Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Dimmy vs JoeTVanelli

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:24
Savannah map preview
Map Savannah
Defeated
DimmyAmaterasu
Pre-match Elo1670
Win probability34.8%
28:24 Match length JoeTVanelli favored
Winner
JoeTVanelliSet
Pre-match Elo1779
Win probability65.2%

Match at a glance

Dimmy vs JoeTVanelli

WinnerJoeTVanelli
MapSavannah
QueueRanked 1v1 Supremacy
Duration28:24
Started
Ended
Elo favorite65.2%JoeTVanelli
Fastest Classical4:11*Dimmy
First pressure4:37Dimmy · Stable Japanese
Market timing6:42JoeTVanelli · Market
First extra TC4:46JoeTVanelli · Town Center
Most military units384JoeTVanelli
Highest EAPM111.1JoeTVanelli
Market volume16,700JoeTVanelli

Dimmy

Amaterasu

Defeat
Elo1670-12
EAPM54.8
Military units352
First pressure4:37Stable Japanese
First expansion16:34
Market volume1500
Total score 43,434
Military score 15,297
Economic score 22,507
Kills score 5,663
Units killed 260
Units lost 245
Buildings razed 44
Largest army 352
Favorite unit Yumi Horse Archer 56 fielded
Classical 4:11* Estimated start 3:11
Heroic 13:16* Estimated start 12:01
Mythic Not reached
Victory
Elo1779+12
EAPM111.1
Military units384
First pressure5:22Barracks
First expansion4:46
Market volume16700
Total score 58,481
Military score 27,606
Economic score 21,601
Kills score 9,400
Units killed 258
Units lost 266
Buildings razed 20
Largest army 384
Favorite unit Slinger 195 fielded
Classical 4:29* Research start 3:29
Heroic 13:23* Estimated start 12:08
Mythic 20:18* Estimated start 18:18

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Ptah
Raijin
HeroicAge
Sekhmet
No choice recorded
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DimmyAmaterasu
Match time
JoeTVanelliSet
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
God powerShrine Of The Hunt
First military pressureStable Japanese
Naginata Rider5 training queues
Bushi3 training queues
Yumi Archer15 training queues
Samurai4 training queues
Samurai4 training queues
Wanyudo2 training queues
Samurai6 training queues
Naginata Rider5 training queues
ArmoryArmory
Wanyudo16 training queues
Key technologyBow Saw
Onna Musha5 training queues
God powerSolar Shield
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Samurai7 training queues
God powerSolar Shield
Yumi Archer2 training queues
Key technologyBallistics
Naginata Rider4 training queues
Wanyudo4 training queues
Key technologyShaft Mine
Town CenterAdditional center
Key technologyPlow
Town CenterAdditional center
Key technologyBronze Weapons
Key technologyBronze Armor
Shinobi3 training queues
Fortress-tier buildingCastle
MarketMarket
MarketMarket
Samurai2 training queues
Yumi Horse Archer3 training queues
Daimyo3 training queues
DockDock
DockDock
Key technologyBronze Armor
Key technologyBronze Shields
God powerSolar Shield
Oyumi3 training queues
MarketMarket
God powerThunder Burst
Shinobi5 training queues
Samurai5 training queues
Wanyudo22 training queues
Junkozosen38 training queues
Trade route startedCaravan Japanese queued
Yumi Horse Archer53 training queues
Naginata Rider4 training queues
Key technologyHeavy Warships
God powerSolar Shield
Farm transition12 farms clustered
DockDock
Yumi Archer2 training queues
Oyumi4 training queues
Naginata Rider14 training queues
Daimyo7 training queues
Bushi4 training queues
Samurai5 training queues
Shinobi22 training queues
DockDock
Oyumi2 training queues
Raiju2 training queues
Samurai16 training queues
Yari Spearman5 training queues
Daimyo2 training queues
Yumi Archer16 training queues
Oyumi6 training queues
DockDock
Raiju4 training queues
Fortress-tier buildingCastle
Key technologyCrenellations
God powerSolar Shield
Ramming Wasen3 training queues
Bushi2 training queues
DockDock
God powerSolar Shield
DockDock
Fortress-tier buildingCastle
DefeatMatch result
Key technologyPickaxe
Town CenterAdditional center
First military pressureBarracks
God powerVision
Spearman12 training queues
Key technologyMedium Spearmen
ArmoryArmory
MarketMarket
Key technologyHusbandry
Slinger40 training queues
Key technologyMedium Slingers
Key technologyCopper Weapons
Key technologyHand Axe
Key technologyCopper Armor
Key technologyCopper Shields
God powerShifting Sands
Key technologyShaft Mine
Key technologyPlow
Key technologyPlow
Spearman5 training queues
Key technologyBronze Weapons
Key technologyBallistics
God powerVision
Axeman5 training queues
God powerCitadel
Slinger40 training queues
Farm transition18 farms clustered
Key technologyBronze Armor
Key technologyBow Saw
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Slingers
Key technologyHeavy Camel Riders
Key technologyHeavy Chariot Archers
Key technologyMedium Axemen
Key technologyHeavy Axemen
Key technologyBronze Shields
Key technologyIron Weapons
Key technologyCrenellations
Axeman80 training queues
God powerTornado
Slinger25 training queues
God powerVision
DockDock
Key technologyChampion Slingers
Key technologyChampion Axemen
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Fortress-tier buildingMigdol Stronghold
Key technologyIron Armor
Key technologyIron Shields
Spearman40 training queues
Slinger40 training queues
Ramming Galley8 training queues
Catapult7 training queues
Trade route startedCaravan Egyptian queued
Axeman5 training queues
Kebenit3 training queues
DockDock
DockDock
Town CenterAdditional center
Slinger50 training queues
Key technologyHeavy Spearmen
Axeman21 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.2%JoeTVanelli
Fastest Classical4:11*Dimmy
Fastest Heroic13:16*Dimmy
Fastest Mythic20:18*JoeTVanelli
First pressure4:37Dimmy · Stable Japanese
First extra TC4:46JoeTVanelli · Town Center
Fortress timing16:45JoeTVanelli · Migdol Stronghold
Market timing6:42JoeTVanelli · Market
Armory timing6:42JoeTVanelli · Armory
Farm transition14:41–15:43JoeTVanelli · 18 farms clustered
Trade route started20:51Dimmy

