Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FeLiwTi vs Rawkey Jr

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:01
Steppe map preview
Map Steppe
Winner
FeLiwTiFuxi
Pre-match Elo1987
Win probability94.2%
0:01 Match length FeLiwTi favored
Defeated
Rawkey JrZeus
Pre-match Elo1503
Win probability5.8%

Match at a glance

FeLiwTi vs Rawkey Jr

WinnerFeLiwTi
MapSteppe
QueueRanked 1v1 Supremacy
Duration0:01
Started
Ended
Elo favorite94.2%FeLiwTi
Most military units0FeLiwTi
Highest EAPM0.0FeLiwTi

FeLiwTi

Fuxi

Victory
Elo1987+2
EAPM0.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,150
Military score 1,000
Economic score 1,150
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Rawkey Jr

Zeus

Defeat
Elo1503-2
EAPM0.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,250
Military score 1,000
Economic score 1,250
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FeLiwTiFuxi
Match time
Rawkey JrZeus
VictoryMatch result
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite94.2%FeLiwTi

Player highlights

Standout performances

Highest total score2,250Rawkey Jr
Highest military score1,000FeLiwTi
Highest economy score1,250Rawkey Jr
Most kills0FeLiwTi
Most units killed0FeLiwTi
Most deaths0FeLiwTi
Most buildings razed0FeLiwTi
Largest army0FeLiwTi

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FeLiwTi

No strong intent signals were detected.

Rawkey Jr

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FeLiwTi

Army

Buildings0 types

Rawkey Jr

Army

Buildings0 types