Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zmogui_Rush vs Ratold

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:56
Steppe map preview
Map Steppe
Defeated
Zmogui_RushLoki
Pre-match Elo1313
Win probability34.8%
17:56 Match length Ratold favored
Winner
RatoldRa
Pre-match Elo1422
Win probability65.2%

Match at a glance

Zmogui_Rush vs Ratold

WinnerRatold
MapSteppe
QueueRanked 1v1 Supremacy
Duration17:56
Started
Ended
Elo favorite65.2%Ratold
Fastest Classical4:34*Zmogui_Rush
First pressure3:17Zmogui_Rush · Hersir trained
Most military units68Zmogui_Rush
Highest EAPM90.1Ratold
Defeat
Elo1313-12
EAPM48.4
Military units68
First pressure3:17Hersir trained
First expansion
Market volume0
Total score 13,592
Military score 6,280
Economic score 6,491
Kills score 821
Units killed 34
Units lost 74
Buildings razed 10
Largest army 68
Favorite unit Hersir 24 fielded
Classical 4:34* Estimated start 3:34
Heroic 12:01* Estimated start 10:46
Mythic Not reached

Ratold

Ra

Victory
Elo1422+12
EAPM90.1
Military units63
First pressure6:42Barracks
First expansion
Market volume0
Total score 24,941
Military score 10,796
Economic score 12,252
Kills score 1,893
Units killed 76
Units lost 34
Buildings razed 4
Largest army 63
Favorite unit Spearman 22 fielded
Classical 5:35* Estimated start 4:35
Heroic 11:45* Estimated start 10:30
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Bast
Bragi
HeroicAge
Sekhmet
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Zmogui_RushLoki
Match time
RatoldRa
God powerSpy
God powerSpy
First military pressureHersir trained
Hersir3 training queues
Raiding Cavalry9 training queues
ArmoryArmory
Hersir2 training queues
Key technologyCopper Armor
Hersir2 training queues
Key technologyHusbandry
Hersir2 training queues
Throwing Axeman11 training queues
Key technologyMedium Infantry
Hersir10 training queues
Battle Boar5 training queues
God powerFlaming Weapons
Throwing Axeman10 training queues
God powerHealing Spring
Key technologyMedium Infantry
Key technologyHand Axe
Key technologyHeavy Infantry
Hersir5 training queues
Raiding Cavalry4 training queues
Fortress-tier buildingHill Fort
Godi3 training queues
DefeatMatch result
Key technologyPickaxe
Key technologyPickaxe
Sphinx5 training queues
First military pressureBarracks
Spearman11 training queues
ArmoryArmory
Axeman10 training queues
Key technologyCopper Armor
Sphinx2 training queues
Key technologyMedium Axemen
Key technologyMedium Spearmen
Sphinx3 training queues
Axeman2 training queues
God powerEclipse
Fortress-tier buildingMigdol Stronghold
Key technologyHusbandry
Chariot Archer16 training queues
Key technologyCopper Weapons
Key technologyHand Axe
Spearman4 training queues
Key technologyBallistics
Key technologyCopper Shields
God powerCitadel
Key technologyHeavy Chariot Archers
Sphinx2 training queues
Spearman7 training queues
Key technologyPlow
Key technologyShaft Mine
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.2%Ratold
Fastest Classical4:34*Zmogui_Rush
Fastest Heroic11:45*Ratold
First pressure3:17Zmogui_Rush · Hersir trained
Fortress timing13:38Ratold · Migdol Stronghold
Armory timing5:34Zmogui_Rush · Armory

Player highlights

Standout performances

Highest total score24,941Ratold
Highest military score10,796Ratold
Highest economy score12,252Ratold
Most kills1,893Ratold
Most units killed76Ratold
Most deaths74Zmogui_Rush
Most buildings razed10Zmogui_Rush
Largest army68Zmogui_Rush
Favorite unitHersirZmogui_Rush · 24 fielded

Zmogui_Rush

Most Deaths

Ratold

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zmogui_Rush

Classical timing4:34 estimated completion
Early pressure3:17 · Hersir trained
Early armory / Heroic prep5:34 · Armory
Fortress tech path17:43 · Hill Fort

Ratold

Late Classical5:35 estimated completion
Early pressure6:42 · Barracks
Early armory / Heroic prep8:17 · Armory
Fortress tech path13:38 · Migdol Stronghold
Zmogui_Rush · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zmogui_Rush · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ratold · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Ratold · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ratold · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zmogui_Rush

Army

Hersir24
Throwing Axeman21
Raiding Cavalry13
Battle Boar5
Godi3
Berserk1
Troll1
Buildings8 types
House16
Great Hall3
Ox Cart Building3
Longhouse2
Temple2
Armory1
Hill Fort1
Sentry Tower1
God powers3 invoked
Spy2
Flaming Weapons1
Healing Spring1

Ratold

Army

Spearman22
Chariot Archer16
Sphinx13
Axeman12
Buildings13 types
House21
Obelisk8
Granary6
Barracks5
Lumber Camp3
Mining Camp2
Armory1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers2 invoked
Citadel1
Eclipse1