Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Himura vs Sesshomaru

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:45
Marsh map preview
Map Marsh
Defeated
HimuraOranos
Pre-match Elo1414
Win probability42.0%
12:45 Match length Sesshomaru favored
Winner
SesshomaruZeus
Pre-match Elo1470
Win probability58.0%

Match at a glance

Himura vs Sesshomaru

WinnerSesshomaru
MapMarsh
QueueRanked 1v1 Supremacy
Duration12:45
Started
Ended
Elo favorite58.0%Sesshomaru
Fastest Classical3:37*Sesshomaru
First pressure3:42Sesshomaru · Stable
Most military units67Sesshomaru
Highest EAPM59.6Himura

Himura

Oranos

Defeat
Elo1414-15
EAPM59.6
Military units63
First pressure3:58Military Barracks
First expansion
Market volume0
Total score 11,200
Military score 5,019
Economic score 5,630
Kills score 581
Units killed 21
Units lost 51
Buildings razed 0
Largest army 63
Favorite unit Murmillo 29 fielded
Classical 3:53* Research start 2:53
Heroic Not reached
Mythic Not reached

Sesshomaru

Zeus

Victory
Elo1470+15
EAPM45.7
Military units67
First pressure3:42Stable
First expansion
Market volume0
Total score 14,396
Military score 6,476
Economic score 6,538
Kills score 1,466
Units killed 52
Units lost 21
Buildings razed 1
Largest army 67
Favorite unit Hippeus 30 fielded
Classical 3:37* Research start 2:37
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Prometheus
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

HimuraOranos
Match time
SesshomaruZeus
First military pressureMilitary Barracks
God powerValor
Murmillo4 training queues
Katapeltes8 training queues
God powerValor
God powerValor
Oracle2 training queues
God powerValor
Turma4 training queues
God powerShockwave
God powerValor
Murmillo25 training queues
Cheiroballista2 training queues
God powerValor
Key technologyMedium Infantry
Key technologyMedium Archers
Key technologyHusbandry
God powerValor
God powerValor
Cheiroballista9 training queues
Key technologyPickaxe
Turma4 training queues
God powerValor
Key technologyHeavy Archers
God powerShockwave
Katapeltes5 training queues
God powerValor
DefeatMatch result
First military pressureStable
Hippeus3 training queues
Key technologyHand Axe
Hoplite12 training queues
Key technologyPickaxe
God powerBolt
God powerRestoration
Hippeus27 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Toxotes4 training queues
Hoplite15 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.0%Sesshomaru
Fastest Classical3:37*Sesshomaru
First pressure3:42Sesshomaru · Stable

Player highlights

Standout performances

Highest total score14,396Sesshomaru
Highest military score6,476Sesshomaru
Highest economy score6,538Sesshomaru
Most kills1,466Sesshomaru
Most units killed52Sesshomaru
Most deaths51Himura
Most buildings razed1Sesshomaru
Largest army67Sesshomaru
Favorite unitHippeusSesshomaru · 30 fielded

Himura

Largest ArmyMost DeathsMost Improvements

Sesshomaru

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Himura

Fast Classical3:53 estimated completion
Early pressure3:58 · Military Barracks

Sesshomaru

Fast Classical3:37 estimated completion
Early pressure3:42 · Stable
Himura · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Himura · Early MilitaryMeaningful trained combat units were produced during the early opening.
Himura · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Sesshomaru · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Sesshomaru · Early MilitaryMeaningful trained combat units were produced during the early opening.
Sesshomaru · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Himura

Army

Murmillo29
Katapeltes13
Cheiroballista11
Turma8
Oracle2
Buildings6 types
Manor6
Sky Passage3
Counter Barracks2
Military Barracks2
Economic Guild1
Temple1
God powers2 invoked
Valor10
Shockwave2

Sesshomaru

Army

Hippeus30
Hoplite27
Toxotes5
Jason2
Minotaur2
Heracles1
Buildings8 types
House11
Granary4
Storehouse4
Military Academy2
Stable2
Wall2
Archery Range1
Temple1
God powers2 invoked
Bolt1
Restoration1