Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Eisomarto vs Journey Before Destination

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:05
Alfheim map preview
Map Alfheim
Winner
EisomartoZeus
Pre-match Elo1971
Win probability83.5%
0:05 Match length Eisomarto favored
Defeated
Journey Before DestinationRa
Pre-match Elo1689
Win probability16.5%

Match at a glance

Eisomarto vs Journey Before Destination

WinnerEisomarto
MapAlfheim
QueueRanked 1v1 Supremacy
Duration0:05
Started
Ended
Elo favorite83.5%Eisomarto
Most military units0Eisomarto
Highest EAPM75.0Eisomarto

Eisomarto

Zeus

Victory
Elo1971+6
EAPM75.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,250
Military score 1,000
Economic score 1,250
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached
Defeat
Elo1689-6
EAPM62.5
Military units0
First pressure
First expansion
Market volume0
Total score 1,870
Military score 880
Economic score 990
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EisomartoZeus
Match time
Journey Before DestinationRa
VictoryMatch result
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite83.5%Eisomarto

Player highlights

Standout performances

Highest total score2,250Eisomarto
Highest military score1,000Eisomarto
Highest economy score1,250Eisomarto
Most kills0Eisomarto
Most units killed0Eisomarto
Most deaths0Eisomarto
Most buildings razed0Eisomarto
Largest army0Eisomarto

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Eisomarto

No strong intent signals were detected.

Journey Before Destination

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army

Buildings1 types
Granary1

Journey Before Destination

Army

Buildings0 types