Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Zoa vs Albertocruz0805

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:08
Anatolia map preview
Map Anatolia
Winner
ZoaRa
Pre-match Elo688
Win probability63.3%
22:08 Match length Zoa favored
Defeated
Albertocruz0805Zeus
Pre-match Elo593
Win probability36.7%

Match at a glance

Zoa vs Albertocruz0805

WinnerZoa
MapAnatolia
QueueRanked 1v1 Supremacy
Duration22:08
Started
Ended
Elo favorite63.3%Zoa
Fastest Classical5:43*Albertocruz0805
First pressure6:14Albertocruz0805 · Military Academy
Market timing12:30Zoa · Market
First extra TC5:54Albertocruz0805 · Town Center
Most military units122Albertocruz0805
Highest EAPM37.8Zoa
Market volume800Zoa

Zoa

Ra

Victory
Elo688+13
EAPM37.8
Military units96
First pressure8:05Barracks
First expansion10:09
Market volume800
Total score 35,378
Military score 13,821
Economic score 18,216
Kills score 3,365
Units killed 146
Units lost 58
Buildings razed 1
Largest army 96
Favorite unit Sphinx 28 fielded
Classical 6:21* Estimated start 5:21
Heroic 15:15* Estimated start 14:00
Mythic Not reached
Defeat
Elo593-13
EAPM18.0
Military units122
First pressure6:14Military Academy
First expansion5:54
Market volume0
Total score 25,516
Military score 4,760
Economic score 19,309
Kills score 1,447
Units killed 58
Units lost 146
Buildings razed 2
Largest army 122
Favorite unit Hoplite 67 fielded
Classical 5:43* Research start 4:43
Heroic 16:46* Research start 15:31
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Athena
Sekhmet
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ZoaRa
Match time
Albertocruz0805Zeus
Key technologyPickaxe
Sphinx5 training queues
First military pressureBarracks
Key technologyHusbandry
Spearman3 training queues
Axeman3 training queues
Slinger3 training queues
Town CenterAdditional center
Sphinx8 training queues
Spearman6 training queues
Axeman6 training queues
Key technologyShaft Mine
MarketMarket
Key technologyMedium Spearmen
Key technologyMedium Axemen
Key technologyMedium Slingers
ArmoryArmory
Sphinx3 training queues
Town CenterAdditional center
Key technologyShaft Mine
God powerEclipse
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Sphinx5 training queues
Spearman13 training queues
Axeman13 training queues
Slinger6 training queues
Fortress-tier buildingMigdol Stronghold
Farm transition9 farms clustered
Key technologyHeavy Slingers
Key technologyHeavy Axemen
Key technologyHeavy Spearmen
Sphinx7 training queues
Key technologyHand Axe
Axeman5 training queues
Spearman5 training queues
Slinger5 training queues
VictoryMatch result
Town CenterAdditional center
Key technologyPlow
First military pressureMilitary Academy
ArmoryArmory
Hoplite5 training queues
Farm transition13 farms clustered
Key technologyCopper Shields
Minotaur6 training queues
God powerRestoration
God powerBolt
Hoplite15 training queues
Key technologyCopper Weapons
Key technologyMedium Infantry
Key technologyMedium Archers
Hoplite11 training queues
Toxotes11 training queues
Key technologyCopper Armor
Key technologyHand Axe
Key technologyPickaxe
God powerBolt
God powerRestoration
Hoplite11 training queues
Toxotes11 training queues
Minotaur2 training queues
Hydra4 training queues
Hoplite18 training queues
Toxotes10 training queues
God powerBolt
Minotaur4 training queues
Hoplite7 training queues
Toxotes4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.3%Zoa
Fastest Classical5:43*Albertocruz0805
Fastest Heroic15:15*Zoa
First pressure6:14Albertocruz0805 · Military Academy
First extra TC5:54Albertocruz0805 · Town Center
Fortress timing18:32Zoa · Migdol Stronghold
Market timing12:30Zoa · Market
Armory timing7:44Albertocruz0805 · Armory
Farm transition8:13–9:27Albertocruz0805 · 13 farms clustered

Player highlights

Standout performances

Highest total score35,378Zoa
Highest military score13,821Zoa
Highest economy score19,309Albertocruz0805
Most kills3,365Zoa
Most units killed146Zoa
Most deaths146Albertocruz0805
Most buildings razed2Albertocruz0805
Largest army122Albertocruz0805
Favorite unitHopliteAlbertocruz0805 · 67 fielded

Zoa

Highest ScoreLargest ArmyMost ImprovementsMost Kills

Albertocruz0805

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Zoa

Late Classical6:21 estimated completion
Delayed pressure8:05 · Barracks
Expansion signal10:09 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep12:30 · Market
Early armory / Heroic prep13:10 · Armory
Fortress tech path18:32 · Migdol Stronghold
Farm transition18:49–18:58 · 9 farms clustered
Market economy signal800 total resource volume
Large army production96 military units

Albertocruz0805

Late Classical5:43 estimated completion
Early pressure6:14 · Military Academy
Fast expansion5:54 · Town Center
Early armory / Heroic prep7:44 · Armory
Farm transition8:13–9:27 · 13 farms clustered
Large army production122 military units
Zoa · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Zoa · Late ClassicalClassical completed after 5:00 on a standard land opening.
Zoa · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Albertocruz0805 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Albertocruz0805 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Albertocruz0805 · Late ClassicalClassical completed after 5:00 on a standard land opening.
Albertocruz0805 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

Zoa

Bought

No buys

Sold

Food800
Total player market volume800

Albertocruz0805

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zoa

Army

Sphinx28
Axeman27
Spearman27
Slinger14
Buildings18 types
House31
Farm9
Obelisk9
Granary6
Mining Camp5
Sentry Tower4
Lumber Camp3
Barracks2
Temple2
Town Center2
Armory1
Market1
Migdol Stronghold1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers1 invoked
Eclipse1

Albertocruz0805

Army

Hoplite67
Toxotes36
Minotaur12
Hydra4
Jason2
Heracles1
Buildings9 types
Farm23
House16
Storehouse7
Archery Range2
Military Academy2
Armory1
Granary1
Temple1
Town Center1
God powers2 invoked
Bolt3
Restoration2