Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

DLoudness vs El_Cochino

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 35:29
Ghost Lake map preview
Map Ghost Lake
Winner
DLoudnessZeus
Pre-match Elo1549
Win probability58.8%
35:29 Match length DLoudness favored
Defeated
El_CochinoTezcatlipoca
Pre-match Elo1487
Win probability41.2%

Match at a glance

DLoudness vs El_Cochino

WinnerDLoudness
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration35:29
Started
Ended
Elo favorite58.8%DLoudness
Fastest Classical3:51*DLoudness
First pressure3:05El_Cochino · Warrior Priest trained
Market timing12:14DLoudness · Market
First extra TC14:16El_Cochino · Town Center
Most military units258DLoudness
Highest EAPM71.5DLoudness
Market volume2,100El_Cochino

DLoudness

Zeus

Victory
Elo1549+14
EAPM71.5
Military units258
First pressure3:56Stable
First expansion16:58
Market volume1800
Total score 56,634
Military score 23,919
Economic score 24,480
Kills score 8,235
Units killed 298
Units lost 272
Buildings razed 17
Largest army 258
Favorite unit Toxotes 60 fielded
Classical 3:51* Research start 2:51
Heroic 14:40* Research start 13:25
Mythic 22:57* Research start 20:57

El_Cochino

Tezcatlipoca

Defeat
Elo1487-14
EAPM58.8
Military units252
First pressure3:05Warrior Priest trained
First expansion14:16
Market volume2100
Total score 42,216
Military score 9,850
Economic score 23,610
Kills score 8,756
Units killed 272
Units lost 365
Buildings razed 14
Largest army 252
Favorite unit Tlamanih Spearman 71 fielded
Classical 4:07* Estimated start 3:07
Heroic 18:54* Estimated start 17:39
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Malinalxochitl
Dionysus
HeroicAge
Coyolxauhqui
Hera
MythicAge
Xolotl

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DLoudnessZeus
Match time
El_CochinoTezcatlipoca
First military pressureStable
Hippeus5 training queues
Key technologyPickaxe
Key technologyHusbandry
Toxotes19 training queues
Hippeus4 training queues
Key technologyMedium Archers
God powerBolt
God powerRestoration
ArmoryArmory
Hippeus3 training queues
MarketMarket
MarketMarket
Key technologyHand Axe
Toxotes3 training queues
Trade route startedCaravan Greek queued
Prodromos2 training queues
Farm transition17 farms clustered
Hypaspist2 training queues
Key technologyPlow
Hippeus2 training queues
Peltast2 training queues
Town CenterAdditional center
Key technologyShaft Mine
Hypaspist6 training queues
Toxotes8 training queues
Fortress-tier buildingFortress
Hoplite2 training queues
God powerRestoration
God powerBronze
God powerBolt
Hippeus2 training queues
Heracles3 training queues
Toxotes2 training queues
Hypaspist2 training queues
Hippeus3 training queues
Town CenterAdditional center
Key technologyCrenellations
Key technologyHeavy Archers
Key technologyCopper Shields
Key technologyCopper Armor
Fortress-tier buildingFortress
God powerLightning Storm
Hypaspist3 training queues
Toxotes2 training queues
Medusa4 training queues
Hippeus11 training queues
Prodromos3 training queues
God powerBolt
Peltast3 training queues
Town CenterAdditional center
Toxotes11 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyPlow
Fortress-tier buildingFortress
Hoplite4 training queues
Myrmidon31 training queues
Peltast2 training queues
Heracles2 training queues
Town CenterAdditional center
Jason2 training queues
Odysseus3 training queues
Medusa2 training queues
Helepolis2 training queues
Prodromos4 training queues
Hippeus3 training queues
Toxotes3 training queues
Key technologyBronze Armor
Key technologyBallistics
Key technologyBronze Shields
Fortress-tier buildingFortress
Hoplite4 training queues
Hypaspist3 training queues
Key technologyHeavy Infantry
Helepolis2 training queues
Petrobolos3 training queues
Jason2 training queues
Heracles4 training queues
Toxotes10 training queues
Peltast10 training queues
Prodromos18 training queues
Odysseus2 training queues
Fortress-tier buildingFortress
Petrobolos2 training queues
Helepolis4 training queues
Hippeus2 training queues
Town CenterAdditional center
Key technologyHeavy Cavalry
Toxotes2 training queues
Jason2 training queues
Peltast2 training queues
Key technologyBow Saw
Fortress-tier buildingFortress
VictoryMatch result
First military pressureWarrior Priest trained
Warrior Priest3 training queues
God powerInfestation
Tequihua Archer3 training queues
Tlamanih Spearman7 training queues
Tequihua Archer4 training queues
Tlamanih Spearman9 training queues
Key technologyMedium War Hut Soldiers
Tequihua Archer15 training queues
God powerObsidian Mirror
Key technologyHand Axe
Tlamanih Spearman6 training queues
Town CenterAdditional center
ArmoryArmory
Maquizcoatl4 training queues
Farm transition5 farms clustered
MarketMarket
Key technologyPlow
Tlamanih Spearman9 training queues
God powerStarfall
Tzitzimitl2 training queues
Eagle Warrior28 training queues
Maquizcoatl2 training queues
Key technologyMedium Nobles Hut Soldiers
Warrior Priest4 training queues
Tzitzimitl2 training queues
Key technologyHeavy Nobles Hut Soldiers
God powerObsidian Mirror
Warrior Priest5 training queues
Shorn One2 training queues
Otontin3 training queues
Key technologyPickaxe
Key technologyBow Saw
Tlamanih Spearman11 training queues
Maquizcoatl3 training queues
Key technologyHeavy War Hut Soldiers
Town CenterAdditional center
Key technologyShaft Mine
Otontin3 training queues
Key technologyHeavy Great Temple Soldiers
God powerObsidian Mirror
Eagle Warrior9 training queues
Warrior Priest6 training queues
Maquizcoatl3 training queues
Tzitzimitl2 training queues
Jaguar Rider31 training queues
Tlamanih Spearman25 training queues
Maquizcoatl3 training queues
Warrior Priest10 training queues
Maquizcoatl5 training queues
Otontin3 training queues
Eagle Warrior6 training queues
Town CenterAdditional center
Otontin5 training queues
Tlamanih Spearman4 training queues
Maquizcoatl6 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.8%DLoudness
Fastest Classical3:51*DLoudness
Fastest Heroic14:40*DLoudness
Fastest Mythic22:57*DLoudness
First pressure3:05El_Cochino · Warrior Priest trained
First extra TC14:16El_Cochino · Town Center
Fortress timing18:26DLoudness · Fortress
Market timing12:14DLoudness · Market
Armory timing11:05DLoudness · Armory
Farm transition15:02–15:18DLoudness · 17 farms clustered
Trade route started14:51DLoudness

