Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

El_Cochino vs DLoudness

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:08
Yellow River map preview
Map Yellow River
Defeated
El_CochinoTsukuyomi
Pre-match Elo1501
Win probability45.1%
9:08 Match length DLoudness favored
Winner
DLoudnessZeus
Pre-match Elo1535
Win probability54.9%

Match at a glance

El_Cochino vs DLoudness

WinnerDLoudness
MapYellow River
QueueRanked 1v1 Supremacy
Duration9:08
Started
Ended
Elo favorite54.9%DLoudness
Fastest Classical3:52*DLoudness
First pressure3:57El_Cochino · Stable Japanese
Most military units26DLoudness
Highest EAPM72.0DLoudness

El_Cochino

Tsukuyomi

Defeat
Elo1501-16
EAPM54.7
Military units7
First pressure3:57Stable Japanese
First expansion
Market volume0
Total score 6,074
Military score 1,995
Economic score 3,623
Kills score 504
Units killed 17
Units lost 22
Buildings razed 0
Largest army 7
Favorite unit Naginata Rider 4 fielded
Classical 4:01* Estimated start 3:16
Heroic Not reached
Mythic Not reached

DLoudness

Zeus

Victory
Elo1535+16
EAPM72.0
Military units26
First pressure4:13Stable
First expansion
Market volume0
Total score 8,011
Military score 3,095
Economic score 4,472
Kills score 444
Units killed 24
Units lost 17
Buildings razed 3
Largest army 26
Favorite unit Hoplite 11 fielded
Classical 3:52* Research start 2:52
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

El_CochinoTsukuyomi
Match time
DLoudnessZeus
First military pressureStable Japanese
Naginata Rider3 training queues
Bushi2 training queues
God powerSwampland
DefeatMatch result
First military pressureStable
God powerBolt
Hoplite11 training queues
Hippeus9 training queues
God powerRestoration
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.9%DLoudness
Fastest Classical3:52*DLoudness
First pressure3:57El_Cochino · Stable Japanese

Player highlights

Standout performances

Highest total score8,011DLoudness
Highest military score3,095DLoudness
Highest economy score4,472DLoudness
Most kills504El_Cochino
Most units killed24DLoudness
Most deaths22El_Cochino
Most buildings razed3DLoudness
Largest army26DLoudness
Favorite unitHopliteDLoudness · 11 fielded

El_Cochino

Most Deaths

DLoudness

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

El_Cochino

Classical timing4:01 estimated completion
Early pressure3:57 · Stable Japanese

DLoudness

Fast Classical3:52 estimated completion
Early pressure4:13 · Stable
El_Cochino · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
El_Cochino · Early MilitaryMeaningful trained combat units were produced during the early opening.
DLoudness · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DLoudness · Early MilitaryMeaningful trained combat units were produced during the early opening.
DLoudness · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

El_Cochino

Army

Naginata Rider4
Bushi2
Yari Spearman1
Buildings7 types
House4
Guardhouse2
Watermill2
Mining Camp Japanese1
Shrine Japanese1
Stable Japanese1
Temple1
God powers1 invoked
Swampland1

DLoudness

Army

Hoplite11
Hippeus10
Jason2
Minotaur2
Heracles1
Buildings6 types
House4
Granary1
Military Academy1
Stable1
Storehouse1
Temple1
God powers2 invoked
Bolt1
Restoration1