Player highlights

Standout performances

Highest total score58,481JoeTVanelli
Highest military score27,606JoeTVanelli
Highest economy score22,507Dimmy
Most kills9,400JoeTVanelli
Most units killed260Dimmy
Most deaths266JoeTVanelli
Most buildings razed44Dimmy
Largest army384JoeTVanelli
Favorite unitSlingerJoeTVanelli · 195 fielded

Dimmy

Most Kills

JoeTVanelli

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Dimmy

Classical timing4:11 estimated completion
Early pressure4:37 · Stable Japanese
Expansion signal16:34 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:21 · Market
Early armory / Heroic prep10:31 · Armory
Fortress tech path18:13 · Castle
Heavy walling signal28 wall build events
Water commitment signal7 dock build events
Farm transition22:23–23:24 · 12 farms clustered
Trade route started20:51 · Caravan Japanese queued
Market economy signal1,500 total resource volume
Large army production352 military units

JoeTVanelli

Classical timing4:29 estimated completion
Early pressure5:22 · Barracks
Fast expansion4:46 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep6:42 · Market
Early armory / Heroic prep6:42 · Armory
Fortress tech path16:45 · Migdol Stronghold
Heavy walling signal39 wall build events
Water commitment signal3 dock build events
Farm transition14:41–15:43 · 18 farms clustered
Trade route started25:34 · Caravan Egyptian queued
Market economy signal16,700 total resource volume
Large army production384 military units
Dimmy · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Dimmy · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Dimmy · Early MilitaryMeaningful trained combat units were produced during the early opening.
JoeTVanelli · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
JoeTVanelli · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
JoeTVanelli · Fast 2nd TCThe first genuine additional Town Center started by 6:00.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 18200 total volume

Dimmy

Bought

Food1500

Sold

No sells

Total player market volume1500

JoeTVanelli

Bought

No buys

Sold

Food4200
Wood12500
Total player market volume16700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dimmy

Army

Yumi Horse Archer56
Samurai49
Wanyudo47
Junkozosen38
Yumi Archer35
Naginata Rider34
Shinobi31
Oyumi15
Daimyo13
Bushi9
Yari Spearman7
Onna Musha6
Raiju6
Ramming Wasen5
Transport Ship Japanese1
Buildings16 types
Wall28
Farm21
House16
Watermill13
Shrine Japanese8
Dock7
Mining Camp Japanese6
Stable Japanese6
Guardhouse5
Dojo4
Castle3
Market3
Sentry Tower2
Town Center2
Armory1
Temple1
God powers3 invoked
Solar Shield6
Shrine Of The Hunt1
Thunder Burst1

JoeTVanelli

Army

Slinger195
Axeman111
Spearman57
Catapult8
Ramming Galley8
Kebenit5
Buildings18 types
Wall39
Farm31
House23
Obelisk21
Lumber Camp17
Mining Camp14
Barracks13
Granary10
Market7
Sentry Tower6
Siege Works6
Migdol Stronghold4
Temple4
Dock3
Monument To Villagers2
Town Center2
Armory1
Monument To Priests1
God powers4 invoked
Vision3
Citadel1
Shifting Sands1
Tornado1