Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

trollpack vs Zuccolo

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:08
Blue Lagoon map preview
Map Blue Lagoon
Defeated
trollpackDemeter
Pre-match Elo1879
Win probability44.0%
18:08 Match length Zuccolo favored
Winner
ZuccoloSet
Pre-match Elo1921
Win probability56.0%

Match at a glance

trollpack vs Zuccolo

WinnerZuccolo
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration18:08
Started
Ended
Elo favorite56.0%Zuccolo
Fastest Classical3:51*trollpack
First pressure7:24Zuccolo · Barracks
First extra TC4:10trollpack · Village Center
Market timing6:44trollpack · Market
Most military units117Zuccolo
Highest EAPM77.3trollpack
Market volume1,200Zuccolo

trollpack

Demeter

Defeat
Elo1879-15
EAPM77.3
Military units100
First pressure8:43Archery Range
First expansion4:10
Market volume900
Total score 27,169
Military score 8,658
Economic score 17,034
Kills score 1,477
Units killed 57
Units lost 65
Buildings razed 5
Largest army 100
Favorite unit Peltast 55 fielded
Classical 3:51* Estimated start 2:51
Heroic 9:29* Estimated start 8:14
Mythic 17:01* Estimated start 15:01

Zuccolo

Set

Victory
Elo1921+15
EAPM53.9
Military units117
First pressure7:24Barracks
First expansion4:42
Market volume1200
Total score 38,611
Military score 13,952
Economic score 22,438
Kills score 2,221
Units killed 68
Units lost 68
Buildings razed 16
Largest army 117
Favorite unit Slinger 96 fielded
Classical 4:26* Research start 3:26
Heroic 8:22* Estimated start 7:07
Mythic 17:39* Research start 15:39

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Pan
ClassicalAge
Ptah
Hestia
HeroicAge
Sekhmet
Persephone
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

trollpackDemeter
Match time
ZuccoloSet
Village CenterAdditional center
Key technologyHusbandry
MarketMarket
Key technologyHand Axe
Iolaus3 training queues
First military pressureArchery Range
Peltast26 training queues
God powerCommunal Hearth
Hoplite5 training queues
Hamadryad8 training queues
Key technologyMedium Archers
Farm transition8 farms clustered
Hypaspist7 training queues
Key technologyMedium Infantry
Fortress-tier buildingFortress
Peltast29 training queues
Key technologyPickaxe
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
Key technologyHeavy Archers
Key technologyPlow
Hamadryad2 training queues
Key technologyShaft Mine
Hypaspist2 training queues
Key technologyBallistics
Key technologyCopper Shields
Key technologyMedium Infantry
Petrobolos3 training queues
Hoplite10 training queues
Town CenterAdditional center
God powerArcadian Meadow
DefeatMatch result
Key technologyPickaxe
God powerVision
God powerShifting Sands
Town CenterAdditional center
ArmoryArmory
First military pressureBarracks
Spearman5 training queues
Key technologyHand Axe
Key technologyShaft Mine
God powerCitadel
Slinger96 training queues
Spearman7 training queues
Key technologyMedium Slingers
Key technologyMedium Spearmen
God powerVision
Key technologyCopper Weapons
Key technologyHeavy Slingers
Catapult4 training queues
Key technologyBallistics
Key technologyHeavy Spearmen
Key technologyCopper Armor
Key technologyBow Saw
Key technologyHusbandry
Key technologyBronze Weapons
Fortress-tier buildingMigdol Stronghold
God powerVision
MarketMarket
Town CenterAdditional center
Key technologyPlow
Key technologyCopper Shields
Town CenterAdditional center
Farm transition9 farms clustered
Catapult4 training queues
Key technologyBronze Shields
God powerMeteor
Key technologyChampion Slingers
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.0%Zuccolo
Fastest Classical3:51*trollpack
Fastest Heroic8:22*Zuccolo
Fastest Mythic17:01*trollpack
First pressure7:24Zuccolo · Barracks
First extra TC4:10trollpack · Village Center
Fortress timing14:01trollpack · Fortress
Market timing6:44trollpack · Market
Armory timing5:37Zuccolo · Armory
Farm transition10:46–11:16trollpack · 8 farms clustered

Player highlights

Standout performances

Highest total score38,611Zuccolo
Highest military score13,952Zuccolo
Highest economy score22,438Zuccolo
Most kills2,221Zuccolo
Most units killed68Zuccolo
Most deaths68Zuccolo
Most buildings razed16Zuccolo
Largest army117Zuccolo
Favorite unitSlingerZuccolo · 96 fielded

trollpack

Largest Army

Zuccolo

Highest ScoreMost DeathsMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

trollpack

Fast Classical3:51 estimated completion
Delayed pressure8:43 · Archery Range
Fast expansion4:10 · Village Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep6:44 · Market
Early armory / Heroic prep15:29 · Armory
Fortress tech path14:01 · Fortress
Farm transition10:46–11:16 · 8 farms clustered
Market economy signal900 total resource volume
Large army production100 military units

Zuccolo

Classical timing4:26 estimated completion
Delayed pressure7:24 · Barracks
Fast expansion4:42 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:56 · Market
Early armory / Heroic prep5:37 · Armory
Fortress tech path14:42 · Migdol Stronghold
Heavy walling signal21 wall build events
Farm transition16:39–17:19 · 9 farms clustered
Market economy signal1,200 total resource volume
Large army production117 military units
trollpack · Early MilitaryMeaningful trained combat units were produced during the early opening.
trollpack · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
trollpack · Fast ClassicalClassical completed before 4:00 on a standard land opening.
trollpack · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
trollpack · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Zuccolo · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Zuccolo · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Zuccolo · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Zuccolo · Fast HeroicHeroic completed inside the applicable Fast Heroic window.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2100 total volume

trollpack

Bought

No buys

Sold

Food800
Wood100
Total player market volume900

Zuccolo

Bought

No buys

Sold

Wood1200
Total player market volume1200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

trollpack

Army

Peltast55
Hoplite15
Hamadryad10
Hypaspist9
Iolaus4
Orpheus3
Petrobolos3
Icarus1
Buildings13 types
Farm22
House22
Storehouse8
Military Academy5
Wall5
Granary3
Archery Range2
Armory2
Town Center2
Fortress1
Market1
Temple1
Village Center1
God powers2 invoked
Arcadian Meadow1
Communal Hearth1

Zuccolo

Army

Slinger96
Spearman12
Catapult8
Siege Tower1
Buildings17 types
House21
Wall21
Farm9
Granary9
Obelisk9
Barracks7
Mining Camp7
Lumber Camp6
Siege Works4
Town Center3
Armory1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers4 invoked
Vision3
Citadel1
Meteor1
Shifting Sands1