Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

GHØST vs Leif Erikson

Ranked 1v1 SupremacyStarted 2 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:52
Ghost Lake map preview
Map Ghost Lake
Defeated
GHØSTThor
Pre-match Elo1273
Win probability42.2%
19:52 Match length Leif Erikson favored
Winner
Leif EriksonThor
Pre-match Elo1328
Win probability57.8%

Match at a glance

GHØST vs Leif Erikson

WinnerLeif Erikson
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration19:52
Started
Ended
Elo favorite57.8%Leif Erikson
Fastest Classical4:47*Leif Erikson
First pressure1:44GHØST · Hersir trained
Market timing9:08Leif Erikson · Market
Most military units189GHØST
Highest EAPM76.9Leif Erikson
Market volume5,700GHØST

GHØST

Thor

Defeat
Elo1273-15
EAPM46.3
Military units189
First pressure1:44Hersir trained
First expansion
Market volume5700
Total score 20,262
Military score 7,466
Economic score 11,042
Kills score 1,754
Units killed 72
Units lost 88
Buildings razed 4
Largest army 189
Favorite unit Berserk 55 fielded
Classical 5:03* Research start 4:03
Heroic 19:01* Estimated start 17:46
Mythic Not reached
Victory
Elo1328+15
EAPM76.9
Military units117
First pressure3:49Hersir trained
First expansion
Market volume2800
Total score 25,917
Military score 14,140
Economic score 9,293
Kills score 2,484
Units killed 88
Units lost 72
Buildings razed 7
Largest army 117
Favorite unit Throwing Axeman 65 fielded
Classical 4:47* Research start 3:47
Heroic 13:31* Research start 12:16
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Freyja
Bragi
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

GHØSTThor
Match time
Leif EriksonThor
First military pressureHersir trained
Hersir3 training queues
ArmoryDwarven Armory
Hersir3 training queues
Key technologyCopper Armor
God powerForest Fire
God powerForest Fire
Hersir6 training queues
Raiding Cavalry5 training queues
Key technologyCopper Weapons
Key technologyMedium Cavalry
Throwing Axeman25 training queues
Key technologyCopper Shields
Key technologyMedium Infantry
Key technologyMedium Cavalry
Key technologyPickaxe
Key technologyHand Axe
Berserk10 training queues
Hirdman12 training queues
Valkyrie2 training queues
MarketMarket
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Berserk10 training queues
God powerDwarven Mine
Valkyrie4 training queues
Hersir2 training queues
Hirdman10 training queues
Valkyrie7 training queues
Key technologyBallistics
Farm transition7 farms clustered
Key technologyPlow
Berserk25 training queues
Raiding Cavalry30 training queues
Throwing Axeman5 training queues
Hersir5 training queues
Key technologyHeavy Cavalry
Valkyrie2 training queues
Key technologyIron Armor
Hersir10 training queues
Berserk10 training queues
Valkyrie2 training queues
DefeatMatch result
ArmoryDwarven Armory
Key technologyCopper Armor
Key technologyCopper Weapons
First military pressureHersir trained
Hersir6 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyCopper Shields
Key technologyBronze Weapons
Hirdman2 training queues
God powerDwarven Mine
Key technologyMedium Cavalry
Raiding Cavalry18 training queues
MarketMarket
Hirdman2 training queues
God powerForest Fire
Raiding Cavalry3 training queues
Throwing Axeman9 training queues
Key technologyMedium Infantry
Key technologyBallistics
Key technologyHand Axe
Key technologyPickaxe
Valkyrie2 training queues
Throwing Axeman56 training queues
God powerFlaming Weapons
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Jarl3 training queues
God powerDwarven Mine
Hersir5 training queues
Battle Boar2 training queues
Godi7 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.8%Leif Erikson
Fastest Classical4:47*Leif Erikson
Fastest Heroic13:31*Leif Erikson
First pressure1:44GHØST · Hersir trained
Market timing9:08Leif Erikson · Market
Armory timing0:09Leif Erikson · Dwarven Armory
Farm transition14:25–14:26GHØST · 7 farms clustered

Player highlights

Standout performances

Highest total score25,917Leif Erikson
Highest military score14,140Leif Erikson
Highest economy score11,042GHØST
Most kills2,484Leif Erikson
Most units killed88Leif Erikson
Most deaths88GHØST
Most buildings razed7Leif Erikson
Largest army189GHØST
Favorite unitThrowing AxemanLeif Erikson · 65 fielded

GHØST

Most Deaths

Leif Erikson

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

GHØST

Late Classical5:03 estimated completion
Early pressure1:44 · Hersir trained
Early market / Heroic prep9:51 · Market
Early armory / Heroic prep3:19 · Dwarven Armory
Heavy walling signal18 wall build events
Farm transition14:25–14:26 · 7 farms clustered
Market economy signal5,700 total resource volume
Large army production189 military units

Leif Erikson

Classical timing4:47 estimated completion
Early pressure3:49 · Hersir trained
Early market / Heroic prep9:08 · Market
Early armory / Heroic prep0:09 · Dwarven Armory
Heavy walling signal21 wall build events
Market economy signal2,800 total resource volume
Large army production117 military units
GHØST · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
GHØST · Early MilitaryMeaningful trained combat units were produced during the early opening.
GHØST · Late ClassicalClassical completed after 5:00 on a standard land opening.
GHØST · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Leif Erikson · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Leif Erikson · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 8500 total volume

GHØST

Bought

Food1000

Sold

Wood4700
Total player market volume5700

Leif Erikson

Bought

Food100
Wood800

Sold

Wood1900
Total player market volume2800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GHØST

Army

Berserk55
Raiding Cavalry35
Throwing Axeman30
Hersir29
Hirdman22
Valkyrie18
Buildings9 types
Farm19
House19
Wall18
Great Hall3
Ox Cart Building3
Longhouse2
Dwarven Armory1
Market1
Temple1
God powers2 invoked
Forest Fire2
Dwarven Mine1

Leif Erikson

Army

Throwing Axeman65
Raiding Cavalry21
Hersir12
Godi7
Hirdman4
Jarl3
Battle Boar2
Valkyrie2
Berserk1
Buildings8 types
Wall21
House16
Longhouse6
Great Hall3
Temple3
Ox Cart Building2
Dwarven Armory1
Market1
God powers3 invoked
Dwarven Mine2
Flaming Weapons1
Forest Fire1