Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sesshomaru vs SIlverChrome

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 33:46
Watering Hole map preview
Map Watering Hole
Defeated
SesshomaruZeus
Pre-match Elo1457
Win probability35.7%
33:46 Match length SIlverChrome favored
Winner
SIlverChromePoseidon
Pre-match Elo1559
Win probability64.3%

Match at a glance

Sesshomaru vs SIlverChrome

WinnerSIlverChrome
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration33:46
Started
Ended
Elo favorite64.3%SIlverChrome
Fastest Classical3:44*Sesshomaru
First pressure4:02Sesshomaru · Stable
Market timing17:13Sesshomaru · Market
First extra TC4:14SIlverChrome · Town Center
Most military units622Sesshomaru
Highest EAPM59.1SIlverChrome
Market volume8,500SIlverChrome

Sesshomaru

Zeus

Defeat
Elo1457-13
EAPM55.9
Military units622
First pressure4:02Stable
First expansion13:04
Market volume1500
Total score 42,751
Military score 13,130
Economic score 18,113
Kills score 11,529
Units killed 412
Units lost 372
Buildings razed 13
Largest army 622
Favorite unit Hoplite 386 fielded
Classical 3:44* Estimated start 2:44
Heroic 18:36* Estimated start 17:21
Mythic 28:31* Research start 26:31

SIlverChrome

Poseidon

Victory
Elo1559+13
EAPM59.1
Military units513
First pressure4:29Stable
First expansion4:14
Market volume8500
Total score 56,340
Military score 20,021
Economic score 25,789
Kills score 10,608
Units killed 356
Units lost 444
Buildings razed 7
Largest army 513
Favorite unit Prodromos 155 fielded
Classical 4:06* Research start 3:06
Heroic 15:10* Estimated start 13:55
Mythic 22:56* Research start 20:56

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Hermes
Dionysus
HeroicAge
Aphrodite
Hera
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SesshomaruZeus
Match time
SIlverChromePoseidon
First military pressureStable
Hippeus4 training queues
Centaur2 training queues
Hoplite16 training queues
God powerBolt
Centaur2 training queues
Key technologyMedium Infantry
Key technologyHusbandry
Key technologyMedium Cavalry
Key technologyHand Axe
Key technologyPickaxe
Centaur6 training queues
Hoplite10 training queues
Hippeus3 training queues
Town CenterAdditional center
Hoplite5 training queues
ArmoryArmory
Hoplite15 training queues
Hippeus7 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
MarketMarket
Hoplite20 training queues
Hippeus30 training queues
God powerBronze
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Centaur4 training queues
Toxotes5 training queues
Hoplite320 training queues
DockDock
Hippeus10 training queues
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Centaur15 training queues
Farm transition14 farms clustered
Key technologyPlow
God powerCease Fire
Hippeus25 training queues
God powerBolt
Hypaspist5 training queues
Peltast5 training queues
Heracles2 training queues
Toxotes5 training queues
Prodromos5 training queues
Centaur26 training queues
Fortress-tier buildingFortress
God powerLightning Storm
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Toxotes3 training queues
Hippeus10 training queues
Key technologyChampion Infantry
Heracles3 training queues
Centaur10 training queues
Key technologyMedium Archers
Toxotes25 training queues
DefeatMatch result
God powerLure
Town CenterAdditional center
First military pressureStable
Hippeus2 training queues
Hippeus7 training queues
Toxotes18 training queues
Centaur4 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyCopper Shields
Key technologyMedium Archers
Hippeus10 training queues
Centaur4 training queues
Toxotes5 training queues
Key technologyCopper Weapons
God powerCease Fire
Farm transition10 farms clustered
Key technologyMedium Cavalry
Key technologyPlow
Key technologyHand Axe
Fortress-tier buildingFortress
God powerCurse
Hippeus5 training queues
Peltast5 training queues
Centaur2 training queues
Prodromos10 training queues
Key technologyPlow
Hippeus10 training queues
Key technologyCopper Armor
Fortress-tier buildingFortress
Theseus2 training queues
Toxotes10 training queues
Prodromos20 training queues
Peltast5 training queues
MarketMarket
ArmoryArmory
ArmoryArmory
Prodromos80 training queues
Toxotes10 training queues
Centaur5 training queues
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Key technologyShaft Mine
God powerPlenty Vault
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Peltast5 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Hypaspist40 training queues
Key technologyMedium Infantry
Key technologyChampion Cavalry
Key technologyBallistics
MarketMarket
Peltast5 training queues
Key technologyBow Saw
Fortress-tier buildingFortress
Toxotes5 training queues
Key technologyHeavy Infantry
Petrobolos2 training queues
Peltast25 training queues
Toxotes5 training queues
Hippeus5 training queues
Theseus5 training queues
Fortress-tier buildingFortress
Hetairos5 training queues
Peltast10 training queues
Hypaspist25 training queues
Key technologyChampion Infantry
Toxotes5 training queues
Hippolyta2 training queues
Prodromos45 training queues
Centaur6 training queues
Trade route startedCaravan Greek queued
Peltast5 training queues
Hypaspist55 training queues
Toxotes5 training queues
Town CenterAdditional center
Peltast5 training queues
Petrobolos2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.3%SIlverChrome
Fastest Classical3:44*Sesshomaru
Fastest Heroic15:10*SIlverChrome
Fastest Mythic22:56*SIlverChrome
First pressure4:02Sesshomaru · Stable
First extra TC4:14SIlverChrome · Town Center
Fortress timing15:42SIlverChrome · Fortress
Market timing17:13Sesshomaru · Market
Armory timing11:53SIlverChrome · Armory
Farm transition14:52–14:59SIlverChrome · 10 farms clustered
Trade route started31:35SIlverChrome

