Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Ash vs ImmorTaLiT

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:37
Tundra map preview
Map Tundra
Defeated
Dr.AshPoseidon
Pre-match Elo1824
Win probability41.6%
14:37 Match length ImmorTaLiT favored
Winner
ImmorTaLiTThor
Pre-match Elo1883
Win probability58.4%

Match at a glance

Dr.Ash vs ImmorTaLiT

WinnerImmorTaLiT
MapTundra
QueueRanked 1v1 Supremacy
Duration14:37
Started
Ended
Elo favorite58.4%ImmorTaLiT
Fastest Classical3:52*ImmorTaLiT
First pressure3:08ImmorTaLiT · Hersir trained
Most military units86Dr.Ash
Highest EAPM107.0Dr.Ash

Dr.Ash

Poseidon

Defeat
Elo1824-15
EAPM107.0
Military units86
First pressure4:44Stable
First expansion
Market volume0
Total score 12,962
Military score 6,173
Economic score 6,137
Kills score 703
Units killed 28
Units lost 37
Buildings razed 1
Largest army 86
Favorite unit Hippeus 77 fielded
Classical 4:33* Research start 3:33
Heroic Not reached
Mythic Not reached

ImmorTaLiT

Thor

Victory
Elo1883+15
EAPM38.7
Military units69
First pressure3:08Hersir trained
First expansion
Market volume0
Total score 16,751
Military score 9,064
Economic score 6,790
Kills score 1,052
Units killed 37
Units lost 28
Buildings razed 2
Largest army 69
Favorite unit Hirdman 23 fielded
Classical 3:52* Research start 2:52
Heroic 13:05* Estimated start 11:50
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Freyja
No choice recorded
HeroicAge
Skadi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Dr.AshPoseidon
Match time
ImmorTaLiTThor
God powerLure
Atalanta3 training queues
First military pressureStable
Hippeus49 training queues
Key technologyMedium Cavalry
Key technologyHand Axe
Key technologyHusbandry
Key technologyCrenellations
Centaur4 training queues
Key technologyPickaxe
Hippeus28 training queues
Key technologyHand Axe
DefeatMatch result
First military pressureHersir trained
Hersir5 training queues
Raiding Cavalry12 training queues
ArmoryDwarven Armory
Key technologyPickaxe
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Hirdman13 training queues
Raiding Cavalry3 training queues
Throwing Axeman2 training queues
Godi3 training queues
God powerForest Fire
Key technologyMedium Cavalry
Key technologyMedium Infantry
ArmoryDwarven Armory
Hirdman4 training queues
Key technologyBronze Weapons
Godi10 training queues
Key technologyBronze Armor
Hirdman6 training queues
Jarl6 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.4%ImmorTaLiT
Fastest Classical3:52*ImmorTaLiT
Fastest Heroic13:05*ImmorTaLiT
First pressure3:08ImmorTaLiT · Hersir trained
Armory timing6:55ImmorTaLiT · Dwarven Armory

Player highlights

Standout performances

Highest total score16,751ImmorTaLiT
Highest military score9,064ImmorTaLiT
Highest economy score6,790ImmorTaLiT
Most kills1,052ImmorTaLiT
Most units killed37ImmorTaLiT
Most deaths37Dr.Ash
Most buildings razed2ImmorTaLiT
Largest army86Dr.Ash
Favorite unitHippeusDr.Ash · 77 fielded

Dr.Ash

Most Deaths

ImmorTaLiT

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dr.Ash

Classical timing4:33 estimated completion
Early pressure4:44 · Stable
Heavy walling signal13 wall build events
Large army production86 military units

ImmorTaLiT

Fast Classical3:52 estimated completion
Early pressure3:08 · Hersir trained
Early armory / Heroic prep6:55 · Dwarven Armory
Heavy walling signal22 wall build events
Dr.Ash · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dr.Ash · Early MilitaryMeaningful trained combat units were produced during the early opening.
ImmorTaLiT · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ImmorTaLiT · Early MilitaryMeaningful trained combat units were produced during the early opening.
ImmorTaLiT · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Ash

Army

Hippeus77
Centaur5
Atalanta3
Theseus1
Buildings7 types
House22
Wall13
Storehouse4
Stable3
Granary2
Military Academy2
Temple1
God powers1 invoked
Lure1

ImmorTaLiT

Army

Hirdman23
Raiding Cavalry16
Godi13
Jarl6
Hersir5
Throwing Axeman3
Valkyrie2
Berserk1
Buildings7 types
Wall22
House15
Longhouse5
Great Hall4
Dwarven Armory2
Ox Cart Building2
Temple1
God powers1 invoked
Forest Fire1