Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

420ZeuZK1ng69 vs Journey Before Destination

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:59
Alfheim map preview
Map Alfheim
Winner
420ZeuZK1ng69Quetzalcoatl
Pre-match Elo1994
Win probability85.5%
13:59 Match length 420ZeuZK1ng69 favored
Defeated
Journey Before DestinationRa
Pre-match Elo1686
Win probability14.5%

Match at a glance

420ZeuZK1ng69 vs Journey Before Destination

Winner420ZeuZK1ng69
MapAlfheim
QueueRanked 1v1 Supremacy
Duration13:59
Started
Ended
Elo favorite85.5%420ZeuZK1ng69
Fastest Classical4:36*420ZeuZK1ng69
First pressure3:19420ZeuZK1ng69 · Warrior Priest trained
Market timing11:08Journey Before Destination · Market
Most military units121Journey Before Destination
Highest EAPM94.9Journey Before Destination

420ZeuZK1ng69

Quetzalcoatl

Victory
Elo1994+5
EAPM63.8
Military units106
First pressure3:19Warrior Priest trained
First expansion
Market volume0
Total score 16,279
Military score 7,105
Economic score 7,167
Kills score 2,007
Units killed 97
Units lost 59
Buildings razed 5
Largest army 106
Favorite unit Warrior Priest 50 fielded
Classical 4:36* Estimated start 3:36
Heroic Not reached
Mythic Not reached
Defeat
Elo1686-5
EAPM94.9
Military units121
First pressure5:18Barracks
First expansion
Market volume0
Total score 10,786
Military score 4,151
Economic score 5,339
Kills score 1,333
Units killed 59
Units lost 97
Buildings razed 0
Largest army 121
Favorite unit Spearman 69 fielded
Classical 5:06* Research start 4:06
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Huehuecoyotl
ClassicalAge
Ptah
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

420ZeuZK1ng69Quetzalcoatl
Match time
Journey Before DestinationRa
First military pressureWarrior Priest trained
Warrior Priest50 training queues
Tequihua Archer45 training queues
Tlamanih Spearman11 training queues
God powerTailwind
Key technologyMedium War Hut Soldiers
God powerTailwind
God powerLullaby
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
Wadjet2 training queues
Spearman69 training queues
ArmoryArmory
Slinger29 training queues
Key technologyHusbandry
Key technologyCopper Weapons
Key technologyMedium Slingers
Key technologyCopper Armor
MarketMarket
Key technologyMedium Spearmen
Slinger19 training queues
Key technologyCopper Shields
God powerShifting Sands
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite85.5%420ZeuZK1ng69
Fastest Classical4:36*420ZeuZK1ng69
First pressure3:19420ZeuZK1ng69 · Warrior Priest trained
Market timing11:08Journey Before Destination · Market
Armory timing6:03Journey Before Destination · Armory

Player highlights

Standout performances

Highest total score16,279420ZeuZK1ng69
Highest military score7,105420ZeuZK1ng69
Highest economy score7,167420ZeuZK1ng69
Most kills2,007420ZeuZK1ng69
Most units killed97420ZeuZK1ng69
Most deaths97Journey Before Destination
Most buildings razed5420ZeuZK1ng69
Largest army121Journey Before Destination
Favorite unitSpearmanJourney Before Destination · 69 fielded

420ZeuZK1ng69

Highest ScoreLargest ArmyMost KillsMost Resources

Journey Before Destination

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

420ZeuZK1ng69

Classical timing4:36 estimated completion
Early pressure3:19 · Warrior Priest trained
Large army production106 military units

Journey Before Destination

Late Classical5:06 estimated completion
Early pressure5:18 · Barracks
Early market / Heroic prep11:08 · Market
Early armory / Heroic prep6:03 · Armory
Heavy walling signal10 wall build events
Large army production121 military units
420ZeuZK1ng69 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
420ZeuZK1ng69 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
420ZeuZK1ng69 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Journey Before Destination · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Journey Before Destination · Early MilitaryMeaningful trained combat units were produced during the early opening.
Journey Before Destination · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

420ZeuZK1ng69

Army

Warrior Priest50
Tequihua Archer45
Tlamanih Spearman11
Buildings4 types
House16
Calpulli9
War Hut3
Temple2
God powers2 invoked
Tailwind2
Lullaby1

Journey Before Destination

Army

Spearman69
Slinger48
Wadjet4
Buildings12 types
House17
Wall10
Granary5
Obelisk4
Barracks3
Mining Camp3
Lumber Camp2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers1 invoked
Shifting Sands1