Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Icicles#6989 vs vhatislove24

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 27:37
Giza map preview
Map Giza
Defeated
Icicles#6989Odin
Pre-match Elo1055
Win probability44.8%
27:37 Match length vhatislove24 favored
Winner
vhatislove24Odin
Pre-match Elo1091
Win probability55.2%

Match at a glance

Icicles#6989 vs vhatislove24

Winnervhatislove24
MapGiza
QueueRanked 1v1 Supremacy
Duration27:37
Started
Ended
Elo favorite55.2%vhatislove24
Fastest Classical4:24*Icicles#6989
First pressure3:45Icicles#6989 · Hersir trained
Market timing14:36vhatislove24 · Market
First extra TC7:42Icicles#6989 · Town Center
Most military units180vhatislove24
Highest EAPM33.9vhatislove24
Market volume7,000Icicles#6989
Defeat
Elo1055-16
EAPM25.3
Military units123
First pressure3:45Hersir trained
First expansion7:42
Market volume7000
Total score 27,451
Military score 11,500
Economic score 11,367
Kills score 4,584
Units killed 132
Units lost 204
Buildings razed 17
Largest army 123
Favorite unit Throwing Axeman 53 fielded
Classical 4:24* Research start 3:24
Heroic 18:16* Research start 17:01
Mythic Not reached
Victory
Elo1091+16
EAPM33.9
Military units180
First pressure4:10Hersir trained
First expansion8:51
Market volume300
Total score 37,863
Military score 17,287
Economic score 15,152
Kills score 5,424
Units killed 213
Units lost 130
Buildings razed 31
Largest army 180
Favorite unit Hersir 77 fielded
Classical 4:42* Research start 3:42
Heroic 16:15* Research start 15:00
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Heimdall
Skadi
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Icicles#6989Odin
Match time
vhatislove24Odin
God powerGreat Hunt
First military pressureHersir trained
Hersir11 training queues
ArmoryArmory
God powerForest Fire
Key technologyCopper Armor
Key technologyCopper Weapons
Throwing Axeman2 training queues
Town CenterAdditional center
Throwing Axeman4 training queues
Farm transition5 farms clustered
Hersir10 training queues
Throwing Axeman17 training queues
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyBallistics
Key technologyHand Axe
Valkyrie2 training queues
Raiding Cavalry2 training queues
Town CenterAdditional center
Town CenterAdditional center
Raiding Cavalry3 training queues
Godi2 training queues
Throwing Axeman12 training queues
Key technologyPickaxe
Key technologyPlow
Key technologyHusbandry
Throwing Axeman11 training queues
Valkyrie2 training queues
Hersir7 training queues
Godi3 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Key technologyBronze Weapons
MarketMarket
God powerFrost
Throwing Axeman3 training queues
Key technologyHeavy Infantry
Godi3 training queues
Hersir2 training queues
Frost Giant2 training queues
Jarl2 training queues
Hersir4 training queues
Throwing Axeman4 training queues
Raiding Cavalry2 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Hersir3 training queues
DefeatMatch result
Key technologyHusbandry
First military pressureHersir trained
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
Hersir2 training queues
Hersir5 training queues
Town CenterAdditional center
Key technologyCrenellations
Hersir9 training queues
ArmoryArmory
Berserk5 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Weapons
Key technologyCopper Armor
Raiding Cavalry2 training queues
Key technologyCopper Armor
Key technologyCopper Armor
MarketMarket
Hersir56 training queues
Raiding Cavalry10 training queues
Einheri3 training queues
Key technologyMedium Cavalry
Key technologyShaft Mine
Key technologyBronze Armor
Godi26 training queues
God powerFrost
Key technologyBronze Weapons
Key technologyBronze Shields
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Raiding Cavalry34 training queues
Farm transition3 farms clustered
Key technologyHeavy Cavalry
Key technologyHeavy Cavalry
Portable Ram5 training queues
Town CenterAdditional center
God powerFrost
Town CenterAdditional center
Town CenterAdditional center
Huskarl3 training queues
Key technologyMedium Infantry
Portable Ram3 training queues
Town CenterAdditional center
Key technologyBow Saw
God powerGreat Hunt
Town CenterAdditional center
Town CenterAdditional center
Fortress-tier buildingHill Fort
Town CenterAdditional center
Portable Ram7 training queues
Town CenterAdditional center
Key technologyPlow
Hersir3 training queues
Raiding Cavalry3 training queues
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.2%vhatislove24
Fastest Classical4:24*Icicles#6989
Fastest Heroic16:15*vhatislove24
First pressure3:45Icicles#6989 · Hersir trained
First extra TC7:42Icicles#6989 · Town Center
Fortress timing18:13vhatislove24 · Hill Fort
Market timing14:36vhatislove24 · Market
Armory timing4:48Icicles#6989 · Armory
Farm transition8:32–9:03Icicles#6989 · 5 farms clustered

Player highlights

Standout performances

Highest total score37,863vhatislove24
Highest military score17,287vhatislove24
Highest economy score15,152vhatislove24
Most kills5,424vhatislove24
Most units killed213vhatislove24
Most deaths204Icicles#6989
Most buildings razed31vhatislove24
Largest army180vhatislove24
Favorite unitHersirvhatislove24 · 77 fielded

Icicles#6989

Most Deaths

vhatislove24

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Icicles#6989

Classical timing4:24 estimated completion
Early pressure3:45 · Hersir trained
Fast expansion7:42 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep20:42 · Market
Early armory / Heroic prep4:48 · Armory
Fortress tech path25:42 · Hill Fort
Farm transition8:32–9:03 · 5 farms clustered
Market economy signal7,000 total resource volume
Large army production123 military units

vhatislove24

Classical timing4:42 estimated completion
Early pressure4:10 · Hersir trained
Fast expansion8:51 · Town Center
Multi-TC boom signal11 expansion build events
Early market / Heroic prep14:36 · Market
Early armory / Heroic prep10:39 · Armory
Fortress tech path18:13 · Hill Fort
Farm transition18:35–19:22 · 3 farms clustered
Market economy signal300 total resource volume
Large army production180 military units
Icicles#6989 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Icicles#6989 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Icicles#6989 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Icicles#6989 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
vhatislove24 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
vhatislove24 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
vhatislove24 · Early MilitaryMeaningful trained combat units were produced during the early opening.
vhatislove24 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 7300 total volume

Icicles#6989

Bought

No buys

Sold

Food3400
Wood3600
Total player market volume7000

vhatislove24

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Icicles#6989

Army

Throwing Axeman53
Hersir37
Godi9
Raiding Cavalry9
Valkyrie7
Frost Giant5
Jarl2
Hirdman1
Buildings10 types
Farm43
House24
Ox Cart Building8
Town Center5
Longhouse2
Armory1
Great Hall1
Hill Fort1
Market1
Temple1
God powers3 invoked
Forest Fire1
Frost1
Great Hunt1

vhatislove24

Army

Hersir77
Raiding Cavalry49
Godi26
Portable Ram15
Berserk6
Einheri4
Huskarl3
Buildings10 types
Farm25
House20
Sentry Tower12
Town Center11
Great Hall10
Ox Cart Building6
Temple4
Hill Fort2
Armory1
Market1
God powers2 invoked
Frost2
Great Hunt1