Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

benoit.jayon vs UnkemptSafe17

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:02
Marsh map preview
Map Marsh
Winner
benoit.jayonGaia
Pre-match Elo721
Win probability55.2%
0:02 Match length benoit.jayon favored
Defeated
UnkemptSafe17Isis
Pre-match Elo685
Win probability44.8%

Match at a glance

benoit.jayon vs UnkemptSafe17

Winnerbenoit.jayon
MapMarsh
QueueRanked 1v1 Supremacy
Duration0:02
Started
Ended
Elo favorite55.2%benoit.jayon
Most military units0benoit.jayon
Highest EAPM37.5benoit.jayon
Victory
Elo721+17
EAPM37.5
Military units0
First pressure
First expansion
Market volume0
Total score 2,300
Military score 1,000
Economic score 1,300
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached
Defeat
Elo685-35
EAPM0.0
Military units0
First pressure
First expansion
Market volume0
Total score 1,870
Military score 880
Economic score 990
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

benoit.jayonGaia
Match time
UnkemptSafe17Isis
VictoryMatch result
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.2%benoit.jayon

Player highlights

Standout performances

Highest total score2,300benoit.jayon
Highest military score1,000benoit.jayon
Highest economy score1,300benoit.jayon
Most kills0benoit.jayon
Most units killed0benoit.jayon
Most deaths0benoit.jayon
Most buildings razed0benoit.jayon
Largest army0benoit.jayon

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

benoit.jayon

No strong intent signals were detected.

UnkemptSafe17

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

benoit.jayon

Army

Buildings0 types

UnkemptSafe17

Army

Buildings0 types