Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Frost vs BahamianViking

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 40:03
Savannah map preview
Map Savannah
Winner
FrostZeus
Pre-match Elo906
Win probability54.6%
40:03 Match length Frost favored
Defeated
BahamianVikingSusanoo
Pre-match Elo874
Win probability45.4%

Match at a glance

Frost vs BahamianViking

WinnerFrost
MapSavannah
QueueRanked 1v1 Supremacy
Duration40:03
Started
Ended
Elo favorite54.6%Frost
Fastest Classical4:50*Frost
First pressure5:27BahamianViking · Stable Japanese
Market timing11:58Frost · Market
First extra TC5:14BahamianViking · Town Center
Most military units165Frost
Highest EAPM38.7Frost
Market volume3,100BahamianViking

Frost

Zeus

Victory
Elo906+16
EAPM38.7
Military units165
First pressure9:14Stable
First expansion8:14
Market volume2100
Total score 109,552
Military score 53,025
Economic score 46,531
Kills score 10,106
Units killed 286
Units lost 244
Buildings razed 82
Largest army 165
Favorite unit Hoplite 27 fielded
Classical 4:50* Research start 3:50
Heroic 8:15* Research start 7:00
Mythic 22:37* Research start 20:37

BahamianViking

Susanoo

Defeat
Elo874-16
EAPM35.1
Military units123
First pressure5:27Stable Japanese
First expansion5:14
Market volume3100
Total score 67,441
Military score 23,794
Economic score 36,307
Kills score 7,362
Units killed 230
Units lost 321
Buildings razed 0
Largest army 123
Favorite unit Shinobi 34 fielded
Classical 5:12* Research start 4:12
Heroic 15:37* Research start 14:22
Mythic 18:55* Research start 16:55

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Inari Okami
Apollo
HeroicAge
Fujin
Hephaestus
MythicAge
Takemikazuchi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FrostZeus
Match time
BahamianVikingSusanoo
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
First military pressureStable
Key technologyBow Saw
Hippeus4 training queues
Key technologyShaft Mine
Key technologyMedium Cavalry
MarketMarket
Farm transition10 farms clustered
Key technologyPlow
Key technologyHeavy Cavalry
Hippeus2 training queues
Hoplite2 training queues
Trade route startedCaravan Greek queued
Minotaur2 training queues
Town CenterAdditional center
Key technologyMedium Archers
Key technologyHeavy Archers
Key technologyHusbandry
Fortress-tier buildingFortress
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyCopper Armor
Fortress-tier buildingFortress
Petrobolos5 training queues
Key technologyHeavy Infantry
Fortress-tier buildingFortress
God powerBolt
Hoplite6 training queues
Toxotes6 training queues
Key technologyCopper Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
ArmoryArmory
Petrobolos6 training queues
Hoplite5 training queues
Hypaspist5 training queues
Toxotes5 training queues
Peltast5 training queues
Fortress-tier buildingFortress
God powerPlenty Vault
Key technologyChampion Archers
Key technologyChampion Infantry
Key technologyChampion Cavalry
Fortress-tier buildingFortress
Key technologyCrenellations
Petrobolos4 training queues
Myrmidon4 training queues
Hoplite6 training queues
Hypaspist5 training queues
Toxotes5 training queues
Peltast5 training queues
God powerRestoration
Key technologyBronze Weapons
Key technologyIron Armor
Key technologyIron Shields
Fortress-tier buildingFortress
God powerTitan Gate
Fortress-tier buildingFortress
Key technologyIron Weapons
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Myrmidon10 training queues
Hypaspist6 training queues
Toxotes6 training queues
Peltast6 training queues
Hoplite6 training queues
Hippeus5 training queues
Prodromos5 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Fortress-tier buildingFortress
God powerUnderworld Passage
Fortress-tier buildingFortress
Myrmidon7 training queues
WonderWonder
Petrobolos2 training queues
God powerRestoration
VictoryMatch result
Key technologyHand Axe
Town CenterAdditional center
First military pressureStable Japanese
Town CenterAdditional center
Key technologyPickaxe
Key technologyHusbandry
Key technologyPlow
Onna Musha2 training queues
Key technologyCrenellations
Farm transition4 farms clustered
Yumi Archer6 training queues
Bushi5 training queues
ArmoryArmory
Key technologyMedium Guardhouse Soldiers
Town CenterAdditional center
Key technologyPlow
Key technologyBallistics
Key technologyCopper Shields
Key technologyMedium Dojo Soldiers
God powerSwampland
God powerKusanagi
Fortress-tier buildingCastle
Key technologyBow Saw
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Key technologyShaft Mine
MarketMarket
MarketMarket
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBronze Shields
Fortress-tier buildingCastle
Asura6 training queues
Onmyoji2 training queues
Fortress-tier buildingCastle
God powerDivine Slash
Onmyoji2 training queues
Bushi5 training queues
Yumi Archer5 training queues
Shinobi3 training queues
Key technologyChampion Guardhouse Soldiers
God powerSmiting Gust
Asura3 training queues
Trade route startedCaravan Japanese queued
Shinobi7 training queues
Key technologyChampion Dojo Soldiers
Key technologyBronze Armor
Key technologyBronze Weapons
Samurai2 training queues
Bushi2 training queues
God powerKusanagi
Onmyoji2 training queues
Asura4 training queues
God powerSwampland
Town CenterAdditional center
God powerSmiting Gust
Shinobi17 training queues
Samurai16 training queues
MarketMarket
Village CenterAdditional center
DockDock
ArmoryArmory
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Fortress-tier buildingCastle
Key technologyIron Armor
Key technologyIron Shields
Key technologyIron Weapons
God powerTitan Gate
Asura2 training queues
God powerKusanagi
Asura2 training queues
Shinobi6 training queues
Samurai4 training queues
Naginata Rider2 training queues
Onna Musha2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.6%Frost
Fastest Classical4:50*Frost
Fastest Heroic8:15*Frost
Fastest Mythic18:55*BahamianViking
First pressure5:27BahamianViking · Stable Japanese
First extra TC5:14BahamianViking · Town Center
Fortress timing15:54BahamianViking · Castle
Market timing11:58Frost · Market
Armory timing5:05Frost · Armory
Farm transition12:07–12:09Frost · 10 farms clustered
Trade route started12:59Frost

