Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

pLokY#9877 vs Vrymm

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:26
Blue Lagoon map preview
Map Blue Lagoon
Defeated
pLokY#9877Loki
Pre-match Elo1277
Win probability45.3%
17:26 Match length Vrymm favored
Winner
VrymmRa
Pre-match Elo1310
Win probability54.7%

Match at a glance

pLokY#9877 vs Vrymm

WinnerVrymm
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration17:26
Started
Ended
Elo favorite54.7%Vrymm
Fastest Classical4:48*pLokY#9877
First pressure3:59pLokY#9877 · Hersir trained
Market timing6:29Vrymm · Market
First extra TC9:02Vrymm · Town Center
Most military units82Vrymm
Highest EAPM59.8Vrymm
Market volume300pLokY#9877

pLokY#9877

Loki

Defeat
Elo1277-16
EAPM32.9
Military units81
First pressure3:59Hersir trained
First expansion9:56
Market volume300
Total score 14,300
Military score 4,174
Economic score 9,217
Kills score 909
Units killed 38
Units lost 82
Buildings razed 6
Largest army 81
Favorite unit Throwing Axeman 33 fielded
Classical 4:48* Research start 3:48
Heroic 14:08* Estimated start 12:53
Mythic Not reached

Vrymm

Ra

Victory
Elo1310+16
EAPM59.8
Military units82
First pressure7:00Barracks
First expansion9:02
Market volume0
Total score 28,373
Military score 12,099
Economic score 14,034
Kills score 2,240
Units killed 82
Units lost 39
Buildings razed 11
Largest army 82
Favorite unit Axeman 34 fielded
Classical 4:55* Research start 3:55
Heroic 10:10* Estimated start 8:56
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Bast
Bragi
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

pLokY#9877Loki
Match time
VrymmRa
God powerSpy
First military pressureHersir trained
Hersir7 training queues
Key technologyPickaxe
Throwing Axeman2 training queues
Key technologyHusbandry
Town CenterAdditional center
Raiding Cavalry2 training queues
Throwing Axeman2 training queues
Berserk2 training queues
ArmoryArmory
Hersir2 training queues
Raiding Cavalry2 training queues
Throwing Axeman9 training queues
Key technologyMedium Infantry
MarketMarket
Farm transition22 farms clustered
Key technologyPlow
Throwing Axeman20 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Hersir2 training queues
Raiding Cavalry5 training queues
Key technologyHand Axe
Jarl10 training queues
Berserk9 training queues
God powerFlaming Weapons
Godi4 training queues
DefeatMatch result
Key technologyPickaxe
Sphinx2 training queues
MarketMarket
ArmoryArmory
First military pressureBarracks
Axeman3 training queues
God powerEclipse
Town CenterAdditional center
Axeman21 training queues
Key technologyHusbandry
Key technologyMedium Axemen
Key technologyHeavy Axemen
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Camel Riders
Camel Rider7 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Slinger9 training queues
Chariot Archer12 training queues
Key technologyMedium Slingers
Sphinx2 training queues
Town CenterAdditional center
Key technologyBronze Shields
Siege Tower2 training queues
Farm transition14 farms clustered
Key technologyPlow
Axeman10 training queues
God powerLocust Swarm
Slinger6 training queues
Camel Rider3 training queues
Sphinx4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.7%Vrymm
Fastest Classical4:48*pLokY#9877
Fastest Heroic10:10*Vrymm
First pressure3:59pLokY#9877 · Hersir trained
First extra TC9:02Vrymm · Town Center
Fortress timing12:06Vrymm · Migdol Stronghold
Market timing6:29Vrymm · Market
Armory timing6:30Vrymm · Armory
Farm transition13:51–15:03pLokY#9877 · 22 farms clustered

Player highlights

Standout performances

Highest total score28,373Vrymm
Highest military score12,099Vrymm
Highest economy score14,034Vrymm
Most kills2,240Vrymm
Most units killed82Vrymm
Most deaths82pLokY#9877
Most buildings razed11Vrymm
Largest army82Vrymm
Favorite unitAxemanVrymm · 34 fielded

pLokY#9877

Most Deaths

Vrymm

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

pLokY#9877

Classical timing4:48 estimated completion
Early pressure3:59 · Hersir trained
Expansion signal9:56 · Town Center
Early market / Heroic prep12:35 · Market
Early armory / Heroic prep11:13 · Armory
Heavy walling signal22 wall build events
Farm transition13:51–15:03 · 22 farms clustered
Market economy signal300 total resource volume
Large army production81 military units

Vrymm

Classical timing4:55 estimated completion
Early pressure7:00 · Barracks
Expansion signal9:02 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:29 · Market
Early armory / Heroic prep6:30 · Armory
Fortress tech path12:06 · Migdol Stronghold
Heavy walling signal10 wall build events
Farm transition15:29–15:40 · 14 farms clustered
Large army production82 military units
pLokY#9877 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
pLokY#9877 · Early MilitaryMeaningful trained combat units were produced during the early opening.
pLokY#9877 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Vrymm · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Vrymm · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vrymm · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

pLokY#9877

Bought

Food300

Sold

No sells

Total player market volume300

Vrymm

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

pLokY#9877

Army

Throwing Axeman33
Berserk11
Hersir11
Jarl10
Raiding Cavalry10
Godi4
Einheri1
Hirdman1
Buildings10 types
Farm32
House22
Wall22
Longhouse4
Ox Cart Building4
Great Hall2
Armory1
Market1
Temple1
Town Center1
God powers2 invoked
Flaming Weapons1
Spy1

Vrymm

Army

Axeman34
Slinger15
Chariot Archer12
Camel Rider10
Sphinx9
Siege Tower2
Buildings17 types
House16
Obelisk15
Farm14
Wall10
Granary7
Barracks4
Lumber Camp4
Mining Camp4
Town Center2
Armory1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers2 invoked
Eclipse1
Locust Swarm1