Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Mr-Mushroom vs MaccyF

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:32
Tundra map preview
Map Tundra
Winner
Mr-MushroomGaia
Pre-match Elo1361
Win probability56.2%
11:32 Match length Mr-Mushroom favored
Defeated
MaccyFSusanoo
Pre-match Elo1318
Win probability43.8%

Match at a glance

Mr-Mushroom vs MaccyF

WinnerMr-Mushroom
MapTundra
QueueRanked 1v1 Supremacy
Duration11:32
Started
Ended
Elo favorite56.2%Mr-Mushroom
Fastest Classical4:10*Mr-Mushroom
First pressure4:17Mr-Mushroom · Military Barracks
Most military units50MaccyF
Highest EAPM60.6MaccyF
Victory
Elo1361+15
EAPM54.4
Military units46
First pressure4:17Military Barracks
First expansion
Market volume0
Total score 14,480
Military score 6,721
Economic score 7,094
Kills score 687
Units killed 29
Units lost 7
Buildings razed 0
Largest army 46
Favorite unit Katapeltes 17 fielded
Classical 4:10* Estimated start 3:10
Heroic Not reached
Mythic Not reached

MaccyF

Susanoo

Defeat
Elo1318-15
EAPM60.6
Military units50
First pressure4:44Stable Japanese
First expansion
Market volume0
Total score 11,117
Military score 5,500
Economic score 5,364
Kills score 253
Units killed 8
Units lost 29
Buildings razed 2
Largest army 50
Favorite unit Yumi Archer 26 fielded
Classical 4:35* Research start 3:35
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Leto
ClassicalAge
Inari Okami
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Mr-MushroomGaia
Match time
MaccyFSusanoo
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
First military pressureMilitary Barracks
God powerSpider Lair
Murmillo3 training queues
Katapeltes4 training queues
God powerSpider Lair
Murmillo2 training queues
God powerSpider Lair
Key technologyShaft Mine
Key technologyBow Saw
Turma11 training queues
Murmillo2 training queues
Key technologyMedium Infantry
God powerSpider Lair
Murmillo9 training queues
Katapeltes12 training queues
Key technologyMedium Archers
God powerSpider Lair
VictoryMatch result
Key technologyPickaxe
First military pressureStable Japanese
Key technologyHand Axe
Naginata Rider20 training queues
Yumi Archer26 training queues
God powerKusanagi
God powerSwampland
Samurai2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.2%Mr-Mushroom
Fastest Classical4:10*Mr-Mushroom
First pressure4:17Mr-Mushroom · Military Barracks

Player highlights

Standout performances

Highest total score14,480Mr-Mushroom
Highest military score6,721Mr-Mushroom
Highest economy score7,094Mr-Mushroom
Most kills687Mr-Mushroom
Most units killed29Mr-Mushroom
Most deaths29MaccyF
Most buildings razed2MaccyF
Largest army50MaccyF
Favorite unitYumi ArcherMaccyF · 26 fielded

Mr-Mushroom

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

MaccyF

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Mr-Mushroom

Classical timing4:10 estimated completion
Early pressure4:17 · Military Barracks

MaccyF

Classical timing4:35 estimated completion
Early pressure4:44 · Stable Japanese
Mr-Mushroom · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mr-Mushroom · Early MilitaryMeaningful trained combat units were produced during the early opening.
MaccyF · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
MaccyF · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
MaccyF · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mr-Mushroom

Army

Katapeltes17
Murmillo16
Turma11
Oracle2
Buildings5 types
Manor7
Economic Guild4
Counter Barracks2
Military Barracks2
Temple1
God powers2 invoked
Spider Lair5
Gaia Forest2

MaccyF

Army

Yumi Archer26
Naginata Rider20
Bushi2
Samurai2
Buildings9 types
House10
Watermill4
Wall3
Guardhouse2
Shrine Japanese2
Stable Japanese2
Dojo1
Mining Camp Japanese1
Temple1
God powers2 invoked
Kusanagi1
Swampland1