Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Nem vs Ninja

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:27
Elysium map preview
Map Elysium
Winner
NemLoki
Pre-match Elo1076
Win probability57.0%
14:27 Match length Nem favored
Defeated
NinjaPoseidon
Pre-match Elo1027
Win probability43.0%

Match at a glance

Nem vs Ninja

WinnerNem
MapElysium
QueueRanked 1v1 Supremacy
Duration14:27
Started
Ended
Elo favorite57.0%Nem
Fastest Classical3:47*Ninja
First pressure3:21Nem · Hersir trained
First extra TC10:13Nem · Town Center
Most military units67Ninja
Highest EAPM66.2Nem

Nem

Loki

Victory
Elo1076+15
EAPM66.2
Military units32
First pressure3:21Hersir trained
First expansion10:13
Market volume0
Total score 19,713
Military score 8,427
Economic score 10,443
Kills score 865
Units killed 27
Units lost 10
Buildings razed 4
Largest army 32
Favorite unit Hersir 28 fielded
Classical 4:30* Research start 3:30
Heroic 10:18* Research start 9:03
Mythic Not reached

Ninja

Poseidon

Defeat
Elo1027-15
EAPM32.5
Military units67
First pressure4:48Stable
First expansion
Market volume0
Total score 10,617
Military score 4,141
Economic score 6,159
Kills score 317
Units killed 10
Units lost 27
Buildings razed 3
Largest army 67
Favorite unit Hippeus 41 fielded
Classical 3:47* Estimated start 2:47
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Hermes
Bragi
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

NemLoki
Match time
NinjaPoseidon
God powerSpy
First military pressureHersir trained
Hersir12 training queues
God powerHealing Spring
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
Hersir2 training queues
Key technologyCopper Shields
Key technologyHand Axe
Town CenterAdditional center
Hersir5 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBronze Shields
Key technologyBow Saw
Hersir9 training queues
Battle Boar2 training queues
Farm transition3 farms clustered
Key technologyPlow
Fortress-tier buildingHill Fort
Raiding Cavalry2 training queues
VictoryMatch result
God powerLure
Key technologyHusbandry
First military pressureStable
Hippeus6 training queues
God powerCease Fire
Hippeus15 training queues
Key technologyMedium Cavalry
Toxotes21 training queues
Key technologyHand Axe
Hippeus20 training queues
Centaur2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.0%Nem
Fastest Classical3:47*Ninja
Fastest Heroic10:18*Nem
First pressure3:21Nem · Hersir trained
First extra TC10:13Nem · Town Center
Fortress timing13:55Nem · Hill Fort
Armory timing7:50Nem · Armory
Farm transition13:40–13:41Nem · 3 farms clustered

Player highlights

Standout performances

Highest total score19,713Nem
Highest military score8,427Nem
Highest economy score10,443Nem
Most kills865Nem
Most units killed27Nem
Most deaths27Ninja
Most buildings razed4Nem
Largest army67Ninja
Favorite unitHippeusNinja · 41 fielded

Nem

Highest ScoreMost ImprovementsMost KillsMost Resources

Ninja

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Nem

Classical timing4:30 estimated completion
Early pressure3:21 · Hersir trained
Expansion signal10:13 · Town Center
Early armory / Heroic prep7:50 · Armory
Fortress tech path13:55 · Hill Fort
Heavy walling signal15 wall build events
Farm transition13:40–13:41 · 3 farms clustered

Ninja

Fast Classical3:47 estimated completion
Early pressure4:48 · Stable
Heavy walling signal14 wall build events
Nem · Early MilitaryMeaningful trained combat units were produced during the early opening.
Nem · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Ninja · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ninja · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ninja · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nem

Army

Hersir28
Battle Boar2
Raiding Cavalry2
Buildings10 types
House19
Wall15
Farm3
Ox Cart Building3
Great Hall2
Temple2
Armory1
Hill Fort1
Longhouse1
Town Center1
God powers2 invoked
Healing Spring1
Spy1

Ninja

Army

Hippeus41
Toxotes21
Atalanta2
Centaur2
Theseus1
Buildings7 types
Wall14
House11
Storehouse3
Archery Range2
Stable2
Granary1
Temple1
God powers2 invoked
Cease Fire1
Lure1