Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DerBoy vs Snowflakes

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 32:57
Valley Of Kings map preview
Map Valley Of Kings
Defeated
DerBoyThor
Pre-match Elo1222
Win probability54.4%
32:57 Match length UpsetThe Elo underdog won
Winner
SnowflakesSet
Pre-match Elo1191
Win probability45.6%

Match at a glance

DerBoy vs Snowflakes

WinnerSnowflakes
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration32:57
Started
Ended
Elo favorite54.4%DerBoy · Upset
Fastest Classical5:22*DerBoy
First pressure2:12DerBoy · Hersir trained
Market timing8:11Snowflakes · Market
First extra TC7:11Snowflakes · Town Center
Most military units311DerBoy
Highest EAPM55.4Snowflakes
Market volume5,200Snowflakes

DerBoy

Thor

Defeat
Elo1222-19
EAPM35.3
Military units311
First pressure2:12Hersir trained
First expansion8:53
Market volume2300
Total score 42,646
Military score 17,524
Economic score 16,971
Kills score 8,151
Units killed 250
Units lost 465
Buildings razed 17
Largest army 311
Favorite unit Godi 70 fielded
Classical 5:22* Research start 4:22
Heroic 12:24* Estimated start 11:09
Mythic 25:24* Estimated start 23:24
Victory
Elo1191+19
EAPM55.4
Military units133
First pressure10:49Migdol Stronghold
First expansion7:11
Market volume5200
Total score 77,751
Military score 34,239
Economic score 30,583
Kills score 12,959
Units killed 382
Units lost 258
Buildings razed 63
Largest army 133
Favorite unit Chariot Archer 49 fielded
Classical 6:02* Estimated start 5:02
Heroic 9:58* Estimated start 8:43
Mythic 18:18* Estimated start 16:18

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Anubis
Bragi
HeroicAge
Sekhmet
Baldr
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DerBoyThor
Match time
SnowflakesSet
First military pressureHersir trained
Hersir3 training queues
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Town CenterAdditional center
Hersir3 training queues
MarketMarket
Key technologyMedium Infantry
Berserk5 training queues
Key technologyBronze Armor
ArmoryDwarven Armory
Raiding Cavalry11 training queues
Key technologyMedium Cavalry
Key technologyBronze Weapons
Berserk5 training queues
Hersir5 training queues
Town CenterAdditional center
Hirdman10 training queues
Throwing Axeman5 training queues
Godi5 training queues
Hersir5 training queues
Key technologyBronze Shields
Key technologyBallistics
Farm transition11 farms clustered
Godi10 training queues
Throwing Axeman26 training queues
Berserk10 training queues
Raiding Cavalry5 training queues
Hirdman5 training queues
Key technologyIron Shields
MarketMarket
Valkyrie2 training queues
Throwing Axeman5 training queues
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
Portable Ram10 training queues
Key technologyCrenellations
Fortress-tier buildingHill Fort
Key technologyIron Weapons
Key technologyIron Armor
Hersir5 training queues
Hirdman20 training queues
Huskarl2 training queues
Valkyrie6 training queues
Town CenterAdditional center
Trade route startedCaravan Norse queued
Fortress-tier buildingHill Fort
God powerDwarven Mine
Godi40 training queues
Throwing Axeman5 training queues
Hirdman25 training queues
Valkyrie2 training queues
God powerDwarven Mine
Portable Ram4 training queues
Fortress-tier buildingHill Fort
Town CenterAdditional center
Throwing Axeman5 training queues
Berserk20 training queues
MarketMarket
MarketMarket
MarketMarket
Portable Ram5 training queues
Hersir5 training queues
God powerFlaming Weapons
God powerRagnarok
Town CenterAdditional center
Key technologyChampion Infantry
Godi15 training queues
Ballista10 training queues
Portable Ram2 training queues
Huskarl5 training queues
DefeatMatch result
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
God powerPlague Of Serpents
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
God powerVision
MarketMarket
MarketMarket
Anubite3 training queues
Key technologyBow Saw
Key technologyShaft Mine
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Anubite2 training queues
God powerCitadel
Fortress-tier buildingMigdol Stronghold
Camel Rider2 training queues
Key technologyCrenellations
Fortress-tier buildingMigdol Stronghold
Chariot Archer15 training queues
War Elephant2 training queues
Key technologyPlow
Giraffe Of Set4 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyCopper Weapons
Key technologyCopper Armor
ArmoryArmory
ArmoryArmory
Key technologyHeavy Chariot Archers
Key technologyBallistics
Fortress-tier buildingMigdol Stronghold
MarketMarket
MarketMarket
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyHeavy War Elephants
Key technologyBronze Shields
War Elephant4 training queues
Elephant Of Set2 training queues
Key technologyChampion Chariot Archers
Farm transition22 farms clustered
Key technologyChampion War Elephants
Catapult2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Armor
Key technologyIron Weapons
God powerMeteor
War Elephant5 training queues
Chariot Archer2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyIron Shields
Key technologyIron Armor
Scarab2 training queues
Phoenix4 training queues
MarketMarket
MarketMarket
MarketMarket
War Elephant7 training queues
Chariot Archer3 training queues
Phoenix3 training queues
Fortress-tier buildingMigdol Stronghold
Trade route startedCaravan Egyptian queued
Fortress-tier buildingMigdol Stronghold
War Elephant5 training queues
Catapult4 training queues
Chariot Archer17 training queues
God powerTitan Gate
War Elephant8 training queues
Catapult3 training queues
Phoenix5 training queues
Chariot Archer8 training queues
War Elephant9 training queues
Phoenix4 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.4%DerBoy · Upset
Fastest Classical5:22*DerBoy
Fastest Heroic9:58*Snowflakes
Fastest Mythic18:18*Snowflakes
First pressure2:12DerBoy · Hersir trained
First extra TC7:11Snowflakes · Town Center
Fortress timing10:49Snowflakes · Migdol Stronghold
Market timing8:11Snowflakes · Market
Armory timing5:35DerBoy · Dwarven Armory
Farm transition14:59–15:00DerBoy · 11 farms clustered
Trade route started22:22DerBoy

