Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Frost vs Shaco! :D

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:09
Blue Lagoon map preview
Map Blue Lagoon
Defeated
FrostZeus
Pre-match Elo890
Win probability33.0%
24:09 Match length Shaco! :D favored
Winner
Shaco! :DZeus
Pre-match Elo1013
Win probability67.0%

Match at a glance

Frost vs Shaco! :D

WinnerShaco! :D
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration24:09
Started
Ended
Elo favorite67.0%Shaco! :D
Fastest Classical3:50*Shaco! :D
First pressure7:26Shaco! :D · Military Academy
Market timing18:21Frost · Market
First extra TC10:14Frost · Town Center
Most military units120Shaco! :D
Highest EAPM39.8Shaco! :D
Market volume3,800Frost

Frost

Zeus

Defeat
Elo890-12
EAPM32.2
Military units47
First pressure7:31Military Academy
First expansion10:14
Market volume3800
Total score 21,701
Military score 8,516
Economic score 11,621
Kills score 1,606
Units killed 50
Units lost 167
Buildings razed 0
Largest army 47
Favorite unit Hoplite 26 fielded
Classical 4:55* Research start 3:55
Heroic 12:58* Research start 11:43
Mythic Not reached

Shaco! :D

Zeus

Victory
Elo1013+12
EAPM39.8
Military units120
First pressure7:26Military Academy
First expansion13:22
Market volume0
Total score 48,560
Military score 16,250
Economic score 28,308
Kills score 4,160
Units killed 167
Units lost 50
Buildings razed 7
Largest army 120
Favorite unit Hoplite 52 fielded
Classical 3:50* Research start 2:50
Heroic 17:21* Research start 16:06
Mythic 23:40* Research start 21:40

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
Apollo
HeroicAge
Dionysus
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FrostZeus
Match time
Shaco! :DZeus
God powerBolt
Key technologyHand Axe
Heracles2 training queues
First military pressureMilitary Academy
Hoplite4 training queues
Toxotes4 training queues
Key technologyPickaxe
Key technologyHusbandry
ArmoryArmory
Key technologyMedium Infantry
Town CenterAdditional center
Toxotes2 training queues
Hoplite2 training queues
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyShaft Mine
Key technologyBow Saw
Key technologyCopper Armor
Hoplite7 training queues
Toxotes3 training queues
Key technologyHeavy Infantry
Key technologyCopper Shields
Town CenterAdditional center
Farm transition15 farms clustered
Key technologyPlow
Fortress-tier buildingFortress
MarketMarket
Hoplite3 training queues
Trade route startedCaravan Greek queued
God powerUnderworld Passage
Hoplite10 training queues
Key technologyBronze Shields
Key technologyBallistics
Key technologyHeavy Archers
DefeatMatch result
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
God powerBolt
Jason2 training queues
Minotaur3 training queues
First military pressureMilitary Academy
Hoplite2 training queues
Toxotes2 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Hoplite17 training queues
Toxotes2 training queues
Key technologyMedium Infantry
Toxotes2 training queues
Minotaur2 training queues
Farm transition4 farms clustered
Town CenterAdditional center
Hoplite5 training queues
Minotaur2 training queues
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
Minotaur2 training queues
Hoplite21 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Hypaspist10 training queues
Minotaur2 training queues
Peltast5 training queues
Key technologyHeavy Infantry
Fortress-tier buildingFortress
Petrobolos4 training queues
Hypaspist20 training queues
Key technologyMedium Archers
Key technologyIron Weapons
God powerRestoration
Key technologyIron Weapons
Hoplite7 training queues
God powerPlenty Vault
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.0%Shaco! :D
Fastest Classical3:50*Shaco! :D
Fastest Heroic12:58*Frost
Fastest Mythic23:40*Shaco! :D
First pressure7:26Shaco! :D · Military Academy
First extra TC10:14Frost · Town Center
Fortress timing17:48Frost · Fortress
Market timing18:21Frost · Market
Armory timing8:12Shaco! :D · Armory
Farm transition12:19–13:26Shaco! :D · 4 farms clustered
Trade route started19:14Frost

Player highlights

Standout performances

Highest total score48,560Shaco! :D
Highest military score16,250Shaco! :D
Highest economy score28,308Shaco! :D
Most kills4,160Shaco! :D
Most units killed167Shaco! :D
Most deaths167Frost
Most buildings razed7Shaco! :D
Largest army120Shaco! :D
Favorite unitHopliteShaco! :D · 52 fielded

Frost

Most Deaths

Shaco! :D

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Frost

Classical timing4:55 estimated completion
Delayed pressure7:31 · Military Academy
Expansion signal10:14 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:21 · Market
Early armory / Heroic prep9:58 · Armory
Fortress tech path17:48 · Fortress
Heavy walling signal20 wall build events
Farm transition16:27–16:53 · 15 farms clustered
Trade route started19:14 · Caravan Greek queued
Market economy signal3,800 total resource volume

Shaco! :D

Fast Classical3:50 estimated completion
Delayed pressure7:26 · Military Academy
Expansion signal13:22 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:12 · Armory
Fortress tech path19:39 · Fortress
Farm transition12:19–13:26 · 4 farms clustered
Large army production120 military units
Frost · Early MilitaryMeaningful trained combat units were produced during the early opening.
Frost · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Shaco! :D · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Shaco! :D · Early MilitaryMeaningful trained combat units were produced during the early opening.
Shaco! :D · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Shaco! :D · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 3800 total volume

Frost

Bought

Food700
Wood700

Sold

Wood2400
Total player market volume3800

Shaco! :D

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Frost

Army

Hoplite26
Toxotes12
Heracles3
Jason2
Odysseus2
Minotaur1
Petrobolos1
Buildings12 types
Farm24
Wall20
House13
Storehouse8
Granary6
Military Academy3
Archery Range2
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers2 invoked
Bolt1
Underworld Passage1

Shaco! :D

Army

Hoplite52
Hypaspist30
Minotaur13
Toxotes6
Jason5
Peltast5
Heracles4
Petrobolos4
Odysseus1
Buildings10 types
Farm36
House16
Storehouse9
Granary7
Military Academy7
Archery Range2
Town Center2
Armory1
Fortress1
Temple1
God powers3 invoked
Bolt1
Plenty Vault1
Restoration1