Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

nanobytesinc vs Snowflakes

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:34
Valley Of Kings map preview
Map Valley Of Kings
Winner
nanobytesincIsis
Pre-match Elo1199
Win probability53.9%
21:34 Match length nanobytesinc favored
Defeated
SnowflakesSet
Pre-match Elo1172
Win probability46.1%

Match at a glance

nanobytesinc vs Snowflakes

Winnernanobytesinc
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration21:34
Started
Ended
Elo favorite53.9%nanobytesinc
Fastest Classical4:42*nanobytesinc
First pressure5:00nanobytesinc · Barracks
Market timing16:54Snowflakes · Market
First extra TC6:42Snowflakes · Town Center
Most military units118nanobytesinc
Highest EAPM61.9nanobytesinc
Victory
Elo1199+16
EAPM61.9
Military units118
First pressure5:00Barracks
First expansion7:56
Market volume0
Total score 39,261
Military score 16,855
Economic score 19,754
Kills score 2,743
Units killed 108
Units lost 91
Buildings razed 12
Largest army 118
Favorite unit Spearman 89 fielded
Classical 4:42* Research start 3:42
Heroic 12:26* Estimated start 11:11
Mythic 17:07* Estimated start 15:07
Defeat
Elo1172-16
EAPM52.2
Military units31
First pressure12:43Barracks
First expansion6:42
Market volume0
Total score 34,754
Military score 12,912
Economic score 20,352
Kills score 1,508
Units killed 93
Units lost 121
Buildings razed 8
Largest army 31
Favorite unit Slinger 10 fielded
Classical 5:50* Estimated start 4:50
Heroic 11:57* Estimated start 10:42
Mythic 18:01* Estimated start 16:01

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Anubis
Nephthys
HeroicAge
Sekhmet
Thoth
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

nanobytesincIsis
Match time
SnowflakesSet
Key technologyPickaxe
Anubite3 training queues
First military pressureBarracks
Spearman5 training queues
ArmoryArmory
Anubite3 training queues
Town CenterAdditional center
God powerPlague Of Serpents
Anubite3 training queues
ArmoryArmory
Farm transition29 farms clustered
Spearman4 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyPlow
Key technologyHusbandry
Fortress-tier buildingMigdol Stronghold
God powerProsperity
Key technologyShaft Mine
Key technologyMedium Spearmen
Key technologyHeavy Spearmen
God powerProsperity
Key technologyChampion Spearmen
Phoenix5 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
Key technologyBronze Armor
God powerMeteor
Key technologyMedium Axemen
Spearman80 training queues
Fortress-tier buildingMigdol Stronghold
Phoenix15 training queues
God powerAncestors
VictoryMatch result
God powerVision
Key technologyPickaxe
Anubite2 training queues
Key technologyHusbandry
Key technologyHand Axe
Town CenterAdditional center
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
Anubite2 training queues
Key technologyCrenellations
First military pressureBarracks
Key technologyCopper Weapons
Key technologyBallistics
Key technologyCopper Armor
God powerCitadel
Key technologyBow Saw
Key technologyShaft Mine
Scarab2 training queues
Fortress-tier buildingMigdol Stronghold
God powerPlague Of Serpents
Key technologyHeavy War Elephants
MarketMarket
MarketMarket
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Catapult2 training queues
War Elephant7 training queues
Camel Rider3 training queues
Key technologyBronze Shields
Key technologyIron Armor
Fortress-tier buildingMigdol Stronghold
Key technologyPlow
God powerMeteor
Key technologyChampion War Elephants
Scarab2 training queues
Slinger10 training queues
MarketMarket
MarketMarket
Fortress-tier buildingMigdol Stronghold
God powerPlague Of Serpents
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.9%nanobytesinc
Fastest Classical4:42*nanobytesinc
Fastest Heroic11:57*Snowflakes
Fastest Mythic17:07*nanobytesinc
First pressure5:00nanobytesinc · Barracks
First extra TC6:42Snowflakes · Town Center
Fortress timing14:07nanobytesinc · Migdol Stronghold
Market timing16:54Snowflakes · Market
Armory timing6:29nanobytesinc · Armory
Farm transition10:26–11:08nanobytesinc · 29 farms clustered

Player highlights

Standout performances

Highest total score39,261nanobytesinc
Highest military score16,855nanobytesinc
Highest economy score20,352Snowflakes
Most kills2,743nanobytesinc
Most units killed108nanobytesinc
Most deaths121Snowflakes
Most buildings razed12nanobytesinc
Largest army118nanobytesinc
Favorite unitSpearmannanobytesinc · 89 fielded

nanobytesinc

Highest ScoreLargest ArmyMost Kills

Snowflakes

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

nanobytesinc

Classical timing4:42 estimated completion
Early pressure5:00 · Barracks
Fast expansion7:56 · Town Center
Early armory / Heroic prep6:29 · Armory
Fortress tech path14:07 · Migdol Stronghold
Heavy walling signal11 wall build events
Farm transition10:26–11:08 · 29 farms clustered
Large army production118 military units

Snowflakes

Late Classical5:50 estimated completion
Delayed pressure12:43 · Barracks
Fast expansion6:42 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:54 · Market
Early armory / Heroic prep7:13 · Armory
Fortress tech path14:47 · Migdol Stronghold
nanobytesinc · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
nanobytesinc · Early MilitaryMeaningful trained combat units were produced during the early opening.
Snowflakes · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Snowflakes · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Snowflakes · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Snowflakes · Late ClassicalClassical completed after 5:00 on a standard land opening.
Snowflakes · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nanobytesinc

Army

Spearman89
Phoenix20
Anubite9
Buildings17 types
Farm32
House29
Barracks15
Wall11
Obelisk7
Mining Camp4
Granary3
Temple3
Armory2
Lumber Camp2
Migdol Stronghold2
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers4 invoked
Prosperity2
Ancestors1
Meteor1
Plague Of Serpents1

Snowflakes

Army

Slinger10
War Elephant7
Anubite4
Scarab4
Camel Rider3
Catapult2
Phoenix1
Buildings16 types
House23
Lumber Camp11
Mining Camp9
Armory7
Granary6
Barracks5
Market4
Migdol Stronghold3
Monument To Villagers3
Temple3
Obelisk2
Siege Works2
Town Center2
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers4 invoked
Plague Of Serpents2
Citadel1
Meteor1
Vision1