Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

aliencrimelord vs SK24

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 12:10
Yellow River map preview
Map Yellow River
Defeated
aliencrimelordOdin
Pre-match Elo1612
Win probability6.7%
12:10 Match length SK24 favored
Winner
SK24Odin
Pre-match Elo2069
Win probability93.3%

Match at a glance

aliencrimelord vs SK24

WinnerSK24
MapYellow River
QueueRanked 1v1 Supremacy
Duration12:10
Started
Ended
Elo favorite93.3%SK24
Fastest Classical3:56*SK24
First pressure3:06SK24 · Hersir trained
First extra TC4:56aliencrimelord · Town Center
Most military units70SK24
Highest EAPM109.6SK24
Defeat
Elo1612-2
EAPM82.2
Military units65
First pressure3:33Hersir trained
First expansion4:56
Market volume0
Total score 8,481
Military score 2,402
Economic score 5,575
Kills score 504
Units killed 22
Units lost 55
Buildings razed 0
Largest army 65
Favorite unit Hirdman 28 fielded
Classical 4:33* Estimated start 3:33
Heroic Not reached
Mythic Not reached

SK24

Odin

Victory
Elo2069+2
EAPM109.6
Military units70
First pressure3:06Hersir trained
First expansion
Market volume0
Total score 14,171
Military score 7,643
Economic score 5,386
Kills score 1,142
Units killed 58
Units lost 20
Buildings razed 3
Largest army 70
Favorite unit Throwing Axeman 39 fielded
Classical 3:56* Research start 2:56
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Freyja
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

aliencrimelordOdin
Match time
SK24Odin
God powerGreat Hunt
First military pressureHersir trained
Hersir3 training queues
Town CenterAdditional center
Berserk16 training queues
Hirdman28 training queues
Raiding Cavalry13 training queues
Throwing Axeman5 training queues
DefeatMatch result
First military pressureHersir trained
Hersir5 training queues
God powerGreat Hunt
Raiding Cavalry15 training queues
God powerForest Fire
Throwing Axeman39 training queues
Key technologyMedium Infantry
Valkyrie3 training queues
Raiding Cavalry7 training queues
God powerGreat Hunt
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite93.3%SK24
Fastest Classical3:56*SK24
First pressure3:06SK24 · Hersir trained
First extra TC4:56aliencrimelord · Town Center

Player highlights

Standout performances

Highest total score14,171SK24
Highest military score7,643SK24
Highest economy score5,575aliencrimelord
Most kills1,142SK24
Most units killed58SK24
Most deaths55aliencrimelord
Most buildings razed3SK24
Largest army70SK24
Favorite unitThrowing AxemanSK24 · 39 fielded

aliencrimelord

Most Deaths

SK24

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

aliencrimelord

Classical timing4:33 estimated completion
Early pressure3:33 · Hersir trained
Fast expansion4:56 · Town Center

SK24

Fast Classical3:56 estimated completion
Early pressure3:06 · Hersir trained
aliencrimelord · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
aliencrimelord · Early MilitaryMeaningful trained combat units were produced during the early opening.
SK24 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
SK24 · Early MilitaryMeaningful trained combat units were produced during the early opening.
SK24 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

aliencrimelord

Army

Hirdman28
Berserk16
Raiding Cavalry13
Throwing Axeman5
Hersir3
Buildings7 types
House7
Longhouse4
Ox Cart Building4
Great Hall2
Wall2
Temple1
Town Center1
God powers1 invoked
Great Hunt1

SK24

Army

Throwing Axeman39
Raiding Cavalry22
Hersir6
Valkyrie3
Buildings6 types
House17
Ox Cart Building4
Great Hall2
Longhouse2
Wall2
Temple1
God powers2 invoked
Great Hunt2
Forest Fire1