Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

MaccyF vs Mr-Mushroom

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:14
Nile Shallows map preview
Map Nile Shallows
Winner
MaccyFPoseidon
Pre-match Elo1336
Win probability49.0%
22:14 Match length UpsetThe Elo underdog won
Defeated
Mr-MushroomOranos
Pre-match Elo1343
Win probability51.0%

Match at a glance

MaccyF vs Mr-Mushroom

WinnerMaccyF
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration22:14
Started
Ended
Elo favorite51.0%Mr-Mushroom · Upset
Fastest Classical3:29*MaccyF
First pressure3:46Mr-Mushroom · Military Barracks
First extra TC7:40MaccyF · Town Center
Market timing12:50MaccyF · Market
Most military units154MaccyF
Highest EAPM65.1Mr-Mushroom
Market volume1,300MaccyF

MaccyF

Poseidon

Victory
Elo1336+18
EAPM57.0
Military units154
First pressure3:57Stable
First expansion7:40
Market volume1300
Total score 34,807
Military score 15,680
Economic score 16,727
Kills score 2,603
Units killed 69
Units lost 111
Buildings razed 48
Largest army 154
Favorite unit Hypaspist 69 fielded
Classical 3:29* Research start 2:29
Heroic 14:23* Research start 13:08
Mythic 20:31* Estimated start 18:31

Mr-Mushroom

Oranos

Defeat
Elo1343-18
EAPM65.1
Military units90
First pressure3:46Military Barracks
First expansion20:47
Market volume0
Total score 20,676
Military score 9,203
Economic score 9,003
Kills score 2,533
Units killed 103
Units lost 67
Buildings razed 0
Largest army 90
Favorite unit Murmillo 41 fielded
Classical 3:45* Estimated start 2:45
Heroic 14:34* Estimated start 13:19
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Oceanus
Dionysus
HeroicAge
Hyperion
Artemis
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

MaccyFPoseidon
Match time
Mr-MushroomOranos
First military pressureStable
Hippeus5 training queues
Hoplite30 training queues
Town CenterAdditional center
Key technologyPickaxe
Hippeus2 training queues
God powerLure
Hippeus6 training queues
ArmoryArmory
Key technologyHusbandry
Key technologyMedium Infantry
God powerCease Fire
MarketMarket
Key technologyCopper Shields
Hoplite19 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Hypaspist14 training queues
Fortress-tier buildingFortress
Farm transition17 farms clustered
Fortress-tier buildingFortress
Key technologyPlow
Key technologyHeavy Infantry
God powerBronze
Key technologyShaft Mine
Key technologyHand Axe
Key technologyMedium Cavalry
Key technologyMedium Archers
Toxotes5 training queues
Hypaspist55 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Petrobolos3 training queues
Fortress-tier buildingFortress
God powerEarthquake
God powerCease Fire
Key technologyChampion Infantry
Polyphemus2 training queues
Town CenterAdditional center
Key technologyIron Weapons
Key technologyBronze Armor
Hoplite5 training queues
VictoryMatch result
First military pressureMilitary Barracks
Murmillo3 training queues
Katapeltes9 training queues
Murmillo2 training queues
God powerShockwave
Key technologyMedium Infantry
Murmillo7 training queues
God powerCarnivora
Oracle3 training queues
Katapeltes7 training queues
ArmoryArmory
Key technologyCopper Weapons
Murmillo6 training queues
God powerShockwave
Katapeltes3 training queues
Murmillo20 training queues
God powerCarnivora
Farm transition5 farms clustered
Katapeltes3 training queues
Katapeltes3 training queues
Murmillo3 training queues
Satyr7 training queues
Fortress-tier buildingPalace
Oracle2 training queues
Key technologyCopper Armor
Key technologyBronze Weapons
Key technologyHand Axe
Destroyer5 training queues
Key technologyBow Saw
Key technologyPickaxe
Key technologyHeavy Infantry
God powerChaos
Town CenterAdditional center
God powerShockwave
Satyr3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.0%Mr-Mushroom · Upset
Fastest Classical3:29*MaccyF
Fastest Heroic14:23*MaccyF
Fastest Mythic20:31*MaccyF
First pressure3:46Mr-Mushroom · Military Barracks
First extra TC7:40MaccyF · Town Center
Fortress timing14:53MaccyF · Fortress
Market timing12:50MaccyF · Market
Armory timing10:41Mr-Mushroom · Armory
Farm transition15:00–16:09Mr-Mushroom · 5 farms clustered

Player highlights

Standout performances

Highest total score34,807MaccyF
Highest military score15,680MaccyF
Highest economy score16,727MaccyF
Most kills2,603MaccyF
Most units killed103Mr-Mushroom
Most deaths111MaccyF
Most buildings razed48MaccyF
Largest army154MaccyF
Favorite unitHypaspistMaccyF · 69 fielded

MaccyF

Highest ScoreMost DeathsMost ImprovementsMost Resources

Mr-Mushroom

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

MaccyF

Fast Classical3:29 estimated completion
Early pressure3:57 · Stable
Fast expansion7:40 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:50 · Market
Early armory / Heroic prep10:53 · Armory
Fortress tech path14:53 · Fortress
Heavy walling signal9 wall build events
Farm transition15:01–15:30 · 17 farms clustered
Market economy signal1,300 total resource volume
Large army production154 military units

Mr-Mushroom

Fast Classical3:45 estimated completion
Early pressure3:46 · Military Barracks
Expansion signal20:47 · Town Center
Early armory / Heroic prep10:41 · Armory
Fortress tech path17:38 · Palace
Heavy walling signal15 wall build events
Farm transition15:00–16:09 · 5 farms clustered
Large army production90 military units
MaccyF · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
MaccyF · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
MaccyF · Early MilitaryMeaningful trained combat units were produced during the early opening.
MaccyF · Fast ClassicalClassical completed before 4:00 on a standard land opening.
MaccyF · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Mr-Mushroom · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mr-Mushroom · Early MilitaryMeaningful trained combat units were produced during the early opening.
Mr-Mushroom · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Mr-Mushroom · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1300 total volume

MaccyF

Bought

Food800
Wood200

Sold

Wood300
Total player market volume1300

Mr-Mushroom

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MaccyF

Army

Hypaspist69
Hoplite54
Hippeus14
Toxotes5
Atalanta3
Petrobolos3
Theseus3
Polyphemus2
Hippolyta1
Buildings13 types
Farm28
House18
Military Academy14
Stable10
Wall9
Storehouse8
Archery Range7
Granary5
Fortress3
Town Center2
Armory1
Market1
Temple1
God powers4 invoked
Cease Fire2
Bronze1
Earthquake1
Lure1

Mr-Mushroom

Army

Murmillo41
Katapeltes26
Satyr10
Destroyer6
Oracle6
Caladria1
Buildings11 types
Manor15
Wall15
Farm6
Sky Passage6
Military Barracks4
Counter Barracks3
Armory1
Economic Guild1
Palace1
Temple1
Town Center1
God powers3 invoked
Shockwave3
Carnivora2
Chaos1