Player highlights

Standout performances

Highest total score56,634DLoudness
Highest military score23,919DLoudness
Highest economy score24,480DLoudness
Most kills8,756El_Cochino
Most units killed298DLoudness
Most deaths365El_Cochino
Most buildings razed17DLoudness
Largest army258DLoudness
Favorite unitTlamanih SpearmanEl_Cochino · 71 fielded

DLoudness

Highest ScoreMost ImprovementsMost KillsMost Resources

El_Cochino

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

DLoudness

Fast Classical3:51 estimated completion
Early pressure3:56 · Stable
Expansion signal16:58 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep12:14 · Market
Early armory / Heroic prep11:05 · Armory
Fortress tech path18:26 · Fortress
Heavy walling signal11 wall build events
Farm transition15:02–15:18 · 17 farms clustered
Trade route started14:51 · Caravan Greek queued
Market economy signal1,800 total resource volume
Large army production258 military units

El_Cochino

Classical timing4:07 estimated completion
Early pressure3:05 · Warrior Priest trained
Expansion signal14:16 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep17:24 · Market
Early armory / Heroic prep15:05 · Armory
Heavy walling signal10 wall build events
Farm transition16:03–16:59 · 5 farms clustered
Market economy signal2,100 total resource volume
Large army production252 military units
DLoudness · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DLoudness · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
DLoudness · Early MilitaryMeaningful trained combat units were produced during the early opening.
DLoudness · Fast ClassicalClassical completed before 4:00 on a standard land opening.
DLoudness · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
El_Cochino · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
El_Cochino · Early MilitaryMeaningful trained combat units were produced during the early opening.
El_Cochino · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3900 total volume

DLoudness

Bought

No buys

Sold

Food500
Wood1300
Total player market volume1800

El_Cochino

Bought

Wood500

Sold

Wood1600
Total player market volume2100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DLoudness

Army

Toxotes60
Hippeus36
Myrmidon31
Prodromos28
Peltast21
Hypaspist16
Heracles12
Hoplite11
Jason11
Helepolis8
Odysseus8
Medusa6
Petrobolos5
Bellerophon3
Hydra1
Minotaur1
Buildings14 types
Farm40
House27
Wall11
Storehouse10
Stable9
Fortress6
Granary6
Archery Range5
Town Center5
Sentry Tower4
Military Academy3
Market2
Armory1
Temple1
God powers4 invoked
Bolt3
Restoration2
Bronze1
Lightning Storm1

El_Cochino

Army

Tlamanih Spearman71
Eagle Warrior44
Jaguar Rider31
Maquizcoatl30
Warrior Priest29
Tequihua Archer22
Otontin15
Tzitzimitl7
Shorn One2
Quimichin Spy1
Buildings12 types
Farm35
House16
Calpulli14
Wall10
Spike Trap9
Great Temple5
Nobles Hut4
Town Center3
War Hut3
Temple2
Armory1
Market1
God powers3 invoked
Obsidian Mirror3
Infestation1
Starfall1