Player highlights

Standout performances

Highest total score77,751Snowflakes
Highest military score34,239Snowflakes
Highest economy score30,583Snowflakes
Most kills12,959Snowflakes
Most units killed382Snowflakes
Most deaths465DerBoy
Most buildings razed63Snowflakes
Largest army311DerBoy
Favorite unitGodiDerBoy · 70 fielded

DerBoy

Largest ArmyMost Deaths

Snowflakes

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DerBoy

Late Classical5:22 estimated completion
Early pressure2:12 · Hersir trained
Fast expansion8:53 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep10:45 · Market
Early armory / Heroic prep5:35 · Dwarven Armory
Fortress tech path19:15 · Hill Fort
Heavy walling signal18 wall build events
Farm transition14:59–15:00 · 11 farms clustered
Trade route started22:22 · Caravan Norse queued
Market economy signal2,300 total resource volume
Large army production311 military units

Snowflakes

Late Classical6:02 estimated completion
Delayed pressure10:49 · Migdol Stronghold
Fast expansion7:11 · Town Center
Early market / Heroic prep8:11 · Market
Early armory / Heroic prep7:13 · Armory
Fortress tech path10:49 · Migdol Stronghold
Heavy walling signal12 wall build events
Farm transition19:31–20:38 · 22 farms clustered
Trade route started25:42 · Caravan Egyptian queued
Market economy signal5,200 total resource volume
Large army production133 military units
DerBoy · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
DerBoy · Early MilitaryMeaningful trained combat units were produced during the early opening.
DerBoy · Late ClassicalClassical completed after 5:00 on a standard land opening.
DerBoy · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Snowflakes · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Snowflakes · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Snowflakes · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Snowflakes · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7500 total volume

DerBoy

Bought

Food500

Sold

Food1500
Wood300
Total player market volume2300

Snowflakes

Bought

No buys

Sold

Wood5200
Total player market volume5200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DerBoy

Army

Godi70
Hirdman60
Throwing Axeman46
Berserk40
Hersir28
Portable Ram21
Raiding Cavalry16
Valkyrie12
Ballista10
Huskarl8
Buildings12 types
Farm42
House32
Wall18
Longhouse17
Ox Cart Building9
Great Hall8
Town Center6
Hill Fort5
Market5
Sentry Tower3
Dwarven Armory2
Temple2
God powers3 invoked
Dwarven Mine2
Flaming Weapons1
Ragnarok1

Snowflakes

Army

Chariot Archer49
War Elephant40
Phoenix17
Catapult9
Anubite6
Giraffe Of Set4
Scarab4
Camel Rider2
Elephant Of Set2
Buildings18 types
Farm52
House17
Lumber Camp15
Wall12
Migdol Stronghold10
Granary8
Mining Camp8
Market7
Armory4
Monument To Villagers4
Obelisk4
Siege Works4
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Temple1
Town Center1
God powers5 invoked
Citadel1
Meteor1
Plague Of Serpents1
Titan Gate1
Vision1