Player highlights

Standout performances

Highest total score56,340SIlverChrome
Highest military score20,021SIlverChrome
Highest economy score25,789SIlverChrome
Most kills11,529Sesshomaru
Most units killed412Sesshomaru
Most deaths444SIlverChrome
Most buildings razed13Sesshomaru
Largest army622Sesshomaru
Favorite unitHopliteSesshomaru · 386 fielded

Sesshomaru

Most Kills

SIlverChrome

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sesshomaru

Fast Classical3:44 estimated completion
Early pressure4:02 · Stable
Expansion signal13:04 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:13 · Market
Early armory / Heroic prep13:57 · Armory
Fortress tech path19:15 · Fortress
Heavy walling signal6 wall build events
Water commitment signal1 dock build events
Farm transition24:43–25:06 · 14 farms clustered
Market economy signal1,500 total resource volume
Large army production622 military units

SIlverChrome

Classical timing4:06 estimated completion
Early pressure4:29 · Stable
Fast expansion4:14 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:25 · Market
Early armory / Heroic prep11:53 · Armory
Fortress tech path15:42 · Fortress
Heavy walling signal7 wall build events
Farm transition14:52–14:59 · 10 farms clustered
Trade route started31:35 · Caravan Greek queued
Market economy signal8,500 total resource volume
Large army production513 military units
Sesshomaru · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sesshomaru · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sesshomaru · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Sesshomaru · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
SIlverChrome · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
SIlverChrome · Early MilitaryMeaningful trained combat units were produced during the early opening.
SIlverChrome · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
SIlverChrome · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 10000 total volume

Sesshomaru

Bought

Food1500

Sold

No sells

Total player market volume1500

SIlverChrome

Bought

No buys

Sold

Food4100
Wood4400
Total player market volume8500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sesshomaru

Army

Hoplite386
Hippeus89
Centaur67
Toxotes38
Heracles11
Jason9
Hypaspist5
Peltast5
Prodromos5
Bellerophon2
Petrobolos2
Helepolis1
Hydra1
Odysseus1
Buildings15 types
Farm37
House17
Granary15
Storehouse13
Military Academy6
Wall6
Stable5
Archery Range4
Fortress2
Temple2
Town Center2
Armory1
Dock1
Market1
Sentry Tower1
God powers4 invoked
Bolt2
Bronze1
Cease Fire1
Lightning Storm1

SIlverChrome

Army

Prodromos155
Hypaspist120
Peltast65
Toxotes63
Hippeus39
Centaur23
Theseus16
Atalanta9
Hippolyta7
Petrobolos6
Hetairos5
Nemean Lion2
Polyphemus2
Helepolis1
Buildings13 types
Farm50
House18
Storehouse15
Military Academy11
Wall7
Granary6
Stable5
Fortress4
Archery Range3
Armory3
Market2
Town Center2
Temple1
God powers4 invoked
Cease Fire1
Curse1
Lure1
Plenty Vault1