Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

๐‚ƒ๐‚ƒ vs Zmogui_Rush

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:24
Tundra map preview
Map Tundra
Winner
๐‚ƒ๐‚ƒLoki
Pre-match Elo1356
Win probability54.4%
20:24 Match length ๐‚ƒ๐‚ƒ favored
Defeated
Zmogui_RushPoseidon
Pre-match Elo1325
Win probability45.6%

Match at a glance

๐‚ƒ๐‚ƒ vs Zmogui_Rush

Winner๐‚ƒ๐‚ƒ
MapTundra
QueueRanked 1v1 Supremacy
Duration20:24
Started
Ended
Elo favorite54.4%๐‚ƒ๐‚ƒ
Fastest Classical3:36*Zmogui_Rush
First pressure1:44๐‚ƒ๐‚ƒ ยท Hersir trained
Market timing9:43๐‚ƒ๐‚ƒ ยท Market
First extra TC18:31Zmogui_Rush ยท Town Center
Most military units245๐‚ƒ๐‚ƒ
Highest EAPM72.3๐‚ƒ๐‚ƒ
Market volume2,600๐‚ƒ๐‚ƒ
Victory
Elo1356+16
EAPM72.3
Military units245
First pressure1:44Hersir trained
First expansionโ€”
Market volume2600
Total score 23,708
Military score 12,665
Economic score 8,246
Kills score 2,882
Units killed 106
Units lost 66
Buildings razed 9
Largest army 245
Favorite unit Jarl 70 fielded
Classical 4:13* Research start 3:13
Heroic 10:40* Estimated start 9:24
Mythic โ€” Not reached

Zmogui_Rush

Poseidon

Defeat
Elo1325-16
EAPM41.9
Military units115
First pressure3:53Stable
First expansion18:31
Market volume0
Total score 21,396
Military score 7,030
Economic score 12,112
Kills score 2,276
Units killed 66
Units lost 106
Buildings razed 4
Largest army 115
Favorite unit Hypaspist 40 fielded
Classical 3:36* Research start 2:36
Heroic 9:59* Estimated start 8:44
Mythic โ€” Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Hermes
Bragi
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

๐‚ƒ๐‚ƒLoki
Match time
Zmogui_RushPoseidon
First military pressureHersir trained
Hersir2 training queues
Hersir5 training queues
Hirdman15 training queues
God powerSpy
Raiding Cavalry3 training queues
Key technologyHand Axe
Key technologyPickaxe
ArmoryArmory
Throwing Axeman5 training queues
Berserk10 training queues
MarketMarket
Hersir10 training queues
Fortress-tier buildingHill Fort
Godi5 training queues
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHusbandry
Key technologyHeavy Cavalry
Jarl25 training queues
Godi15 training queues
Throwing Axeman10 training queues
Hersir5 training queues
God powerHealing Spring
God powerFlaming Weapons
Hirdman5 training queues
Troll5 training queues
Godi5 training queues
Jarl45 training queues
Hersir11 training queues
Berserk5 training queues
Throwing Axeman10 training queues
God powerHealing Spring
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Berserk5 training queues
God powerSpy
Huskarl20 training queues
Portable Ram11 training queues
Hersir5 training queues
Berserk5 training queues
VictoryMatch result
God powerLure
First military pressureStable
Hippeus7 training queues
ArmoryArmory
Hippeus2 training queues
Fortress-tier buildingFortress
Hypaspist11 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyMedium Cavalry
Toxotes4 training queues
Key technologyCopper Armor
Key technologyMedium Archers
Petrobolos2 training queues
Key technologyShaft Mine
Toxotes3 training queues
Hypaspist16 training queues
Hippeus8 training queues
Prodromos5 training queues
God powerBronze
God powerCease Fire
Toxotes14 training queues
Key technologyCrenellations
Key technologyCopper Weapons
Key technologyCopper Shields
Theseus2 training queues
Atalanta2 training queues
Prodromos3 training queues
Farm transition21 farms clustered
Key technologyPlow
Hypaspist13 training queues
Toxotes3 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
Toxotes7 training queues
Key technologyHeavy Archers
Prodromos2 training queues
Hoplite2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.4%๐‚ƒ๐‚ƒ
Fastest Classical3:36*Zmogui_Rush
Fastest Heroic9:59*Zmogui_Rush
First pressure1:44๐‚ƒ๐‚ƒ ยท Hersir trained
First extra TC18:31Zmogui_Rush ยท Town Center
Fortress timing9:13Zmogui_Rush ยท Fortress
Market timing9:43๐‚ƒ๐‚ƒ ยท Market
Armory timing7:14Zmogui_Rush ยท Armory
Farm transition17:01โ€“17:29Zmogui_Rush ยท 21 farms clustered

