Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

gaizkaolabarria98 vs lllDaedaluslll

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 29:56
Mirage map preview
Map Mirage
Winner
gaizkaolabarria98Hades
Pre-match Elo708
Win probability48.3%
29:56 Match length UpsetThe Elo underdog won
Defeated
lllDaedaluslllIsis
Pre-match Elo720
Win probability51.7%

Match at a glance

gaizkaolabarria98 vs lllDaedaluslll

Winnergaizkaolabarria98
MapMirage
QueueRanked 1v1 Supremacy
Duration29:56
Started
Ended
Elo favorite51.7%lllDaedaluslll · Upset
Fastest Classical5:13*gaizkaolabarria98
First pressure8:22gaizkaolabarria98 · Archery Range
First extra TC6:42gaizkaolabarria98 · Town Center
Market timing14:19lllDaedaluslll · Market
Most military units214lllDaedaluslll
Highest EAPM29.2lllDaedaluslll
Market volume9,400lllDaedaluslll
Victory
Elo708+18
EAPM21.6
Military units159
First pressure8:22Archery Range
First expansion6:42
Market volume4000
Total score 71,287
Military score 34,573
Economic score 31,780
Kills score 4,934
Units killed 205
Units lost 40
Buildings razed 12
Largest army 159
Favorite unit Hypaspist 67 fielded
Classical 5:13* Estimated start 4:13
Heroic 12:26* Estimated start 11:11
Mythic 28:47* Estimated start 26:47
Defeat
Elo720-18
EAPM29.2
Military units214
First pressure11:39Barracks
First expansion7:23
Market volume9400
Total score 34,823
Military score 14,648
Economic score 18,963
Kills score 1,212
Units killed 40
Units lost 205
Buildings razed 17
Largest army 214
Favorite unit Slinger 55 fielded
Classical 5:49* Research start 4:49
Heroic 19:34* Research start 18:19
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Bast
Apollo
HeroicAge
Sobek
Artemis
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

gaizkaolabarria98Hades
Match time
lllDaedaluslllIsis
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
Town CenterAdditional center
First military pressureArchery Range
ArmoryArmory
Key technologyMedium Archers
Toxotes5 training queues
God powerSentinel
Key technologyShaft Mine
Key technologyBow Saw
Key technologyCrenellations
Key technologyHeavy Archers
Key technologyBallistics
Key technologyCopper Shields
Key technologyCopper Armor
Toxotes4 training queues
Cyclops2 training queues
Farm transition12 farms clustered
Key technologyShaft Mine
Key technologyPlow
Town CenterAdditional center
Town CenterAdditional center
Chiron2 training queues
Toxotes7 training queues
God powerSentinel
Key technologyBronze Shields
Key technologyBronze Armor
Toxotes11 training queues
Key technologyMedium Infantry
Key technologyCopper Weapons
MarketMarket
Cyclops14 training queues
Key technologyHeavy Infantry
Key technologyChampion Infantry
Key technologyChampion Archers
Key technologyBronze Weapons
Key technologyIron Shields
Key technologyIron Armor
God powerUnderworld Passage
Cyclops9 training queues
Toxotes27 training queues
God powerSentinel
Fortress-tier buildingFortress
Hypaspist67 training queues
Cyclops7 training queues
Fortress-tier buildingFortress
VictoryMatch result
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
DockDock
Town CenterAdditional center
DockDock
DockDock
Key technologyCrenellations
First military pressureBarracks
Key technologyPlow
ArmoryArmory
Town CenterAdditional center
Slinger15 training queues
Key technologyMedium Slingers
Key technologyMedium Spearmen
Spearman10 training queues
Key technologyMedium Axemen
MarketMarket
Slinger10 training queues
Spearman15 training queues
Axeman12 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Axeman5 training queues
Key technologyMedium Axemen
Slinger5 training queues
Farm transition6 farms clustered
Spearman11 training queues
Axeman11 training queues
Key technologyMedium Axemen
Slinger15 training queues
Key technologyHeavy Axemen
Sphinx5 training queues
Key technologyCopper Shields
Key technologyHeavy Spearmen
Key technologyHeavy Slingers
Spearman6 training queues
Key technologyShaft Mine
Siege Tower45 training queues
Key technologyHeavy Slingers
Spearman6 training queues
Axeman10 training queues
God powerLocust Swarm
Slinger10 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Slingers
Key technologyHeavy Camel Riders
Camel Rider5 training queues
Key technologyHeavy Chariot Archers
Chariot Archer5 training queues
Axeman5 training queues
Siege Tower5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.7%lllDaedaluslll · Upset
Fastest Classical5:13*gaizkaolabarria98
Fastest Heroic12:26*gaizkaolabarria98
Fastest Mythic28:47*gaizkaolabarria98
First pressure8:22gaizkaolabarria98 · Archery Range
First extra TC6:42gaizkaolabarria98 · Town Center
Fortress timing24:58lllDaedaluslll · Migdol Stronghold
Market timing14:19lllDaedaluslll · Market
Armory timing8:30gaizkaolabarria98 · Armory
Farm transition11:51–12:00gaizkaolabarria98 · 12 farms clustered

