Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

LuLuu vs Himura

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:13
Marsh map preview
Map Marsh
Defeated
LuLuuFreyr
Pre-match Elo1358
Win probability42.3%
20:13 Match length Himura favored
Winner
HimuraPoseidon
Pre-match Elo1412
Win probability57.7%

Match at a glance

LuLuu vs Himura

WinnerHimura
MapMarsh
QueueRanked 1v1 Supremacy
Duration20:13
Started
Ended
Elo favorite57.7%Himura
Fastest Classical3:44*Himura
First pressure3:33Himura · Stable
First extra TC7:46LuLuu · Town Center
Market timing9:28LuLuu · Market
Most military units108Himura
Highest EAPM76.0Himura
Market volume700Himura

LuLuu

Freyr

Defeat
Elo1358-15
EAPM61.8
Military units90
First pressure3:51Hersir trained
First expansion7:46
Market volume0
Total score 24,275
Military score 6,067
Economic score 16,680
Kills score 1,570
Units killed 49
Units lost 71
Buildings razed 1
Largest army 90
Favorite unit Hirdman 47 fielded
Classical 4:41* Estimated start 3:41
Heroic 13:40* Estimated start 12:25
Mythic Not reached

Himura

Poseidon

Victory
Elo1412+15
EAPM76.0
Military units108
First pressure3:33Stable
First expansion10:07
Market volume700
Total score 30,560
Military score 12,857
Economic score 15,798
Kills score 1,935
Units killed 69
Units lost 49
Buildings razed 5
Largest army 108
Favorite unit Hippeus 58 fielded
Classical 3:44* Estimated start 2:44
Heroic 15:00* Estimated start 13:45
Mythic 18:11* Estimated start 16:11

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Hermes
Aegir
HeroicAge
Dionysus
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LuLuuFreyr
Match time
HimuraPoseidon
Key technologyPickaxe
First military pressureHersir trained
Hersir4 training queues
God powerForest Fire
Hirdman3 training queues
Town CenterAdditional center
Key technologyCrenellations
Hirdman3 training queues
MarketMarket
ArmoryArmory
Key technologyHand Axe
God powerGullinbursti
Hirdman12 training queues
Throwing Axeman8 training queues
Farm transition11 farms clustered
Key technologyPlow
Fortress-tier buildingHill Fort
Key technologyCopper Weapons
Throwing Axeman2 training queues
Key technologyMedium Infantry
God powerTempest
Hirdman29 training queues
Rock Giant8 training queues
MarketMarket
Key technologyCopper Armor
Godi16 training queues
Rock Giant2 training queues
Portable Ram2 training queues
DefeatMatch result
God powerLure
Theseus2 training queues
Atalanta3 training queues
First military pressureStable
Hippeus13 training queues
Key technologyMedium Cavalry
Key technologyPickaxe
Key technologyHusbandry
Centaur2 training queues
Hippeus4 training queues
Town CenterAdditional center
Hippeus37 training queues
ArmoryArmory
Centaur5 training queues
Key technologyHand Axe
Theseus2 training queues
Atalanta3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Fortress-tier buildingFortress
Key technologyHeavy Cavalry
Centaur2 training queues
Hippolyta3 training queues
Key technologyCopper Shields
Theseus3 training queues
MarketMarket
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Hippeus4 training queues
Farm transition4 farms clustered
God powerCease Fire
Hoplite6 training queues
Hypaspist11 training queues
God powerPlenty Vault
God powerBronze
Hetairos5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.7%Himura
Fastest Classical3:44*Himura
Fastest Heroic13:40*LuLuu
Fastest Mythic18:11*Himura
First pressure3:33Himura · Stable
First extra TC7:46LuLuu · Town Center
Fortress timing13:48LuLuu · Hill Fort
Market timing9:28LuLuu · Market
Armory timing9:32LuLuu · Armory
Farm transition12:35–13:44LuLuu · 11 farms clustered

Player highlights

Standout performances

Highest total score30,560Himura
Highest military score12,857Himura
Highest economy score16,680LuLuu
Most kills1,935Himura
Most units killed69Himura
Most deaths71LuLuu
Most buildings razed5Himura
Largest army108Himura
Favorite unitHippeusHimura · 58 fielded

LuLuu

Most Deaths

Himura

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

LuLuu

Classical timing4:41 estimated completion
Early pressure3:51 · Hersir trained
Fast expansion7:46 · Town Center
Early market / Heroic prep9:28 · Market
Early armory / Heroic prep9:32 · Armory
Fortress tech path13:48 · Hill Fort
Heavy walling signal7 wall build events
Farm transition12:35–13:44 · 11 farms clustered
Large army production90 military units

Himura

Fast Classical3:44 estimated completion
Early pressure3:33 · Stable
Expansion signal10:07 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:27 · Market
Early armory / Heroic prep11:02 · Armory
Fortress tech path15:11 · Fortress
Heavy walling signal11 wall build events
Farm transition18:23–18:48 · 4 farms clustered
Market economy signal700 total resource volume
Large army production108 military units
LuLuu · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
LuLuu · Early MilitaryMeaningful trained combat units were produced during the early opening.
Himura · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Himura · Early MilitaryMeaningful trained combat units were produced during the early opening.
Himura · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Himura · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 700 total volume

LuLuu

Bought

No buys

Sold

No sells

Total player market volume0

Himura

Bought

Wood300

Sold

Food400
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LuLuu

Army

Hirdman47
Godi16
Rock Giant10
Throwing Axeman10
Hersir5
Portable Ram2
Buildings11 types
Farm56
House17
Wall7
Ox Cart Building5
Longhouse4
Great Hall3
Market2
Temple2
Armory1
Hill Fort1
Town Center1
God powers3 invoked
Forest Fire1
Gullinbursti1
Tempest1

Himura

Army

Hippeus58
Hypaspist11
Centaur9
Atalanta7
Theseus7
Hoplite6
Hetairos5
Hippolyta3
Hydra1
Polyphemus1
Buildings12 types
House14
Wall11
Storehouse10
Granary8
Military Academy5
Stable5
Farm4
Armory3
Temple2
Town Center2
Fortress1
Market1
God powers4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1