Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Journey Before Destination vs DonnishThruth

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:38
Alfheim map preview
Map Alfheim
Winner
Journey Before DestinationRa
Pre-match Elo1691
Win probability93.5%
17:38 Match length Journey Before Destination favored
Defeated
DonnishThruthRa
Pre-match Elo1229
Win probability6.5%

Match at a glance

Journey Before Destination vs DonnishThruth

WinnerJourney Before Destination
MapAlfheim
QueueRanked 1v1 Supremacy
Duration17:38
Started
Ended
Elo favorite93.5%Journey Before Destination
Fastest Classical4:03*DonnishThruth
First pressure4:28DonnishThruth · Barracks
Market timing12:13Journey Before Destination · Market
First extra TC4:49Journey Before Destination · Town Center
Most military units108DonnishThruth
Highest EAPM59.0Journey Before Destination
Market volume700Journey Before Destination
Victory
Elo1691+2
EAPM59.0
Military units56
First pressure4:51Barracks
First expansion4:49
Market volume700
Total score 32,588
Military score 15,625
Economic score 15,569
Kills score 1,600
Units killed 58
Units lost 24
Buildings razed 15
Largest army 56
Favorite unit Camel Rider 45 fielded
Classical 5:19* Estimated start 4:19
Heroic 9:30* Estimated start 8:15
Mythic 14:42* Estimated start 12:42
Defeat
Elo1229-2
EAPM31.9
Military units108
First pressure4:28Barracks
First expansion5:25
Market volume300
Total score 26,695
Military score 12,424
Economic score 13,297
Kills score 1,004
Units killed 33
Units lost 58
Buildings razed 32
Largest army 108
Favorite unit Chariot Archer 25 fielded
Classical 4:03* Estimated start 3:03
Heroic 11:16* Estimated start 10:01
Mythic 14:26* Estimated start 12:26

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Ptah
Sobek
HeroicAge
Sobek
Osiris
MythicAge
Osiris

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Journey Before DestinationRa
Match time
DonnishThruthRa
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
ArmoryArmory
Key technologyHusbandry
Key technologyPlow
God powerShifting Sands
Farm transition26 farms clustered
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Chariot Archer2 training queues
God powerRain
God powerLocust Swarm
Fortress-tier buildingMigdol Stronghold
MarketMarket
Fortress-tier buildingMigdol Stronghold
Camel Rider45 training queues
Chariot Archer9 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyCrenellations
God powerSon Of Osiris
Key technologyHeavy Camel Riders
Fortress-tier buildingMigdol Stronghold
Key technologyChampion Camel Riders
Key technologyHeavy Chariot Archers
Town CenterAdditional center
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
Spearman6 training queues
Town CenterAdditional center
Axeman4 training queues
ArmoryArmory
Slinger5 training queues
Farm transition4 farms clustered
Slinger2 training queues
Key technologyMedium Slingers
Key technologyMedium Spearmen
Key technologyPlow
God powerRain
Slinger4 training queues
Spearman3 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Axeman3 training queues
Key technologyMedium Axemen
Fortress-tier buildingMigdol Stronghold
Spearman5 training queues
Slinger2 training queues
Chariot Archer20 training queues
Camel Rider15 training queues
God powerLocust Swarm
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBronze Weapons
Key technologyBallistics
Spearman8 training queues
Town CenterAdditional center
Axeman7 training queues
Key technologyHeavy Spearmen
Key technologyHeavy Axemen
Key technologyHeavy Slingers
Slinger7 training queues
Key technologyShaft Mine
Key technologyHand Axe
MarketMarket
Key technologyBow Saw
Camel Rider2 training queues
God powerLocust Swarm
God powerShifting Sands
Chariot Archer5 training queues
Camel Rider2 training queues
Slinger5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite93.5%Journey Before Destination
Fastest Classical4:03*DonnishThruth
Fastest Heroic9:30*Journey Before Destination
Fastest Mythic14:26*DonnishThruth
First pressure4:28DonnishThruth · Barracks
First extra TC4:49Journey Before Destination · Town Center
Fortress timing10:08Journey Before Destination · Migdol Stronghold
Market timing12:13Journey Before Destination · Market
Armory timing5:13Journey Before Destination · Armory
Farm transition6:24–6:56DonnishThruth · 4 farms clustered

Player highlights

Standout performances

Highest total score32,588Journey Before Destination
Highest military score15,625Journey Before Destination
Highest economy score15,569Journey Before Destination
Most kills1,600Journey Before Destination
Most units killed58Journey Before Destination
Most deaths58DonnishThruth
Most buildings razed32DonnishThruth
Largest army108DonnishThruth
Favorite unitCamel RiderJourney Before Destination · 45 fielded

Journey Before Destination

Highest ScoreMost ImprovementsMost KillsMost Resources

DonnishThruth

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Journey Before Destination

Late Classical5:19 estimated completion
Early pressure4:51 · Barracks
Fast expansion4:49 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:13 · Market
Early armory / Heroic prep5:13 · Armory
Fortress tech path10:08 · Migdol Stronghold
Heavy walling signal31 wall build events
Farm transition9:52–10:20 · 26 farms clustered
Market economy signal700 total resource volume

DonnishThruth

Classical timing4:03 estimated completion
Early pressure4:28 · Barracks
Fast expansion5:25 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep15:03 · Market
Early armory / Heroic prep6:11 · Armory
Fortress tech path11:25 · Migdol Stronghold
Farm transition6:24–6:56 · 4 farms clustered
Market economy signal300 total resource volume
Large army production108 military units
Journey Before Destination · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Journey Before Destination · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Journey Before Destination · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Journey Before Destination · Late ClassicalClassical completed after 5:00 on a standard land opening.
DonnishThruth · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
DonnishThruth · Early MilitaryMeaningful trained combat units were produced during the early opening.
DonnishThruth · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
DonnishThruth · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
DonnishThruth · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

Journey Before Destination

Bought

No buys

Sold

Food500
Wood200
Total player market volume700

DonnishThruth

Bought

No buys

Sold

Wood300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Journey Before Destination

Army

Camel Rider45
Chariot Archer11
Buildings18 types
Farm45
Wall31
House24
Obelisk14
Mining Camp6
Granary5
Migdol Stronghold4
Barracks3
Siege Works3
Lumber Camp2
Town Center2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers4 invoked
Locust Swarm1
Rain1
Shifting Sands1
Son Of Osiris1

DonnishThruth

Army

Chariot Archer25
Slinger25
Spearman22
Camel Rider19
Axeman16
Siege Tower1
Buildings16 types
Farm40
House17
Obelisk7
Mining Camp5
Barracks3
Lumber Camp2
Town Center2
Armory1
Granary1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Locust Swarm2
Rain1
Shifting Sands1