Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

lllDaedaluslll vs ragnarok

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 1:06
Giza map preview
Map Giza
Winner
lllDaedaluslllQuetzalcoatl
Pre-match Elo738
Win probability56.0%
1:06 Match length lllDaedaluslll favored
Defeated
ragnarokHuitzilopochtli
Pre-match Elo696
Win probability44.0%

Match at a glance

lllDaedaluslll vs ragnarok

WinnerlllDaedaluslll
MapGiza
QueueRanked 1v1 Supremacy
Duration1:06
Started
Ended
Elo favorite56.0%lllDaedaluslll
First pressure0:00ragnarok · Quimichin Spy produced
Most military units2ragnarok
Highest EAPM59.4ragnarok

lllDaedaluslll

Quetzalcoatl

Victory
Elo738+15
EAPM15.5
Military units0
First pressure
First expansion
Market volume0
Total score 2,520
Military score 1,045
Economic score 1,475
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

ragnarok

Huitzilopochtli

Defeat
Elo696-15
EAPM59.4
Military units2
First pressure0:00Quimichin Spy produced
First expansion
Market volume0
Total score 2,570
Military score 1,135
Economic score 1,435
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 2
Favorite unit Quimichin Spy 2 fielded
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

lllDaedaluslllQuetzalcoatl
Match time
ragnarokHuitzilopochtli
Key technologyHusbandry
VictoryMatch result
First military pressureQuimichin Spy produced
Quimichin Spy2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.0%lllDaedaluslll
First pressure0:00ragnarok · Quimichin Spy produced

Player highlights

Standout performances

Highest total score2,570ragnarok
Highest military score1,135ragnarok
Highest economy score1,475lllDaedaluslll
Most kills0lllDaedaluslll
Most units killed0lllDaedaluslll
Most deaths0lllDaedaluslll
Most buildings razed0lllDaedaluslll
Largest army2ragnarok
Favorite unitQuimichin Spyragnarok · 2 fielded

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

lllDaedaluslll

No strong intent signals were detected.

ragnarok

Early pressure0:00 · Quimichin Spy produced
ragnarok · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ragnarok · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lllDaedaluslll

Army

Buildings1 types
Calpulli1

ragnarok

Army

Quimichin Spy2
Buildings1 types
Calpulli2