Player highlights

Standout performances

Highest total score71,287gaizkaolabarria98
Highest military score34,573gaizkaolabarria98
Highest economy score31,780gaizkaolabarria98
Most kills4,934gaizkaolabarria98
Most units killed205gaizkaolabarria98
Most deaths205lllDaedaluslll
Most buildings razed17lllDaedaluslll
Largest army214lllDaedaluslll
Favorite unitHypaspistgaizkaolabarria98 · 67 fielded

gaizkaolabarria98

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

lllDaedaluslll

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

gaizkaolabarria98

Late Classical5:13 estimated completion
Delayed pressure8:22 · Archery Range
Fast expansion6:42 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep19:53 · Market
Early armory / Heroic prep8:30 · Armory
Fortress tech path25:47 · Fortress
Heavy walling signal24 wall build events
Farm transition11:51–12:00 · 12 farms clustered
Market economy signal4,000 total resource volume
Large army production159 military units

lllDaedaluslll

Late Classical5:49 estimated completion
Delayed pressure11:39 · Barracks
Fast expansion7:23 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:19 · Market
Early armory / Heroic prep12:10 · Armory
Fortress tech path24:58 · Migdol Stronghold
Heavy walling signal16 wall build events
Water commitment signal3 dock build events
Farm transition18:03–18:06 · 6 farms clustered
Market economy signal9,400 total resource volume
Large army production214 military units
gaizkaolabarria98 · Early MilitaryMeaningful trained combat units were produced during the early opening.
gaizkaolabarria98 · Water BoomExisting water-opening timing signal.
lllDaedaluslll · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
lllDaedaluslll · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
lllDaedaluslll · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 13400 total volume

gaizkaolabarria98

Bought

Food1200

Sold

Wood2800
Total player market volume4000

lllDaedaluslll

Bought

Food1500
Wood500

Sold

Wood7400
Total player market volume9400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

gaizkaolabarria98

Army

Hypaspist67
Toxotes54
Cyclops33
Ajax2
Chiron2
Achilles1
Buildings13 types
Farm28
Wall24
House18
Storehouse8
Temple6
Granary5
Military Academy4
Sentry Tower4
Town Center3
Archery Range2
Fortress2
Armory1
Market1
God powers2 invoked
Sentinel3
Underworld Passage1

lllDaedaluslll

Army

Slinger55
Siege Tower50
Spearman48
Axeman44
Sphinx6
Camel Rider5
Chariot Archer5
Petsuchos1
Buildings18 types
Farm18
House17
Mining Camp16
Wall16
Lumber Camp15
Granary14
Sentry Tower12
Barracks9
Obelisk4
Dock3
Siege Works3
Temple2
Town Center2
Armory1
Market1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
God powers1 invoked
Locust Swarm1