Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Icicles#6989 vs Deus vult

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:08
Elysium map preview
Map Elysium
Winner
Icicles#6989Hades
Pre-match Elo1068
Win probability65.2%
18:08 Match length Icicles#6989 favored
Defeated
Deus vultHades
Pre-match Elo959
Win probability34.8%

Match at a glance

Icicles#6989 vs Deus vult

WinnerIcicles#6989
MapElysium
QueueRanked 1v1 Supremacy
Duration18:08
Started
Ended
Elo favorite65.2%Icicles#6989
Fastest Classical4:36*Icicles#6989
First pressure8:48Icicles#6989 · Archery Range
First extra TC7:08Icicles#6989 · Town Center
Most military units45Icicles#6989
Highest EAPM20.2Icicles#6989

Icicles#6989

Hades

Victory
Elo1068+13
EAPM20.2
Military units45
First pressure8:48Archery Range
First expansion7:08
Market volume0
Total score 27,093
Military score 10,797
Economic score 15,364
Kills score 984
Units killed 31
Units lost 19
Buildings razed 7
Largest army 45
Favorite unit Hippeus 18 fielded
Classical 4:36* Research start 3:36
Heroic 9:49* Research start 8:34
Mythic Not reached

Deus vult

Hades

Defeat
Elo959-41
EAPM14.7
Military units22
First pressure11:32Stable
First expansion
Market volume0
Total score 5,532
Military score 2,675
Economic score 2,226
Kills score 631
Units killed 19
Units lost 31
Buildings razed 0
Largest army 22
Favorite unit Hippeus 10 fielded
Classical 9:10* Research start 8:10
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Ares
Apollo
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Icicles#6989Hades
Match time
Deus vultHades
ArmoryArmory
Town CenterAdditional center
Key technologyCopper Shields
First military pressureArchery Range
Key technologyPlow
Key technologyHand Axe
Key technologyCopper Armor
Key technologyBallistics
Key technologyCopper Weapons
Key technologyBronze Armor
Key technologyMedium Cavalry
Hippeus8 training queues
Key technologyMedium Archers
Key technologyHeavy Cavalry
Town CenterAdditional center
Manticore2 training queues
Key technologyBronze Weapons
Hippeus4 training queues
Toxotes8 training queues
Key technologyHeavy Archers
God powerRestoration
Key technologyBronze Shields
Hippeus6 training queues
Hoplite8 training queues
Key technologyMedium Infantry
Farm transition5 farms clustered
Minotaur2 training queues
VictoryMatch result
God powerSentinel
Key technologyPickaxe
Key technologyHusbandry
Farm transition4 farms clustered
Key technologyPlow
First military pressureStable
Key technologyHand Axe
Key technologyHusbandry
Hippeus3 training queues
Cyclops2 training queues
Key technologyCrenellations
Hippeus7 training queues
Toxotes9 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.2%Icicles#6989
Fastest Classical4:36*Icicles#6989
Fastest Heroic9:49*Icicles#6989
First pressure8:48Icicles#6989 · Archery Range
First extra TC7:08Icicles#6989 · Town Center
Armory timing6:20Icicles#6989 · Armory
Farm transition9:42–10:32Deus vult · 4 farms clustered

Player highlights

Standout performances

Highest total score27,093Icicles#6989
Highest military score10,797Icicles#6989
Highest economy score15,364Icicles#6989
Most kills984Icicles#6989
Most units killed31Icicles#6989
Most deaths31Deus vult
Most buildings razed7Icicles#6989
Largest army45Icicles#6989
Favorite unitHippeusIcicles#6989 · 18 fielded

Icicles#6989

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Deus vult

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Icicles#6989

Classical timing4:36 estimated completion
Delayed pressure8:48 · Archery Range
Fast expansion7:08 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:20 · Armory
Farm transition16:09–16:17 · 5 farms clustered

Deus vult

Late Classical9:10 estimated completion
Delayed pressure11:32 · Stable
Farm transition9:42–10:32 · 4 farms clustered
Icicles#6989 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Icicles#6989 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Icicles#6989 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Icicles#6989 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Deus vult · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Deus vult · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Icicles#6989

Army

Hippeus18
Hoplite10
Toxotes9
Ajax2
Manticore2
Minotaur2
Achilles1
Chiron1
Buildings10 types
Farm14
House13
Granary6
Storehouse3
Town Center2
Archery Range1
Armory1
Military Academy1
Stable1
Temple1
God powers1 invoked
Restoration1

Deus vult

Army

Hippeus10
Toxotes9
Cyclops2
Ajax1
Buildings8 types
Farm5
House2
Storehouse2
Archery Range1
Granary1
Military Academy1
Stable1
Temple1
God powers1 invoked
Sentinel1