Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ImmorTaLiT vs Himura

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:10
Marsh map preview
Map Marsh
Winner
ImmorTaLiTFreyr
Pre-match Elo1885
Win probability93.2%
18:10 Match length ImmorTaLiT favored
Defeated
HimuraOranos
Pre-match Elo1429
Win probability6.8%

Match at a glance

ImmorTaLiT vs Himura

WinnerImmorTaLiT
MapMarsh
QueueRanked 1v1 Supremacy
Duration18:10
Started
Ended
Elo favorite93.2%ImmorTaLiT
Fastest Classical3:46*Himura
First pressure3:48ImmorTaLiT · Hersir trained
Market timing10:56Himura · Market
First extra TC11:10ImmorTaLiT · Town Center
Most military units103Himura
Highest EAPM54.3Himura
Market volume200Himura

ImmorTaLiT

Freyr

Victory
Elo1885+2
EAPM44.1
Military units88
First pressure3:48Hersir trained
First expansion11:10
Market volume0
Total score 30,898
Military score 13,344
Economic score 16,313
Kills score 1,283
Units killed 47
Units lost 39
Buildings razed 5
Largest army 88
Favorite unit Berserk 27 fielded
Classical 4:40* Research start 3:40
Heroic 12:59* Estimated start 11:44
Mythic 17:50* Estimated start 15:50

Himura

Oranos

Defeat
Elo1429-2
EAPM54.3
Military units103
First pressure3:50Military Barracks
First expansion15:24
Market volume200
Total score 22,837
Military score 12,895
Economic score 8,783
Kills score 1,159
Units killed 39
Units lost 45
Buildings razed 2
Largest army 103
Favorite unit Murmillo 45 fielded
Classical 3:46* Research start 2:46
Heroic 12:36* Estimated start 11:21
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Oceanus
Aegir
HeroicAge
Hyperion
Vidar
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ImmorTaLiTFreyr
Match time
HimuraOranos
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
Hersir3 training queues
Raiding Cavalry10 training queues
Key technologyMedium Cavalry
ArmoryArmory
God powerForest Fire
Throwing Axeman6 training queues
Berserk9 training queues
Key technologyMedium Infantry
Key technologyCopper Weapons
Raiding Cavalry4 training queues
Berserk6 training queues
Key technologyCopper Shields
Town CenterAdditional center
Throwing Axeman5 training queues
Berserk4 training queues
Key technologyCopper Armor
Key technologyPlow
Key technologyHusbandry
Key technologyBow Saw
Key technologyShaft Mine
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Raiding Cavalry5 training queues
Godi2 training queues
God powerTempest
Fortress-tier buildingHill Fort
Key technologyBronze Weapons
Key technologyPlow
DockDock
Fortress-tier buildingHill Fort
Jarl6 training queues
Key technologyBronze Armor
Key technologyChampion Cavalry
Key technologyChampion Infantry
Valkyrie2 training queues
Key technologyBronze Shields
Fortress-tier buildingHill Fort
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyBallistics
Throwing Axeman10 training queues
Berserk8 training queues
Farm transition4 farms clustered
Jarl7 training queues
God powerInferno
God powerGullinbursti
VictoryMatch result
First military pressureMilitary Barracks
Murmillo21 training queues
Caladria2 training queues
Katapeltes5 training queues
Turma5 training queues
God powerShockwave
Key technologyMedium Infantry
Turma3 training queues
Oracle4 training queues
ArmoryArmory
MarketMarket
Key technologyHusbandry
Key technologyPickaxe
Key technologyCopper Armor
Key technologyCopper Weapons
God powerCarnivora
Key technologyCopper Shields
Key technologyBallistics
Murmillo22 training queues
Turma2 training queues
Satyr3 training queues
Arcus2 training queues
Contarius12 training queues
Key technologyHand Axe
Key technologyHeavy Infantry
Katapeltes2 training queues
God powerChaos
God powerShockwave
Town CenterAdditional center
Arcus8 training queues
Key technologyMedium Archers
Fortress-tier buildingPalace
Murmillo2 training queues
Destroyer6 training queues
Fortress-tier buildingPalace
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite93.2%ImmorTaLiT
Fastest Classical3:46*Himura
Fastest Heroic12:36*Himura
Fastest Mythic17:50*ImmorTaLiT
First pressure3:48ImmorTaLiT · Hersir trained
First extra TC11:10ImmorTaLiT · Town Center
Fortress timing13:38ImmorTaLiT · Hill Fort
Market timing10:56Himura · Market
Armory timing7:01ImmorTaLiT · Armory
Farm transition17:23–17:43ImmorTaLiT · 4 farms clustered

Player highlights

Standout performances

Highest total score30,898ImmorTaLiT
Highest military score13,344ImmorTaLiT
Highest economy score16,313ImmorTaLiT
Most kills1,283ImmorTaLiT
Most units killed47ImmorTaLiT
Most deaths45Himura
Most buildings razed5ImmorTaLiT
Largest army103Himura
Favorite unitMurmilloHimura · 45 fielded

ImmorTaLiT

Highest ScoreMost ImprovementsMost KillsMost Resources

Himura

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ImmorTaLiT

Classical timing4:40 estimated completion
Early pressure3:48 · Hersir trained
Expansion signal11:10 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:01 · Armory
Fortress tech path13:38 · Hill Fort
Water commitment signal1 dock build events
Farm transition17:23–17:43 · 4 farms clustered
Large army production88 military units

Himura

Fast Classical3:46 estimated completion
Early pressure3:50 · Military Barracks
Expansion signal15:24 · Town Center
Early market / Heroic prep10:56 · Market
Early armory / Heroic prep9:51 · Armory
Fortress tech path15:42 · Palace
Heavy walling signal6 wall build events
Market economy signal200 total resource volume
Large army production103 military units
ImmorTaLiT · Early MilitaryMeaningful trained combat units were produced during the early opening.
ImmorTaLiT · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Himura · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Himura · Early MilitaryMeaningful trained combat units were produced during the early opening.
Himura · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

ImmorTaLiT

Bought

No buys

Sold

No sells

Total player market volume0

Himura

Bought

Wood200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ImmorTaLiT

Army

Berserk27
Throwing Axeman21
Raiding Cavalry19
Jarl13
Hersir3
Godi2
Valkyrie2
Transport Ship Norse1
Buildings11 types
House16
Longhouse8
Ox Cart Building6
Wall5
Farm4
Great Hall4
Hill Fort4
Temple2
Town Center2
Armory1
Dock1
God powers4 invoked
Forest Fire1
Gullinbursti1
Inferno1
Tempest1

Himura

Army

Murmillo45
Contarius12
Arcus10
Turma10
Katapeltes8
Destroyer6
Oracle5
Satyr5
Caladria2
Buildings11 types
Manor12
Wall6
Military Barracks5
Sky Passage3
Counter Barracks2
Palace2
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers3 invoked
Shockwave2
Carnivora1
Chaos1