Player highlights

Standout performances

Highest total score23,708๐‚ƒ๐‚ƒ
Highest military score12,665๐‚ƒ๐‚ƒ
Highest economy score12,112Zmogui_Rush
Most kills2,882๐‚ƒ๐‚ƒ
Most units killed106๐‚ƒ๐‚ƒ
Most deaths106Zmogui_Rush
Most buildings razed9๐‚ƒ๐‚ƒ
Largest army245๐‚ƒ๐‚ƒ
Favorite unitJarl๐‚ƒ๐‚ƒ ยท 70 fielded

๐‚ƒ๐‚ƒ

Highest ScoreLargest ArmyMost Kills

Zmogui_Rush

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

๐‚ƒ๐‚ƒ

Classical timing4:13 estimated completion
Early pressure1:44 ยท Hersir trained
Early market / Heroic prep9:43 ยท Market
Early armory / Heroic prep7:45 ยท Armory
Fortress tech path11:10 ยท Hill Fort
Heavy walling signal16 wall build events
Market economy signal2,600 total resource volume
Large army production245 military units

Zmogui_Rush

Fast Classical3:36 estimated completion
Early pressure3:53 ยท Stable
Expansion signal18:31 ยท Town Center
Early armory / Heroic prep7:14 ยท Armory
Fortress tech path9:13 ยท Fortress
Heavy walling signal14 wall build events
Farm transition17:01โ€“17:29 ยท 21 farms clustered
Large army production115 military units
๐‚ƒ๐‚ƒ ยท Early MilitaryMeaningful trained combat units were produced during the early opening.
๐‚ƒ๐‚ƒ ยท Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Zmogui_Rush ยท Early MilitaryMeaningful trained combat units were produced during the early opening.
Zmogui_Rush ยท Fast ClassicalClassical completed before 4:00 on a standard land opening.
Zmogui_Rush ยท Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Zmogui_Rush ยท Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2600 total volume

๐‚ƒ๐‚ƒ

Bought

Food400
Wood300

Sold

Food900
Wood1000
Total player market volume2600

Zmogui_Rush

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

๐‚ƒ๐‚ƒ

Army

Jarl70
Hersir38
Berserk25
Godi25
Throwing Axeman25
Hirdman20
Huskarl20
Portable Ram12
Troll5
Raiding Cavalry4
Battle Boar1
Buildings9 types
House18
Wall16
Longhouse8
Great Hall4
Hill Fort4
Ox Cart Building4
Armory1
Market1
Temple1
God powers3 invoked
Healing Spring2
Spy2
Flaming Weapons1

Zmogui_Rush

Army

Hypaspist40
Toxotes31
Hippeus18
Prodromos10
Theseus4
Atalanta3
Petrobolos3
Hippolyta2
Hoplite2
Peltast2
Buildings12 types
Farm27
House18
Wall14
Storehouse5
Granary4
Military Academy3
Archery Range2
Stable2
Armory1
Fortress1
Temple1
Town Center1
God powers3 invoked
Bronze1
Cease Fire1
Lure1