Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Lawyer vs FreakySlickk

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 34:18
Ghost Lake map preview
Map Ghost Lake
Winner
LawyerZeus
Pre-match Elo858
Win probability64.9%
34:18 Match length Lawyer favored
Defeated
FreakySlickkSet
Pre-match Elo751
Win probability35.1%

Match at a glance

Lawyer vs FreakySlickk

WinnerLawyer
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration34:18
Started
Ended
Elo favorite64.9%Lawyer
Fastest Classical4:13*Lawyer
First pressure6:00Lawyer · Military Academy
Market timing11:45Lawyer · Market
First extra TC11:10Lawyer · Town Center
Most military units211FreakySlickk
Highest EAPM28.3FreakySlickk
Market volume7,000FreakySlickk

Lawyer

Zeus

Victory
Elo858+35
EAPM25.3
Military units125
First pressure6:00Military Academy
First expansion11:10
Market volume2500
Total score 55,317
Military score 21,625
Economic score 26,468
Kills score 7,599
Units killed 328
Units lost 88
Buildings razed 28
Largest army 125
Favorite unit Hoplite 50 fielded
Classical 4:13* Research start 3:13
Heroic 14:31* Research start 13:16
Mythic 25:14* Research start 23:14
Defeat
Elo751-13
EAPM28.3
Military units211
First pressure7:33Barracks
First expansion21:14
Market volume7000
Total score 36,435
Military score 15,298
Economic score 17,624
Kills score 3,513
Units killed 88
Units lost 340
Buildings razed 0
Largest army 211
Favorite unit Axeman 59 fielded
Classical 4:23* Estimated start 3:23
Heroic 12:18* Estimated start 11:03
Mythic 26:22* Estimated start 24:22

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Anubis
Apollo
HeroicAge
Sekhmet
Hera
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

LawyerZeus
Match time
FreakySlickkSet
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureMilitary Academy
Key technologyMedium Infantry
Farm transition4 farms clustered
Key technologyPlow
Hoplite6 training queues
Minotaur2 training queues
ArmoryArmory
Hoplite3 training queues
God powerRestoration
Town CenterAdditional center
Hoplite2 training queues
MarketMarket
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Town CenterAdditional center
Minotaur11 training queues
Hoplite3 training queues
Trade route startedCaravan Greek queued
Manticore2 training queues
God powerBolt
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyHeavy Infantry
Hoplite8 training queues
Manticore2 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyMedium Archers
Toxotes4 training queues
Fortress-tier buildingFortress
Minotaur2 training queues
Petrobolos4 training queues
Fortress-tier buildingFortress
Key technologyBallistics
Hoplite4 training queues
God powerUnderworld Passage
God powerLightning Storm
Key technologyChampion Infantry
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Hoplite5 training queues
God powerBolt
Helepolis3 training queues
Petrobolos5 training queues
Toxotes3 training queues
Hoplite8 training queues
Medusa2 training queues
Manticore3 training queues
Minotaur2 training queues
Minotaur3 training queues
Hoplite4 training queues
Manticore5 training queues
Medusa2 training queues
Petrobolos2 training queues
Helepolis2 training queues
Hoplite7 training queues
Minotaur2 training queues
VictoryMatch result
God powerVision
Key technologyHusbandry
ArmoryArmory
First military pressureBarracks
Key technologyCopper Armor
Key technologyCopper Shields
God powerPlague Of Serpents
Key technologyMedium Axemen
Key technologyMedium Slingers
Axeman8 training queues
Key technologyHand Axe
Mercenary6 training queues
Axeman7 training queues
Slinger6 training queues
Key technologyPlow
Key technologyCopper Weapons
God powerPlague Of Serpents
Key technologyMedium Spearmen
Slinger12 training queues
Axeman3 training queues
Key technologyPickaxe
Key technologyBallistics
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Farm transition4 farms clustered
Key technologyHeavy Camel Riders
Camel Rider3 training queues
Chariot Archer5 training queues
Anubite2 training queues
Axeman6 training queues
God powerCitadel
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyHeavy Chariot Archers
Camel Rider6 training queues
MarketMarket
Chariot Archer10 training queues
Town CenterAdditional center
Camel Rider7 training queues
Key technologyHeavy Axemen
Key technologyHeavy Slingers
Anubite2 training queues
Chariot Archer9 training queues
Key technologyBow Saw
Fortress-tier buildingMigdol Stronghold
God powerPlague Of Serpents
God powerVision
Axeman15 training queues
Slinger7 training queues
Fortress-tier buildingMigdol Stronghold
Camel Rider9 training queues
Key technologyBronze Weapons
Anubite6 training queues
Fortress-tier buildingMigdol Stronghold
Mercenary Cavalry4 training queues
Mercenary3 training queues
Axeman5 training queues
War Elephant5 training queues
Town CenterAdditional center
Chariot Archer5 training queues
Key technologyMedium Spearmen
Axeman14 training queues
God powerVision
God powerPlague Of Serpents
Chariot Archer5 training queues
Key technologyCrenellations
Key technologyHeavy War Elephants
Anubite5 training queues
Camel Rider15 training queues
Phoenix8 training queues
God powerMeteor
Key technologyChampion Axemen
Key technologyIron Shields
Key technologyChampion Camel Riders
God powerVision
Fortress-tier buildingMigdol Stronghold
Siege Tower2 training queues
Chariot Archer4 training queues
God powerPlague Of Serpents
Anubite2 training queues
Key technologyChampion Axemen
Fortress-tier buildingMigdol Stronghold
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.9%Lawyer
Fastest Classical4:13*Lawyer
Fastest Heroic12:18*FreakySlickk
Fastest Mythic25:14*Lawyer
First pressure6:00Lawyer · Military Academy
First extra TC11:10Lawyer · Town Center
Fortress timing14:37FreakySlickk · Migdol Stronghold
Market timing11:45Lawyer · Market
Armory timing6:46FreakySlickk · Armory
Farm transition6:46–7:49Lawyer · 4 farms clustered
Trade route started15:03Lawyer