Player highlights

Standout performances

Highest total score109,552Frost
Highest military score53,025Frost
Highest economy score46,531Frost
Most kills10,106Frost
Most units killed286Frost
Most deaths321BahamianViking
Most buildings razed82Frost
Largest army165Frost
Favorite unitShinobiBahamianViking · 34 fielded

Frost

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

BahamianViking

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Frost

Classical timing4:50 estimated completion
Delayed pressure9:14 · Stable
Fast expansion8:14 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:58 · Market
Early armory / Heroic prep5:05 · Armory
Fortress tech path18:01 · Fortress
Heavy walling signal29 wall build events
Farm transition12:07–12:09 · 10 farms clustered
Trade route started12:59 · Caravan Greek queued
Market economy signal2,100 total resource volume
Large army production165 military units

BahamianViking

Late Classical5:12 estimated completion
Early pressure5:27 · Stable Japanese
Fast expansion5:14 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep18:39 · Market
Early armory / Heroic prep13:22 · Armory
Fortress tech path15:54 · Castle
Heavy walling signal41 wall build events
Water commitment signal1 dock build events
Farm transition12:28–13:16 · 4 farms clustered
Trade route started24:16 · Caravan Japanese queued
Market economy signal3,100 total resource volume
Large army production123 military units
Frost · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Frost · Early MilitaryMeaningful trained combat units were produced during the early opening.
Frost · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Frost · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
BahamianViking · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
BahamianViking · Early MilitaryMeaningful trained combat units were produced during the early opening.
BahamianViking · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
BahamianViking · Late ClassicalClassical completed after 5:00 on a standard land opening.
BahamianViking · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 5200 total volume

Frost

Bought

No buys

Sold

Food2100
Total player market volume2100

BahamianViking

Bought

No buys

Sold

Food2700
Wood400
Total player market volume3100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Frost

Army

Hoplite27
Toxotes24
Myrmidon22
Petrobolos19
Hypaspist17
Peltast17
Hippeus12
Prodromos6
Jason4
Minotaur4
Heracles3
Odysseus3
Bellerophon2
Colossus2
Manticore2
Helepolis1
Buildings15 types
Farm40
Wall29
House19
Sentry Tower15
Fortress12
Storehouse9
Granary4
Stable4
Archery Range3
Military Academy3
Temple3
Town Center3
Armory2
Market1
Wonder1
God powers5 invoked
Restoration2
Bolt1
Plenty Vault1
Titan Gate1
Underworld Passage1

BahamianViking

Army

Shinobi34
Samurai23
Asura17
Bushi12
Yumi Archer12
Onmyoji7
Onna Musha7
Naginata Rider5
Yari Spearman2
Yumi Horse Archer2
Daimyo1
Oyumi1
Buildings17 types
Farm52
Wall41
Shrine Japanese28
House16
Castle8
Dojo8
Watermill8
Sentry Tower6
Temple6
Mining Camp Japanese4
Town Center4
Guardhouse3
Market3
Armory2
Dock1
Stable Japanese1
Village Center1
God powers5 invoked
Kusanagi3
Smiting Gust2
Swampland2
Divine Slash1
Titan Gate1