volume5400

benoit.jayon

Bought

Wood200

Sold

Food2600
Total player market volume2800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

buche

Army

Hippeus77
Hetairos45
Toxotes33
Hoplite15
Nemean Lion9
Petrobolos7
Centaur5
Polyphemus2
Theseus2
Atalanta1
Helepolis1
Hippolyta1
Buildings14 types
Farm97
House19
Fortress8
Stable6
Wall6
Granary4
Storehouse4
Market3
Town Center3
Archery Range2
Military Academy2
Armory1
Sentry Tower1
Temple1
God powers5 invoked
Cease Fire3
Curse1
Lure1
Plenty Vault1
Titan Gate1

benoit.jayon

Army

Arcus33
Turma31
Katapeltes28
Contarius24
Fanatic22
Destroyer12
Murmillo12
Caladria10
Cheiroballista5
Dryad4
Fire Siphon4
Oracle1
Buildings11 types
Farm12
Wall10
Manor7
Palace4
Town Center4
Counter Barracks2
Military Barracks2
Armory1
Economic Guild1
Market1
Temple1
God powers4 invoked
Carnivora4
Gaia Forest3
Hesperides Tree1
Implode1