Player highlights

Standout performances

Highest total score55,317Lawyer
Highest military score21,625Lawyer
Highest economy score26,468Lawyer
Most kills7,599Lawyer
Most units killed328Lawyer
Most deaths340FreakySlickk
Most buildings razed28Lawyer
Largest army211FreakySlickk
Favorite unitAxemanFreakySlickk · 59 fielded

Lawyer

Highest ScoreLargest ArmyMost Kills

FreakySlickk

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Lawyer

Classical timing4:13 estimated completion
Early pressure6:00 · Military Academy
Expansion signal11:10 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:45 · Market
Early armory / Heroic prep8:58 · Armory
Fortress tech path21:39 · Fortress
Farm transition6:46–7:49 · 4 farms clustered
Trade route started15:03 · Caravan Greek queued
Market economy signal2,500 total resource volume
Large army production125 military units

FreakySlickk

Classical timing4:23 estimated completion
Delayed pressure7:33 · Barracks
Expansion signal21:14 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep20:02 · Market
Early armory / Heroic prep6:46 · Armory
Fortress tech path14:37 · Migdol Stronghold
Heavy walling signal15 wall build events
Farm transition16:36–16:37 · 4 farms clustered
Market economy signal7,000 total resource volume
Large army production211 military units
Lawyer · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Lawyer · Early MilitaryMeaningful trained combat units were produced during the early opening.
Lawyer · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
FreakySlickk · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9500 total volume

Lawyer

Bought

Food400
Wood100

Sold

Wood2000
Total player market volume2500

FreakySlickk

Bought

Food600
Wood300

Sold

Wood6100
Total player market volume7000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lawyer

Army

Hoplite50
Minotaur25
Manticore16
Petrobolos11
Toxotes7
Helepolis5
Medusa5
Heracles2
Jason2
Bellerophon1
Odysseus1
Buildings11 types
House16
Farm12
Storehouse8
Fortress2
Temple2
Town Center2
Archery Range1
Armory1
Granary1
Market1
Military Academy1
God powers4 invoked
Bolt2
Lightning Storm1
Restoration1
Underworld Passage1

FreakySlickk

Army

Axeman59
Camel Rider40
Chariot Archer38
Slinger26
Anubite18
Mercenary9
Phoenix8
Mercenary Cavalry5
War Elephant5
Siege Tower2
Spearman1
Buildings18 types
Farm22
House17
Wall15
Barracks7
Migdol Stronghold7
Obelisk7
Mining Camp6
Lumber Camp5
Granary4
Temple2
Town Center2
Armory1
Market1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers4 invoked
Plague Of Serpents5
Vision4
Citadel1
Meteor1