Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Sesshomaru vs Floko05

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:28
Blue Lagoon map preview
Map Blue Lagoon
Defeated
SesshomaruSet
Pre-match Elo1436
Win probability49.6%
10:28 Match length Floko05 favored
Winner
Floko05Demeter
Pre-match Elo1439
Win probability50.4%

Match at a glance

Sesshomaru vs Floko05

WinnerFloko05
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration10:28
Started
Ended
Elo favorite50.4%Floko05
Fastest Classical4:16*Floko05
First pressure4:33Sesshomaru · Barracks
First extra TC4:31Floko05 · Town Center
Most military units42Sesshomaru
Highest EAPM32.5Sesshomaru
Defeat
Elo1436-18
EAPM32.5
Military units42
First pressure4:33Barracks
First expansion
Market volume0
Total score 10,900
Military score 3,394
Economic score 6,827
Kills score 679
Units killed 20
Units lost 41
Buildings razed 2
Largest army 42
Favorite unit Axeman 20 fielded
Classical 4:20* Research start 3:20
Heroic 7:36* Research start 6:21
Mythic Not reached

Floko05

Demeter

Victory
Elo1439+18
EAPM23.3
Military units34
First pressure6:39Military Academy
First expansion4:31
Market volume0
Total score 12,314
Military score 5,185
Economic score 6,524
Kills score 618
Units killed 31
Units lost 20
Buildings razed 0
Largest army 34
Favorite unit Toxotes 17 fielded
Classical 4:16* Research start 3:16
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Pan
Nephthys
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

SesshomaruSet
Match time
Floko05Demeter
Key technologyPickaxe
ArmoryArmory
First military pressureBarracks
God powerVision
Axeman10 training queues
Key technologyMedium Axemen
Spearman10 training queues
Slinger10 training queues
Axeman10 training queues
God powerVision
God powerShifting Sands
God powerAncestors
DefeatMatch result
Town CenterAdditional center
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Academy
Hoplite11 training queues
ArmoryArmory
Toxotes17 training queues
Key technologyHusbandry
Lykaon Villager2 training queues
Key technologyMedium Archers
God powerArcadian Meadow
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.4%Floko05
Fastest Classical4:16*Floko05
Fastest Heroic7:36*Sesshomaru
First pressure4:33Sesshomaru · Barracks
First extra TC4:31Floko05 · Town Center
Armory timing4:29Sesshomaru · Armory

Player highlights

Standout performances

Highest total score12,314Floko05
Highest military score5,185Floko05
Highest economy score6,827Sesshomaru
Most kills679Sesshomaru
Most units killed31Floko05
Most deaths41Sesshomaru
Most buildings razed2Sesshomaru
Largest army42Sesshomaru
Favorite unitAxemanSesshomaru · 20 fielded

Sesshomaru

Largest ArmyMost Deaths

Floko05

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Sesshomaru

Classical timing4:20 estimated completion
Early pressure4:33 · Barracks
Early armory / Heroic prep4:29 · Armory

Floko05

Classical timing4:16 estimated completion
Early pressure6:39 · Military Academy
Fast expansion4:31 · Town Center
Early armory / Heroic prep7:29 · Armory
Sesshomaru · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Sesshomaru · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Floko05 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Floko05 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Floko05 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sesshomaru

Army

Axeman20
Slinger10
Spearman10
Siege Tower1
Wadjet1
Buildings10 types
House8
Barracks4
Wall2
Armory1
Granary1
Lumber Camp1
Mining Camp1
Monument To Villagers1
Siege Works1
Temple1
God powers3 invoked
Vision2
Ancestors1
Shifting Sands1

Floko05

Army

Toxotes17
Hoplite11
Lykaon Villager4
Iolaus1
Orpheus1
Buildings8 types
House8
Storehouse6
Archery Range4
Granary4
Military Academy2
Armory1
Temple1
Town Center1
God powers1 invoked
Arcadian Meadow1