Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

max vs El ayuwoki

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:57
Watering Hole map preview
Map Watering Hole
Defeated
maxPoseidon
Pre-match Elo1180
Win probability26.3%
16:57 Match length El ayuwoki favored
Winner
El ayuwokiThor
Pre-match Elo1359
Win probability73.7%

Match at a glance

max vs El ayuwoki

WinnerEl ayuwoki
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration16:57
Started
Ended
Elo favorite73.7%El ayuwoki
Fastest Classical3:44*max
First pressure2:08El ayuwoki · Hersir trained
First extra TC7:56max · Town Center
Market timing9:10El ayuwoki · Market
Most military units74El ayuwoki
Highest EAPM78.7El ayuwoki
Market volume3,100El ayuwoki

max

Poseidon

Defeat
Elo1180-9
EAPM41.5
Military units63
First pressure3:54Stable
First expansion7:56
Market volume0
Total score 19,254
Military score 5,389
Economic score 13,024
Kills score 924
Units killed 33
Units lost 73
Buildings razed 0
Largest army 63
Favorite unit Hypaspist 18 fielded
Classical 3:44* Research start 2:44
Heroic 12:20* Research start 11:05
Mythic Not reached

El ayuwoki

Thor

Victory
Elo1359+9
EAPM78.7
Military units74
First pressure2:08Hersir trained
First expansion
Market volume3100
Total score 21,291
Military score 9,952
Economic score 9,616
Kills score 1,759
Units killed 73
Units lost 33
Buildings razed 11
Largest army 74
Favorite unit Throwing Axeman 20 fielded
Classical 4:27* Estimated start 3:27
Heroic 10:43* Estimated start 9:28
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Freyja
Dionysus
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

maxPoseidon
Match time
El ayuwokiThor
God powerLure
First military pressureStable
Hippeus5 training queues
Hippeus5 training queues
Town CenterAdditional center
Key technologyMedium Cavalry
Key technologyHusbandry
Toxotes2 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Toxotes3 training queues
Key technologyCopper Shields
Key technologyMedium Archers
Hypaspist18 training queues
Key technologyHand Axe
Key technologyPickaxe
Hoplite11 training queues
MarketMarket
MarketMarket
Farm transition7 farms clustered
Key technologyPlow
Key technologyMedium Infantry
Trade route startedCaravan Greek queued
God powerBronze
Prodromos4 training queues
Toxotes11 training queues
God powerCease Fire
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir3 training queues
Raiding Cavalry6 training queues
Key technologyPickaxe
Hirdman6 training queues
God powerForest Fire
ArmoryDwarven Armory
MarketMarket
Key technologyMedium Infantry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Hirdman9 training queues
Raiding Cavalry2 training queues
Key technologyHand Axe
Key technologyHusbandry
Key technologyMedium Cavalry
Fortress-tier buildingHill Fort
Key technologyHeavy Infantry
Key technologyBronze Armor
Portable Ram2 training queues
Key technologyShaft Mine
Jarl4 training queues
Godi3 training queues
Key technologyBow Saw
Throwing Axeman20 training queues
Huskarl6 training queues
God powerFlaming Weapons
Portable Ram8 training queues
Berserk2 training queues
Key technologyBronze Shields
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite73.7%El ayuwoki
Fastest Classical3:44*max
Fastest Heroic10:43*El ayuwoki
First pressure2:08El ayuwoki · Hersir trained
First extra TC7:56max · Town Center
Fortress timing11:57El ayuwoki · Hill Fort
Market timing9:10El ayuwoki · Market
Armory timing7:22El ayuwoki · Dwarven Armory
Farm transition14:09–14:13max · 7 farms clustered
Trade route started14:53max

Player highlights

Standout performances

Highest total score21,291El ayuwoki
Highest military score9,952El ayuwoki
Highest economy score13,024max
Most kills1,759El ayuwoki
Most units killed73El ayuwoki
Most deaths73max
Most buildings razed11El ayuwoki
Largest army74El ayuwoki
Favorite unitThrowing AxemanEl ayuwoki · 20 fielded

max

Most DeathsMost Resources

El ayuwoki

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

max

Fast Classical3:44 estimated completion
Early pressure3:54 · Stable
Fast expansion7:56 · Town Center
Early market / Heroic prep14:02 · Market
Early armory / Heroic prep10:20 · Armory
Heavy walling signal12 wall build events
Farm transition14:09–14:13 · 7 farms clustered
Trade route started14:53 · Caravan Greek queued

El ayuwoki

Classical timing4:27 estimated completion
Early pressure2:08 · Hersir trained
Early market / Heroic prep9:10 · Market
Early armory / Heroic prep7:22 · Dwarven Armory
Fortress tech path11:57 · Hill Fort
Heavy walling signal16 wall build events
Market economy signal3,100 total resource volume
max · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
max · Early MilitaryMeaningful trained combat units were produced during the early opening.
max · Fast ClassicalClassical completed before 4:00 on a standard land opening.
El ayuwoki · Early MilitaryMeaningful trained combat units were produced during the early opening.
El ayuwoki · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3100 total volume

max

Bought

No buys

Sold

No sells

Total player market volume0

El ayuwoki

Bought

Food200
Wood800

Sold

Food1900
Wood200
Total player market volume3100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

max

Army

Hypaspist18
Toxotes16
Hippeus11
Hoplite11
Prodromos4
Atalanta1
Hippolyta1
Theseus1
Buildings12 types
House15
Wall12
Storehouse9
Farm7
Granary6
Military Academy4
Market2
Archery Range1
Armory1
Stable1
Temple1
Town Center1
God powers3 invoked
Bronze1
Cease Fire1
Lure1

El ayuwoki

Army

Throwing Axeman20
Hirdman15
Portable Ram10
Raiding Cavalry8
Huskarl6
Hersir5
Jarl4
Godi3
Berserk2
Valkyrie1
Buildings9 types
House19
Wall16
Longhouse6
Ox Cart Building6
Dwarven Armory1
Great Hall1
Hill Fort1
Market1
Temple1
God powers2 invoked
Flaming Weapons1
Forest Fire1